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/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * glsles_version: 1.00
 * [end config]
 *
 * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
 *
 *     "When an array size is specified in a declaration, it must be an
 *     integral constant expression (see Section 4.3.3 "Constant Expressions")
 *     greater than zero."
 */


uniform vec4 [3] a;
uniform vec4 [a.length()] b;

void main() { gl_Position = vec4(0.0); }