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/* [config]
* expect_result: fail
* glsl_version: 1.20
* glsles_version: 1.00
* [end config]
*
* From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
*
* "There are no implicit array or structure conversions. For example, an
* array of int cannot be implicitly converted to an array of float."
*/
uniform vec4 a[2];
void main()
{
bvec4 b[2];
b = a;
gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y);
}
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