1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
|
# Test generated by:
# ../../../glsl-1.10/variable-index-read.sh 1.00
[require]
GLSL ES >= 1.00
GL ES >= 2.0
[vertex shader]
attribute vec4 vertex;
mat4 projection = mat4(
2.0/250.0, 0.0, 0.0, -1.0,
0.0, 2.0/250.0, 0.0, -1.0,
0.0, 0.0, -1.0, 0.0,
0.0, 0.0, 0.0, 1.0);
uniform vec3 expect;
uniform mat3 m;
varying vec4 color;
void main()
{
gl_Position = vertex;
gl_Position *= projection;
color = (m[1] == expect)
? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
}
[fragment shader]
precision highp float;
precision highp int;
uniform vec3 expect;
uniform mat3 m;
varying vec4 color;
void main()
{
gl_FragColor = color;
}
[test]
clear color 0.5 0.5 0.5 0.5
clear
uniform mat3x3 m 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0
uniform vec3 expect 4 5 6
draw rect 20 5 10 10
probe rgb 25 10 0.0 1.0 0.0
|