blob: 025de07c9b1a7ba8efe1a3e2354fa745c6535bf2 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
|
/* [config]
* expect_result: fail
* glsl_version: 1.20
* glsles_version: 1.00
* [end config]
*
* From page 35 (page 41 of the PDF) of the GLSL 1.20 spec:
*
* "The equality operators and assignment operator are only allowed if the
* two operands are same size and type....Both array operands must be
* explicitly sized. When using the equality operators ... two arrays are
* equal if and only if all the elements are element-wise equal.
*/
uniform vec4 a[2];
uniform vec4 b[3]; // Note the differing size
void main()
{
gl_Position = vec4(a == b);
}
|