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/* [config]
* expect_result: fail
* glsl_version: 1.20
* glsles_version: 1.00
* [end config]
*
* From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
*
* "It is illegal to declare an array with a size, and then later (in the
* same shader) index the same array with an integral constant expression
* greater than or equal to the declared size."
*/
uniform vec4 [6] an_array;
void main()
{
gl_Position = an_array[6];
}
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