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path: root/tests/spec/glsl-es-1.00/execution/variable-index-read/vs-uniform-mat3-row-rd.shader_test
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# Test generated by:
# ../variable-index-read.sh 1.00

[require]
GLSL ES >= 1.00
GL ES >= 2.0

[vertex shader]
attribute vec4 vertex;
mat4 projection = mat4(
    2.0/250.0, 0.0, 0.0, -1.0,
    0.0, 2.0/250.0, 0.0, -1.0,
    0.0, 0.0, -1.0, 0.0,
    0.0, 0.0, 0.0, 1.0);
uniform int row;
uniform float expect;
uniform mat3 m;
varying vec4 color;

void main()
{
    gl_Position = vertex;
    gl_Position *= projection;
    color = (m[1][row] == expect)
        ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
}

[fragment shader]
uniform int row;
uniform float expect;
uniform mat3 m;
varying vec4 color;

void main()
{
    gl_FragColor = color;
}

[test]
clear color 0.5 0.5 0.5 0.5
clear

uniform mat3x3 m 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0

uniform int row 0
uniform float expect 4
draw rect 20 5 10 10
probe rgb 25 10 0.0 1.0 0.0

uniform int row 1
uniform float expect 5
draw rect 20 20 10 10
probe rgb 25 25 0.0 1.0 0.0

uniform int row 2
uniform float expect 6
draw rect 20 35 10 10
probe rgb 25 40 0.0 1.0 0.0