# Test generated by: # ../../../glsl-1.10/variable-index-read.sh 1.00 [require] GLSL ES >= 1.00 GL ES >= 2.0 [vertex shader] attribute vec4 vertex; mat4 projection = mat4( 2.0/250.0, 0.0, 0.0, -1.0, 0.0, 2.0/250.0, 0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, 0.0, 0.0, 1.0); uniform int col; uniform int row; uniform float expect; varying mat3 m; varying vec4 color; void main() { gl_Position = vertex; gl_Position *= projection; m = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0); /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec: * * "A vertex shader may also read varying variables, getting back the * same values it has written. Reading a varying variable in a vertex * shader returns undefined values if it is read before being * written." */ color = (m[col][row] == expect) ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0); } [fragment shader] precision highp float; precision highp int; uniform int col; uniform int row; uniform float expect; varying mat3 m; varying vec4 color; void main() { /* There is some trickery here. The fragment shader has to actually use * the varyings generated by the vertex shader, or the compiler (more * likely the linker) might demote the varying outputs to just be vertex * shader global variables. Since the point of the test is the vertex * shader reading from a varying, that would defeat the test. */ gl_FragColor = (m[col][row] == expect) ? color : vec4(1.0, 0.0, 0.0, 1.0); } [test] clear color 0.5 0.5 0.5 0.5 clear uniform int col 0 uniform int row 0 uniform float expect 1 draw rect 5 5 10 10 probe rgb 10 10 0.0 1.0 0.0 uniform int row 1 uniform float expect 2 draw rect 5 20 10 10 probe rgb 10 25 0.0 1.0 0.0 uniform int row 2 uniform float expect 3 draw rect 5 35 10 10 probe rgb 10 40 0.0 1.0 0.0 uniform int col 1 uniform int row 0 uniform float expect 4 draw rect 20 5 10 10 probe rgb 25 10 0.0 1.0 0.0 uniform int row 1 uniform float expect 5 draw rect 20 20 10 10 probe rgb 25 25 0.0 1.0 0.0 uniform int row 2 uniform float expect 6 draw rect 20 35 10 10 probe rgb 25 40 0.0 1.0 0.0 uniform int col 2 uniform int row 0 uniform float expect 7 draw rect 35 5 10 10 probe rgb 40 10 0.0 1.0 0.0 uniform int row 1 uniform float expect 8 draw rect 35 20 10 10 probe rgb 40 25 0.0 1.0 0.0 uniform int row 2 uniform float expect 9 draw rect 35 35 10 10 probe rgb 40 40 0.0 1.0 0.0