blob: 39b32e62d013c117c229e84d36226a53207629b9 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
|
/* [config]
* expect_result: fail
* glsl_version: 1.20
* glsles_version: 1.00
* [end config]
*
* From page 35 (page 41 of the PDF) of the GLSL 1.20 spec:
*
* "The equality operators and assignment operator are only allowed if the
* two operands are same size and type....Both array operands must be
* explicitly sized. When using the equality operators ... two arrays are
* equal if and only if all the elements are element-wise equal.
*/
uniform vec4 a[2];
uniform vec4 b[2];
void main()
{
vec4 c[];
// Implicitly size c to match a and b.
c[0] = b[0];
c[1] = b[1];
gl_Position = vec4(a == c);
}
|