/* [config]
* expect_result: pass
* glsl_version: 1.20
* glsles_version: 1.00
* [end config]
*
* From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
*
* "All basic types and structures can be formed into arrays."
*/
struct s {
float x;
int y;
};
void main()
{
s a[2];
gl_Position = vec4(a.length());
}