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path: root/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-mat3-rd.shader_test
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# Test generated by:
# ../../../glsl-1.10/variable-index-read.sh 1.10

[require]
GLSL >= 1.10

[vertex shader]
uniform vec3 expect;
uniform mat3 m;
varying vec4 color;

void main()
{
    gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
}

[fragment shader]
uniform vec3 expect;
uniform mat3 m;
varying vec4 color;

void main()
{
    gl_FragColor = (m[1] == expect)
        ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
}

[test]
clear color 0.5 0.5 0.5 0.5
clear
ortho

uniform mat3x3 m 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0
uniform vec3 expect 4 5 6
draw rect 20 5 10 10
probe rgb 25 10 0.0 1.0 0.0