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/* [config]
 * expect_result: fail
 * glsl_version: 1.20
 * glsles_version: 1.00
 * [end config]
 *
 * From page 35 (page 41 of the PDF) of the GLSL 1.20 spec:
 *
 *     "In total, only the following operators are allowed to operate on
 *     arrays and structures as whole entities:
 *
 *     field or method selector .
 *     equality                 == !=
 *     assignment               =
 *     indexing (arrays only)   []"
 */


uniform vec4 a[2];
uniform vec4 b[2];

void main()
{
  vec4 c[2] = a - b;
  gl_Position = c[0];
}