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/* [config]
* expect_result: fail
* glsl_version: 1.20
* glsles_version: 1.00
* [end config]
*
* From page 35 (page 41 of the PDF) of the GLSL 1.20 spec:
*
* "In total, only the following operators are allowed to operate on
* arrays and structures as whole entities:
*
* field or method selector .
* equality == !=
* assignment =
* indexing (arrays only) []"
*/
uniform vec4 a[2];
uniform vec4 b[2];
void main()
{
gl_Position = vec4(!a);
}
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