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path: root/tests/spec/glsl-es-1.00/execution/variable-index-read/fs-temp-array-mat3-index-row-rd.shader_test
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# Test generated by:
# ../../../glsl-1.10/variable-index-read.sh 1.00

[require]
GLSL ES >= 1.00
GL ES >= 2.0

[vertex shader]
attribute vec4 vertex;
mat4 projection = mat4(
    2.0/250.0, 0.0, 0.0, -1.0,
    0.0, 2.0/250.0, 0.0, -1.0,
    0.0, 0.0, -1.0, 0.0,
    0.0, 0.0, 0.0, 1.0);
uniform int index;
uniform int row;
uniform float expect;
varying vec4 color;

void main()
{
    gl_Position = vertex;
    gl_Position *= projection;
}

[fragment shader]
precision highp float;
precision highp int;
uniform int index;
uniform int row;
uniform float expect;
varying vec4 color;

void main()
{
    mat3 m[3];
    m[0] = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
    m[1] = mat3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0);
    m[2] = mat3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0);

    gl_FragColor = (m[index][1][row] == expect)
        ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
}

[test]
clear color 0.5 0.5 0.5 0.5
clear

uniform int index 0
uniform int row 0
uniform float expect 4
draw rect 20 5 10 10
probe rgb 25 10 0.0 1.0 0.0

uniform int row 1
uniform float expect 5
draw rect 20 20 10 10
probe rgb 25 25 0.0 1.0 0.0

uniform int row 2
uniform float expect 6
draw rect 20 35 10 10
probe rgb 25 40 0.0 1.0 0.0

uniform int index 1
uniform int row 0
uniform float expect 13
draw rect 75 5 10 10
probe rgb 80 10 0.0 1.0 0.0

uniform int row 1
uniform float expect 14
draw rect 75 20 10 10
probe rgb 80 25 0.0 1.0 0.0

uniform int row 2
uniform float expect 15
draw rect 75 35 10 10
probe rgb 80 40 0.0 1.0 0.0

uniform int index 2
uniform int row 0
uniform float expect 22
draw rect 130 5 10 10
probe rgb 135 10 0.0 1.0 0.0

uniform int row 1
uniform float expect 23
draw rect 130 20 10 10
probe rgb 135 25 0.0 1.0 0.0

uniform int row 2
uniform float expect 24
draw rect 130 35 10 10
probe rgb 135 40 0.0 1.0 0.0