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# Test generated by:
# ../../../glsl-1.10/variable-index-read.sh 1.10
[require]
GLSL >= 1.10
[vertex shader]
uniform int row;
uniform float expect;
varying mat2 m;
varying vec4 color;
void main()
{
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
m = mat2(1.0, 2.0, 3.0, 4.0);
}
[fragment shader]
uniform int row;
uniform float expect;
varying mat2 m;
varying vec4 color;
void main()
{
gl_FragColor = (m[1][row] == expect)
? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
}
[test]
clear color 0.5 0.5 0.5 0.5
clear
ortho
uniform int row 0
uniform float expect 3
draw rect 20 5 10 10
probe rgb 25 10 0.0 1.0 0.0
uniform int row 1
uniform float expect 4
draw rect 20 20 10 10
probe rgb 25 25 0.0 1.0 0.0
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