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path: root/tests/spec/glsl-1.10/execution/variable-indexing/vs-uniform-array-mat3-row-rd.shader_test
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# Test generated by:
# ../../../glsl-1.10/variable-index-read.sh 1.10

[require]
GLSL >= 1.10

[vertex shader]
uniform int row;
uniform float expect;
uniform mat3 m[3];
varying vec4 color;

void main()
{
    gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
    color = (m[1][1][row] == expect)
        ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
}

[fragment shader]
uniform int row;
uniform float expect;
uniform mat3 m[3];
varying vec4 color;

void main()
{
    gl_FragColor = color;
}

[test]
clear color 0.5 0.5 0.5 0.5
clear
ortho

uniform mat3x3 m[0] 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0
uniform mat3x3 m[1] 10.0 11.0 12.0 13.0 14.0 15.0 16.0 17.0 18.0
uniform int row 0
uniform float expect 13
draw rect 75 5 10 10
probe rgb 80 10 0.0 1.0 0.0

uniform int row 1
uniform float expect 14
draw rect 75 20 10 10
probe rgb 80 25 0.0 1.0 0.0

uniform int row 2
uniform float expect 15
draw rect 75 35 10 10
probe rgb 80 40 0.0 1.0 0.0