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/* [config]
* expect_result: pass
* glsl_version: 1.20
* glsles_version: 1.00
* [end config]
*
* From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
*
* "It is legal to declare an array without a size and then later
* re-declare the same name as an array of the same type and specify a
* size."
*/
float a_function(vec4[6]);
void main()
{
vec4 [] an_array;
an_array[0] = vec4(0);
an_array[1] = vec4(1);
an_array[2] = vec4(2);
an_array[3] = vec4(3);
an_array[4] = vec4(4);
an_array[5] = vec4(5);
vec4 [6] an_array;
gl_Position = vec4(a_function(an_array));
}
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