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// [config] // expect_result: pass // glsl_version: 1.20 // // # NOTE: Config section was auto-generated from file // # NOTE: 'glslparser.tests' at git revision // # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0 // [end config] #version 120 /* PASS */ uniform bool a; uniform int b; void main() { float x; x = (a) ? 2.0 : b; gl_Position = vec4(x); }