# Test generated by: # ../../variable-index-write.sh 1.00 [require] GLSL ES >= 1.00 GL ES >= 2.0 [vertex shader] attribute vec4 vertex; mat4 projection = mat4( 2.0/250.0, 0.0, 0.0, -1.0, 0.0, 2.0/250.0, 0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, 0.0, 0.0, 1.0); void main() { gl_Position = vertex; gl_Position *= projection; } [fragment shader] uniform mat3 src_matrix; uniform vec3 v; uniform vec3 expect; uniform int index; uniform int col; uniform vec3 value; void main() { mat3 dst_matrix[3]; dst_matrix[0] = mat3(0.0); dst_matrix[1] = mat3(0.0); dst_matrix[2] = mat3(0.0); /* Patch the supplied matrix with the supplied value. If the resulting * matrix is correct, it will transform the input vector to the expected * value. Verify that the distance between the result and the expected * vector is less than epsilon. * * NOTE: This test assumes that reads of arrays using non-constant * indicies works correctly. If reads and writes happen to fail in an * identical manner, this test may give false positives. */ dst_matrix[1] = src_matrix; dst_matrix[1][col] = value; gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6) ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0); } [test] clear color 0.5 0.5 0.5 0.5 clear uniform int col 0 uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237 uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868 uniform mat3x3 src_matrix 666.0 777.0 888.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504 uniform vec3 value 0.493944462129466 0.722190133917966 0.239853948232558 draw rect 60 5 10 10 probe rgb 65 10 0.0 1.0 0.0 uniform int col 1 uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237 uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868 uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504 uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193 draw rect 75 5 10 10 probe rgb 80 10 0.0 1.0 0.0 uniform int col 2 uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237 uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868 uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 777.0 888.0 uniform vec3 value 0.850846377186973 0.511303112962423 0.270815003356504 draw rect 90 5 10 10 probe rgb 95 10 0.0 1.0 0.0 clear