# Test generated by: # ../../../glsl-1.10/variable-index-read.sh 1.00 [require] GLSL ES >= 1.00 GL ES >= 2.0 [vertex shader] attribute vec4 vertex; mat4 projection = mat4( 2.0/250.0, 0.0, 0.0, -1.0, 0.0, 2.0/250.0, 0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, 0.0, 0.0, 1.0); uniform int index; uniform int col; uniform int row; uniform float expect; varying vec4 color; void main() { gl_Position = vertex; gl_Position *= projection; mat2 m[3]; m[0] = mat2(1.0, 2.0, 3.0, 4.0); m[1] = mat2(5.0, 6.0, 7.0, 8.0); m[2] = mat2(9.0, 10.0, 11.0, 12.0); color = (m[index][col][row] == expect) ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0); } [fragment shader] precision highp float; precision highp int; uniform int index; uniform int col; uniform int row; uniform float expect; varying vec4 color; void main() { gl_FragColor = color; } [test] clear color 0.5 0.5 0.5 0.5 clear uniform int index 0 uniform int col 0 uniform int row 0 uniform float expect 1 draw rect 5 5 10 10 probe rgb 10 10 0.0 1.0 0.0 uniform int row 1 uniform float expect 2 draw rect 5 20 10 10 probe rgb 10 25 0.0 1.0 0.0 uniform int col 1 uniform int row 0 uniform float expect 3 draw rect 20 5 10 10 probe rgb 25 10 0.0 1.0 0.0 uniform int row 1 uniform float expect 4 draw rect 20 20 10 10 probe rgb 25 25 0.0 1.0 0.0 uniform int index 1 uniform int col 0 uniform int row 0 uniform float expect 5 draw rect 45 5 10 10 probe rgb 50 10 0.0 1.0 0.0 uniform int row 1 uniform float expect 6 draw rect 45 20 10 10 probe rgb 50 25 0.0 1.0 0.0 uniform int col 1 uniform int row 0 uniform float expect 7 draw rect 60 5 10 10 probe rgb 65 10 0.0 1.0 0.0 uniform int row 1 uniform float expect 8 draw rect 60 20 10 10 probe rgb 65 25 0.0 1.0 0.0 uniform int index 2 uniform int col 0 uniform int row 0 uniform float expect 9 draw rect 85 5 10 10 probe rgb 90 10 0.0 1.0 0.0 uniform int row 1 uniform float expect 10 draw rect 85 20 10 10 probe rgb 90 25 0.0 1.0 0.0 uniform int col 1 uniform int row 0 uniform float expect 11 draw rect 100 5 10 10 probe rgb 105 10 0.0 1.0 0.0 uniform int row 1 uniform float expect 12 draw rect 100 20 10 10 probe rgb 105 25 0.0 1.0 0.0