1 2 3 4 5 6 7 8 9 10 11 12
/* [config] * expect_result: fail * glsl_version: 1.20 * [end config] */ #version 120 void main() { ivec3 i = bvec3(false); gl_Position = vec4(0.0, 0.0, 0.0, 1.0); }