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/*
 * Copyright © 2010 Intel Corporation
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 * IN THE SOFTWARE.
 *
 * Authors:
 *    Eric Anholt <eric@anholt.net>  (original program)
 *    Brian Paul  (this variation on Eric's program)
 *
 */

/** @file arb_es2_compatibility-releasecompiler-ge7.c
 *
 * This tests glReleaseShaderCompiler() between compilation and linking.
 *
 * At the time of writing, this causes Mesa to crash with Google Earth
 * version 7 because the linker is trying to use data that was
 * generated by the compiler but freed by glReleaseShaderCompiler().
 *
 * This test passes with NVIDIA's driver.
 *
 * The vertex/fragment shaders are captured from Google Earth v7.
 * Simpler shaders don't always trigger the bug we're testing for.
 */

#include "piglit-util-gl-common.h"

PIGLIT_GL_TEST_CONFIG_BEGIN

	config.supports_gl_compat_version = 10;

	config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_ALPHA | PIGLIT_GL_VISUAL_DOUBLE;

PIGLIT_GL_TEST_CONFIG_END

#ifdef GL_ARB_ES2_compatibility

void
draw(void)
{
	GLuint vs, fs, prog;

	vs = piglit_compile_shader(GL_VERTEX_SHADER,
				   "spec/arb_es2_compatibility/ge7.vert");
	fs = piglit_compile_shader(GL_FRAGMENT_SHADER,
				   "spec/arb_es2_compatibility/ge7.frag");

	/* NOTE: we're calling glReleaseShaderCompiler() between compiling
	 * and linking.
	 */
	glReleaseShaderCompiler();

	prog = piglit_link_simple_program(vs, fs);
	piglit_link_check_status(prog);

	glDeleteShader(vs);
	glDeleteShader(fs);

	glUseProgram(prog);

	glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
	glDeleteProgram(prog);
}
#endif

enum piglit_result
piglit_display(void)
{
#ifdef GL_ARB_ES2_compatibility
	static const float green[] = {0.0, 1.0, 0.0, 0.0};
	GLboolean pass = GL_TRUE;

	glClearColor(0.5, 0.5, 0.5, 0.0);
	glClear(GL_COLOR_BUFFER_BIT);

	draw();

	pass &= piglit_probe_pixel_rgba(piglit_width / 4, piglit_height / 2,
					green);

	assert(!glGetError());

	piglit_present_results();

	return pass ? PIGLIT_PASS : PIGLIT_FAIL;
#else
	return PIGLIT_SKIP;
#endif /* GL_ARB_ES2_compatibility */
}

void
piglit_init(int argc, char **argv)
{
#ifdef GL_ARB_ES2_compatibility
	static const float verts[] = {
		-1.0,  1.0, 0.0, 1.0,
		-1.0, -1.0, 0.0, 1.0,
		+0.0,  1.0, 0.0, 1.0,
		+0.0, -1.0, 0.0, 1.0,
	};

	piglit_require_gl_version(20);
        piglit_require_extension("GL_ARB_ES2_compatibility");

	glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(float) * 4,
			      verts);
	glEnableVertexAttribArray(0);
#endif
}