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path: root/tests/spec/glsl-es-1.00/execution/variable-index-read/fs-temp-mat3-col-rd.shader_test
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# Test generated by:
# ../../../glsl-1.10/variable-index-read.sh 1.00

[require]
GLSL ES >= 1.00
GL ES >= 2.0

[vertex shader]
attribute vec4 vertex;
mat4 projection = mat4(
    2.0/250.0, 0.0, 0.0, -1.0,
    0.0, 2.0/250.0, 0.0, -1.0,
    0.0, 0.0, -1.0, 0.0,
    0.0, 0.0, 0.0, 1.0);
uniform int col;
uniform vec3 expect;
varying vec4 color;

void main()
{
    gl_Position = vertex;
    gl_Position *= projection;
}

[fragment shader]
precision highp float;
precision highp int;
uniform int col;
uniform vec3 expect;
varying vec4 color;

void main()
{
    mat3 m = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);

    gl_FragColor = (m[col] == expect)
        ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
}

[test]
clear color 0.5 0.5 0.5 0.5
clear

uniform int col 0
uniform vec3 expect 1 2 3
draw rect 5 5 10 10
probe rgb 10 10 0.0 1.0 0.0

uniform int col 1
uniform vec3 expect 4 5 6
draw rect 20 5 10 10
probe rgb 25 10 0.0 1.0 0.0

uniform int col 2
uniform vec3 expect 7 8 9
draw rect 35 5 10 10
probe rgb 40 10 0.0 1.0 0.0