# Test generated by: # ../../../glsl-1.10/variable-index-read.sh 1.00 [require] GLSL ES >= 1.00 GL ES >= 2.0 [vertex shader] attribute vec4 vertex; mat4 projection = mat4( 2.0/250.0, 0.0, 0.0, -1.0, 0.0, 2.0/250.0, 0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, 0.0, 0.0, 1.0); uniform int col; uniform vec3 expect; uniform mat3 m; varying vec4 color; void main() { gl_Position = vertex; gl_Position *= projection; color = (m[col] == expect) ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0); } [fragment shader] precision highp float; precision highp int; uniform int col; uniform vec3 expect; uniform mat3 m; varying vec4 color; void main() { gl_FragColor = color; } [test] clear color 0.5 0.5 0.5 0.5 clear uniform mat3x3 m 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0 uniform int col 0 uniform vec3 expect 1 2 3 draw rect 5 5 10 10 probe rgb 10 10 0.0 1.0 0.0 uniform int col 1 uniform vec3 expect 4 5 6 draw rect 20 5 10 10 probe rgb 25 10 0.0 1.0 0.0 uniform int col 2 uniform vec3 expect 7 8 9 draw rect 35 5 10 10 probe rgb 40 10 0.0 1.0 0.0