# Test generated by: # ../../../glsl-1.10/variable-index-read.sh 1.00 [require] GLSL ES >= 1.00 GL ES >= 2.0 [vertex shader] attribute vec4 vertex; mat4 projection = mat4( 2.0/250.0, 0.0, 0.0, -1.0, 0.0, 2.0/250.0, 0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, 0.0, 0.0, 1.0); uniform int col; uniform int row; uniform float expect; varying mat3 m[3]; varying vec4 color; void main() { gl_Position = vertex; gl_Position *= projection; m[0] = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0); m[1] = mat3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0); m[2] = mat3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0); /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec: * * "A vertex shader may also read varying variables, getting back the * same values it has written. Reading a varying variable in a vertex * shader returns undefined values if it is read before being * written." */ color = (m[1][col][row] == expect) ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0); } [fragment shader] precision highp float; precision highp int; uniform int col; uniform int row; uniform float expect; varying mat3 m[3]; varying vec4 color; void main() { /* There is some trickery here. The fragment shader has to actually use * the varyings generated by the vertex shader, or the compiler (more * likely the linker) might demote the varying outputs to just be vertex * shader global variables. Since the point of the test is the vertex * shader reading from a varying, that would defeat the test. */ gl_FragColor = (m[1][col][row] == expect) ? color : vec4(1.0, 0.0, 0.0, 1.0); } [test] clear color 0.5 0.5 0.5 0.5 clear uniform int col 0 uniform int row 0 uniform float expect 10 draw rect 60 5 10 10 probe rgb 65 10 0.0 1.0 0.0 uniform int row 1 uniform float expect 11 draw rect 60 20 10 10 probe rgb 65 25 0.0 1.0 0.0 uniform int row 2 uniform float expect 12 draw rect 60 35 10 10 probe rgb 65 40 0.0 1.0 0.0 uniform int col 1 uniform int row 0 uniform float expect 13 draw rect 75 5 10 10 probe rgb 80 10 0.0 1.0 0.0 uniform int row 1 uniform float expect 14 draw rect 75 20 10 10 probe rgb 80 25 0.0 1.0 0.0 uniform int row 2 uniform float expect 15 draw rect 75 35 10 10 probe rgb 80 40 0.0 1.0 0.0 uniform int col 2 uniform int row 0 uniform float expect 16 draw rect 90 5 10 10 probe rgb 95 10 0.0 1.0 0.0 uniform int row 1 uniform float expect 17 draw rect 90 20 10 10 probe rgb 95 25 0.0 1.0 0.0 uniform int row 2 uniform float expect 18 draw rect 90 35 10 10 probe rgb 95 40 0.0 1.0 0.0