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/*
* Copyright © 2010 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* Authors:
* Eric Anholt <eric@anholt.net> (original program)
* Brian Paul (this variation on Eric's program)
*
*/
/** @file arb_es2_compatibility-releasecompiler-ge7.c
*
* This tests glReleaseShaderCompiler() between compilation and linking.
*
* At the time of writing, this causes Mesa to crash with Google Earth
* version 7 because the linker is trying to use data that was
* generated by the compiler but freed by glReleaseShaderCompiler().
*
* This test passes with NVIDIA's driver.
*
* The vertex/fragment shaders are captured from Google Earth v7.
* Simpler shaders don't always trigger the bug we're testing for.
*/
#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_CONFIG_BEGIN
config.supports_gl_compat_version = 10;
config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_ALPHA | PIGLIT_GL_VISUAL_DOUBLE;
PIGLIT_GL_TEST_CONFIG_END
#ifdef GL_ARB_ES2_compatibility
void
draw(void)
{
GLuint vs, fs, prog;
vs = piglit_compile_shader(GL_VERTEX_SHADER,
"spec/arb_es2_compatibility/ge7.vert");
fs = piglit_compile_shader(GL_FRAGMENT_SHADER,
"spec/arb_es2_compatibility/ge7.frag");
/* NOTE: we're calling glReleaseShaderCompiler() between compiling
* and linking.
*/
glReleaseShaderCompiler();
prog = piglit_link_simple_program(vs, fs);
piglit_link_check_status(prog);
glDeleteShader(vs);
glDeleteShader(fs);
glUseProgram(prog);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
glDeleteProgram(prog);
}
#endif
enum piglit_result
piglit_display(void)
{
#ifdef GL_ARB_ES2_compatibility
static const float green[] = {0.0, 1.0, 0.0, 0.0};
GLboolean pass = GL_TRUE;
glClearColor(0.5, 0.5, 0.5, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
draw();
pass &= piglit_probe_pixel_rgba(piglit_width / 4, piglit_height / 2,
green);
assert(!glGetError());
piglit_present_results();
return pass ? PIGLIT_PASS : PIGLIT_FAIL;
#else
return PIGLIT_SKIP;
#endif /* GL_ARB_ES2_compatibility */
}
void
piglit_init(int argc, char **argv)
{
#ifdef GL_ARB_ES2_compatibility
static const float verts[] = {
-1.0, 1.0, 0.0, 1.0,
-1.0, -1.0, 0.0, 1.0,
+0.0, 1.0, 0.0, 1.0,
+0.0, -1.0, 0.0, 1.0,
};
piglit_require_gl_version(20);
piglit_require_extension("GL_ARB_ES2_compatibility");
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(float) * 4,
verts);
glEnableVertexAttribArray(0);
#endif
}
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