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path: root/tests/spec/glsl-es-1.00/execution/variable-index-read/fs-uniform-array-mat2-index-row-rd.shader_test
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# Test generated by:
# ../../../glsl-1.10/variable-index-read.sh 1.00

[require]
GLSL ES >= 1.00
GL ES >= 2.0

[vertex shader]
attribute vec4 vertex;
mat4 projection = mat4(
    2.0/250.0, 0.0, 0.0, -1.0,
    0.0, 2.0/250.0, 0.0, -1.0,
    0.0, 0.0, -1.0, 0.0,
    0.0, 0.0, 0.0, 1.0);
uniform int index;
uniform int row;
uniform float expect;
uniform mat2 m[3];
varying vec4 color;

void main()
{
    gl_Position = vertex;
    gl_Position *= projection;
}

[fragment shader]
precision highp float;
precision highp int;
uniform int index;
uniform int row;
uniform float expect;
uniform mat2 m[3];
varying vec4 color;

void main()
{
    gl_FragColor = (m[index][1][row] == expect)
        ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
}

[test]
clear color 0.5 0.5 0.5 0.5
clear

uniform mat2x2 m[0] 1.0 2.0 3.0 4.0
uniform mat2x2 m[1] 5.0 6.0 7.0 8.0
uniform mat2x2 m[2] 9.0 10.0 11.0 12.0
uniform int index 0
uniform int row 0
uniform float expect 3
draw rect 20 5 10 10
probe rgb 25 10 0.0 1.0 0.0

uniform int row 1
uniform float expect 4
draw rect 20 20 10 10
probe rgb 25 25 0.0 1.0 0.0

uniform mat2x2 m[0] 1.0 2.0 3.0 4.0
uniform mat2x2 m[1] 5.0 6.0 7.0 8.0
uniform mat2x2 m[2] 9.0 10.0 11.0 12.0
uniform int index 1
uniform int row 0
uniform float expect 7
draw rect 60 5 10 10
probe rgb 65 10 0.0 1.0 0.0

uniform int row 1
uniform float expect 8
draw rect 60 20 10 10
probe rgb 65 25 0.0 1.0 0.0

uniform mat2x2 m[0] 1.0 2.0 3.0 4.0
uniform mat2x2 m[1] 5.0 6.0 7.0 8.0
uniform mat2x2 m[2] 9.0 10.0 11.0 12.0
uniform int index 2
uniform int row 0
uniform float expect 11
draw rect 100 5 10 10
probe rgb 105 10 0.0 1.0 0.0

uniform int row 1
uniform float expect 12
draw rect 100 20 10 10
probe rgb 105 25 0.0 1.0 0.0