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# Test generated by:
# ../../../glsl-1.10/variable-index-read.sh 1.10
[require]
GLSL >= 1.10
[vertex shader]
uniform int col;
uniform vec4 expect;
uniform mat4 m;
varying vec4 color;
void main()
{
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
}
[fragment shader]
uniform int col;
uniform vec4 expect;
uniform mat4 m;
varying vec4 color;
void main()
{
gl_FragColor = (m[col] == expect)
? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
}
[test]
clear color 0.5 0.5 0.5 0.5
clear
ortho
uniform mat4x4 m 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0 10.0 11.0 12.0 13.0 14.0 15.0 16.0
uniform int col 0
uniform vec4 expect 1 2 3 4
draw rect 5 5 10 10
probe rgb 10 10 0.0 1.0 0.0
uniform int col 1
uniform vec4 expect 5 6 7 8
draw rect 20 5 10 10
probe rgb 25 10 0.0 1.0 0.0
uniform int col 2
uniform vec4 expect 9 10 11 12
draw rect 35 5 10 10
probe rgb 40 10 0.0 1.0 0.0
uniform int col 3
uniform vec4 expect 13 14 15 16
draw rect 50 5 10 10
probe rgb 55 10 0.0 1.0 0.0
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