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/* [config]
* expect_result: pass
* glsl_version: 1.20
* glsles_version: 1.00
* [end config]
*
* From page 35 (page 41 of the PDF) of the GLSL 1.20 spec:
*
* "The equality operators and assignment operator are only allowed if the
* two operands are same size and type....Both array operands must be
* explicitly sized. When using the equality operators ... two arrays are
* equal if and only if all the elements are element-wise equal.
*/
uniform vec4 a[2];
uniform vec4 b[2];
void main()
{
gl_Position = vec4(a == b);
}
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