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path: root/tests/glmark2/src/scene-simpletriangle.cpp
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/*
 * Copyright © 2012 Linaro Limited
 *
 * This file is part of OpenGl ES2 test suite for piglit
 *
 * glmark2 is free software: you can redistribute it and/or modify it under the
 * terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * glmark2 is distributed in the hope that it will be useful, but WITHOUT ANY
 * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * glmark2.  If not, see <http://www.gnu.org/licenses/>.
 *
 * Authors:
 *  Tom Gall 
 */
#include "scene.h"
#include "mat.h"
#include "stack.h"
#include "vec.h"
#include "log.h"
#include "program.h"
#include "shader-source.h"
#include "texture.h"
#include "model.h"
#include "util.h"
#include <cmath>

using LibMatrix::vec3;
using std::string;

SceneSimpleTriangle::SceneSimpleTriangle(Canvas &pCanvas) :
    Scene(pCanvas, "simpletriangle"), radius_(0.0),
    orientModel_(false), orientationAngle_(0.0)
{

duration_=30;  // set for 30 seconds
}

SceneSimpleTriangle::~SceneSimpleTriangle()
{
}

bool
SceneSimpleTriangle::load()
{

    running_ = false;

    return true;
}

void
SceneSimpleTriangle::unload()
{
}

bool
SceneSimpleTriangle::setup()
{
    if (!Scene::setup())
        return false;

    static const std::string vtx_shader_filename(GLMARK_DATA_PATH"/shaders/basic-triangle.vert");
    static const std::string frg_shader_filename(GLMARK_DATA_PATH"/shaders/basic-triangle.frag");

    // Load shaders
    ShaderSource vtx_source;
    vtx_source.append_file(vtx_shader_filename);

    ShaderSource frg_source;
    frg_source.append_file(frg_shader_filename);

    if (!Scene::load_shaders_from_strings(program_, vtx_source.str(),
                                          frg_source.str()))
    {
        return false;
    }

	program_.start();

    currentFrame_ = 0;
    running_ = true;
    startTime_ = Util::get_timestamp_us() / 1000000.0;
    lastUpdateTime_ = startTime_;

    return true;
}

void
SceneSimpleTriangle::teardown()
{
    program_.stop();
    program_.release();

    Scene::teardown();
}

void
SceneSimpleTriangle::update()
{
    Scene::update();

}

void
SceneSimpleTriangle::draw()
{
   GLfloat vVertices[] = {  0.0f,  0.5f, 0.0f,
                           -0.5f, -0.5f, 0.0f,
                            0.5f, -0.5f, 0.0f };

 

   // Set the viewport
   glViewport ( 0, 0, 320, 200 );

   // Clear the color buffer
   glClear ( GL_COLOR_BUFFER_BIT );


   //program_.start();
   // Use the program object
   //glUseProgram ( userData->programObject );

   // Load the vertex data
   glVertexAttribPointer ( 0, 3, GL_FLOAT, GL_FALSE, 0, vVertices );
   glEnableVertexAttribArray ( 0 );

   glDrawArrays ( GL_TRIANGLES, 0, 3 );
}

Scene::ValidationResult
SceneSimpleTriangle::validate()
{
    return Scene::ValidationSuccess;
}