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/* [config]
* expect_result: pass
* glsl_version: 1.20
* glsles_version: 1.00
* [end config]
*
* From page 38 (page 44 of the PDF) of the GLSL 1.20 spec:
*
* "The ternary selection operator (?:). It operates on three expressions
* (exp1 ? exp2 : exp3)....The second and third expressions can be any
* type, as long their types match....This resulting matching type is
* the type of the entire expression."
*/
uniform vec4 a[2];
uniform vec4 b[2];
uniform int i;
uniform bool pick_from_a_or_b;
void main()
{
gl_Position = (pick_from_a_or_b ? a : b)[i];
}
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