/* [config]
* expect_result: fail
* glsl_version: 1.20
* glsles_version: 1.00
* [end config]
*
* From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
*
* "It is also illegal to index an array with a negative constant
* expression."
*/
uniform vec4 [6] an_array;
void main()
{
gl_Position = an_array[-1];
}