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/* [config]
* expect_result: fail
* glsl_version: 1.20
* glsles_version: 1.00
* [end config]
*
* From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
*
* "However, implicitly sized arrays cannot be assigned to. Note, this is
* a rare case that initializers and assignments appear to have different
* semantics."
*/
uniform float a[5];
void main()
{
float b[];
b = a;
gl_Position = vec4(0);
}
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