# Test generated by: # ../../variable-index-write.sh 1.00 [require] GLSL ES >= 1.00 GL ES >= 2.0 [vertex shader] attribute vec4 vertex; mat4 projection = mat4( 2.0/250.0, 0.0, 0.0, -1.0, 0.0, 2.0/250.0, 0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, 0.0, 0.0, 1.0); uniform mat4 src_matrix; uniform vec4 v; uniform vec4 expect; uniform int col; uniform vec4 value; varying mat4 dst_matrix; void main() { gl_Position = vertex; gl_Position *= projection; /* Patch the supplied matrix with the supplied value. If the resulting * matrix is correct, it will transform the input vector to the expected * value. Verify that the distance between the result and the expected * vector is less than epsilon. */ dst_matrix = src_matrix; dst_matrix[col] = value; } [fragment shader] uniform mat4 src_matrix; uniform vec4 v; uniform vec4 expect; uniform int col; uniform vec4 value; varying mat4 dst_matrix; void main() { gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6) ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0); } [test] clear color 0.5 0.5 0.5 0.5 clear uniform int col 0 uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839 uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820 uniform mat4x4 src_matrix 666.0 777.0 888.0 999.0 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782 uniform vec4 value 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 draw rect 5 5 10 10 probe rgb 10 10 0.0 1.0 0.0 uniform int col 1 uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839 uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820 uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782 uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 draw rect 20 5 10 10 probe rgb 25 10 0.0 1.0 0.0 uniform int col 2 uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839 uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820 uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 666.0 777.0 888.0 999.0 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782 uniform vec4 value 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 draw rect 35 5 10 10 probe rgb 40 10 0.0 1.0 0.0 uniform int col 3 uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839 uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820 uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 666.0 777.0 888.0 999.0 uniform vec4 value 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782 draw rect 50 5 10 10 probe rgb 55 10 0.0 1.0 0.0 clear