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/* [config]
* expect_result: fail
* glsl_version: 1.20
* glsles_version: 1.00
* [end config]
*
* From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
*
* "When an array size is specified in a declaration, it must be an
* integral constant expression (see Section 4.3.3 "Constant Expressions")
* greater than zero."
*/
void main()
{
int x;
vec4[(x = 3)] a;
gl_Position = vec4(0.0);
}
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