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/* [config]
* expect_result: pass
* glsl_version: 1.20
* glsles_version: 1.00
* [end config]
*
* From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
*
* "This type can be used anywhere any other type can be used, including
* as the return value from a function
*
* float[5] foo() { }
*
* as a constructor of an array
*
* float[5](3.4, 4.2, 5.0, 5.2, 1.1)
*
* as an unnamed parameter
*
* void foo(float[5])"
*/
vec4[2] a_function(vec4 [6]);
uniform vec4 [6] an_array;
void main()
{
gl_Position = a_function(an_array)[0];
}
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