blob: 1bf190d29823faa45c9db722ca81c107e40b3e68 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
|
/* [config]
* expect_result: pass
* glsl_version: 1.20
* glsles_version: 1.00
* [end config]
*
* From page 18 (page 24 of the PDF) of the GLSL 1.20 spec:
*
* "Member declarators can contain arrays. Such arrays must have a size
* specified, and the size must be an integral constant expression that's
* greater than zero (see Section 4.3.3 "Constant Expressions")."
*
* From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
*
* "All basic types and structures can be formed into arrays."
*/
struct s {
float x[3];
int y;
};
void main()
{
s a[2];
gl_Position = vec4(a.length() + a.x.length());
}
|