aboutsummaryrefslogtreecommitdiff
path: root/tests/general/object_purgeable-api-texture.c
blob: 4edeff3881cab2a5d1024e3c6babcf1c2a2edd3a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
/*
 * Copyright © 2010 Intel Corporation
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
 * DEALINGS IN THE SOFTWARE.
 *
 * Authors:
 *    Shuang He <shuang.he@intel.com>
 */

/**
 * \file object_purgeable-api-texture.c
 * Simple test of the API for GL_APPLE_object_purgeable with texture object.
 */

#include "piglit-util-gl-common.h"
#include "object_purgeable.h"

PIGLIT_GL_TEST_CONFIG_BEGIN

	config.supports_gl_compat_version = 10;

	config.window_visual = PIGLIT_GL_VISUAL_RGB;

PIGLIT_GL_TEST_CONFIG_END

void
piglit_init(int argc, char **argv)
{
	(void) argc;
	(void) argv;

	init_ObjectPurgeableAPI();
	piglit_automatic = GL_TRUE;
}


enum piglit_result
piglit_display(void)
{
	GLuint texture;
	GLboolean pass;

	glGenTextures(1, &texture);
	glBindTexture(GL_TEXTURE_2D, texture);
	glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 100, 100, 0, GL_RGB, GL_INT,
		     NULL);

	pass = test_Purgeable(texture, GL_TEXTURE);

	glDeleteTextures(1, &texture);
	return pass ? PIGLIT_PASS : PIGLIT_FAIL;
}