blob: 22f7002bb6dc3a322e6ba12e5c46fadaa6173bb8 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
|
# Test generated by:
# ../../../glsl-1.10/variable-index-read.sh 1.10
[require]
GLSL >= 1.10
[vertex shader]
#version 110
uniform int row;
uniform float expect;
uniform mat2 m[3];
varying vec4 color;
void main()
{
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
color = (m[1][1][row] == expect)
? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
}
[fragment shader]
#version 110
uniform int row;
uniform float expect;
uniform mat2 m[3];
varying vec4 color;
void main()
{
gl_FragColor = color;
}
[test]
clear color 0.5 0.5 0.5 0.5
clear
ortho
uniform mat2x2 m[0] 1.0 2.0 3.0 4.0
uniform mat2x2 m[1] 5.0 6.0 7.0 8.0
uniform int row 0
uniform float expect 7
draw rect 60 5 10 10
probe rgb 65 10 0.0 1.0 0.0
uniform int row 1
uniform float expect 8
draw rect 60 20 10 10
probe rgb 65 25 0.0 1.0 0.0
|