/* * Copyright © 2010 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #ifndef PIGLIT_USE_OPENGL # error PIGLIT_USE_OPENGL is undefined #endif #if defined(_MSC_VER) #include #endif #include "piglit-util-gl-common.h" void piglit_require_GLSL(void) { if (piglit_get_gl_version() < 20 && !(piglit_is_extension_supported("GL_ARB_shader_objects") && piglit_is_extension_supported("GL_ARB_shading_language_100"))) { printf("GLSL not supported.\n"); piglit_report_result(PIGLIT_SKIP); exit(1); } } void piglit_require_GLSL_version(int version) { bool es; int major, minor; piglit_require_GLSL(); piglit_get_glsl_version(&es, &major, &minor); if (es || 100 * major + minor < version) { printf("GLSL %d.%d not supported.\n", version / 100, version % 100); piglit_report_result(PIGLIT_SKIP); exit(1); } } void piglit_require_vertex_shader(void) { if (piglit_get_gl_version() < 20 && !(piglit_is_extension_supported("GL_ARB_shader_objects") && piglit_is_extension_supported("GL_ARB_vertex_shader"))) { printf("GLSL vertex shaders are not supported.\n"); piglit_report_result(PIGLIT_SKIP); exit(1); } } void piglit_require_fragment_shader(void) { if (piglit_get_gl_version() < 20 && !(piglit_is_extension_supported("GL_ARB_shader_objects") && piglit_is_extension_supported("GL_ARB_fragment_shader"))) { printf("GLSL fragment shaders are not supported.\n"); piglit_report_result(PIGLIT_SKIP); exit(1); } }