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/* [config]
* expect_result: fail
* glsl_version: 1.20
* glsles_version: 1.00
* [end config]
*
* The body of the GLSL spec is slient on this issue, but the grammar says:
*
* expression:
* assignment_expression
* expression COMMA assignment_expression
*
* constant_expression:
* conditional_expression
*
* ...
*
* init_declarator_list:
* single_declaration
* init_declarator_list COMMA IDENTIFIER
* init_declarator_list COMMA IDENTIFIER LEFT_BRACKET RIGHT_BRACKET
* init_declarator_list COMMA IDENTIFIER LEFT_BRACKET constant_expression RIGHT_BRACKET
* init_declarator_list COMMA IDENTIFIER LEFT_BRACKET RIGHT_BRACKET EQUAL initializer
* init_declarator_list COMMA IDENTIFIER LEFT_BRACKET constant_expression RIGHT_BRACKET EQUAL initializer
* init_declarator_list COMMA IDENTIFIER EQUAL initializer
*
* This also matches C and C++.
*/
uniform float a[(5,3)];
void main() { gl_Position = vec4(0.0); }
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