diff options
-rw-r--r-- | CMakeLists.txt | 1 | ||||
-rw-r--r-- | src/vg/Font.h | 2 | ||||
-rw-r--r-- | src/vg/Image.cpp | 28 | ||||
-rw-r--r-- | src/vg/Math.h | 415 | ||||
-rw-r--r-- | src/vg/Path.cpp | 250 | ||||
-rw-r--r-- | src/vg/Rasterizer.h | 2 |
6 files changed, 187 insertions, 511 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt index 84db850..40d2f62 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -65,7 +65,6 @@ set(VG_SOURCEFILES src/es/esShapes.c src/es/esTransform.c src/es/esUtil.c - src/vg/Math.cpp src/vg/Image.cpp src/vg/Context.cpp src/vg/Font.cpp diff --git a/src/vg/Font.h b/src/vg/Font.h index ca29cb7..2356c69 100644 --- a/src/vg/Font.h +++ b/src/vg/Font.h @@ -62,7 +62,7 @@ public: GLYPH_PATH = 1, GLYPH_IMAGE = 2 }; - Glyph() { m_state = GLYPH_UNINITIALIZED; m_path = m_image = VG_INVALID_HANDLE; m_isHinted = false; m_origin.set(0.0f, 0.0f); m_escapement.set(0.0f, 0.0f); } + Glyph() { m_state = GLYPH_UNINITIALIZED; m_path = m_image = VG_INVALID_HANDLE; m_isHinted = false; m_origin(0.0f, 0.0f); m_escapement(0.0f, 0.0f); } unsigned int m_index; State m_state; VGPath m_path; diff --git a/src/vg/Image.cpp b/src/vg/Image.cpp index 1d3c407..bbe7e16 100644 --- a/src/vg/Image.cpp +++ b/src/vg/Image.cpp @@ -1097,7 +1097,7 @@ Color Image::resample(RIfloat x, RIfloat y, const Matrix3x3& surfaceToImage, VGI Vector3 uvw(x,y,1.0f); uvw = surfaceToImage * uvw; - RIfloat oow = 1.0f / uvw.z; + RIfloat oow = 1.0f / uvw(2); uvw *= oow; if(aq & VG_IMAGE_QUALITY_BETTER) @@ -1109,12 +1109,12 @@ Color Image::resample(RIfloat x, RIfloat y, const Matrix3x3& surfaceToImage, VGI RIfloat m_pixelFilterRadius = 1.25f; RIfloat m_resamplingFilterRadius = 1.25f; - RIfloat Ux = (surfaceToImage[0][0] - uvw.x * surfaceToImage[2][0]) * oow * m_pixelFilterRadius; - RIfloat Vx = (surfaceToImage[1][0] - uvw.y * surfaceToImage[2][0]) * oow * m_pixelFilterRadius; - RIfloat Uy = (surfaceToImage[0][1] - uvw.x * surfaceToImage[2][1]) * oow * m_pixelFilterRadius; - RIfloat Vy = (surfaceToImage[1][1] - uvw.y * surfaceToImage[2][1]) * oow * m_pixelFilterRadius; - RIfloat U0 = uvw.x; - RIfloat V0 = uvw.y; + RIfloat Ux = (surfaceToImage(0,0) - uvw(0,0) * surfaceToImage(2,0)) * oow * m_pixelFilterRadius; + RIfloat Vx = (surfaceToImage(1,0) - uvw(0,1) * surfaceToImage(2,0)) * oow * m_pixelFilterRadius; + RIfloat Uy = (surfaceToImage(0,1) - uvw(0,0) * surfaceToImage(2,1)) * oow * m_pixelFilterRadius; + RIfloat Vy = (surfaceToImage(1,1) - uvw(0,1) * surfaceToImage(2,1)) * oow * m_pixelFilterRadius; + RIfloat U0 = uvw(0); + RIfloat V0 = uvw(1); //calculate mip level int level = 0; @@ -1217,23 +1217,23 @@ Color Image::resample(RIfloat x, RIfloat y, const Matrix3x3& surfaceToImage, VGI } else if(aq & VG_IMAGE_QUALITY_FASTER) { //bilinear - uvw.x -= 0.5f; - uvw.y -= 0.5f; - int u = (int)floor(uvw.x); - int v = (int)floor(uvw.y); + uvw(0,0) -= 0.5f; + uvw(0,1) -= 0.5f; + int u = (int)floor(uvw(0,0)); + int v = (int)floor(uvw(0,1)); Color c00 = readTexel(u,v, 0, tilingMode, tileFillColor); Color c10 = readTexel(u+1,v, 0, tilingMode, tileFillColor); Color c01 = readTexel(u,v+1, 0, tilingMode, tileFillColor); Color c11 = readTexel(u+1,v+1, 0, tilingMode, tileFillColor); - RIfloat fu = uvw.x - (RIfloat)u; - RIfloat fv = uvw.y - (RIfloat)v; + RIfloat fu = uvw(0,0) - (RIfloat)u; + RIfloat fv = uvw(0,1) - (RIfloat)v; Color c0 = c00 * (1.0f - fu) + c10 * fu; Color c1 = c01 * (1.0f - fu) + c11 * fu; return c0 * (1.0f - fv) + c1 * fv; } else { //point sampling - return readTexel((int)floor(uvw.x), (int)floor(uvw.y), 0, tilingMode, tileFillColor); + return readTexel((int)floor(uvw(0,0)), (int)floor(uvw(0,1)), 0, tilingMode, tileFillColor); } } diff --git a/src/vg/Math.h b/src/vg/Math.h index 7cbcdce..35f06a3 100644 --- a/src/vg/Math.h +++ b/src/vg/Math.h @@ -1,380 +1,59 @@ -#ifndef __MATH_H -#define __MATH_H - -/*------------------------------------------------------------------------ - * - * OpenVG 1.1 Reference Implementation - * ----------------------------------- - * - * Copyright (c) 2007 The Khronos Group Inc. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and /or associated documentation files - * (the "Materials "), to deal in the Materials without restriction, - * including without limitation the rights to use, copy, modify, merge, - * publish, distribute, sublicense, and/or sell copies of the Materials, - * and to permit persons to whom the Materials are furnished to do so, - * subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Materials. - * - * THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR - * THE USE OR OTHER DEALINGS IN THE MATERIALS. - * - *//** - * \file - * \brief Math functions, Vector and Matrix classes. - * \note - *//*-------------------------------------------------------------------*/ +#ifndef RI_MATH_H +#define RI_MATH_H #include "Defs.h" +#include <Eigen/Dense> -#include <math.h> - -namespace tgOpenVG -{ - -/*-------------------------------------------------------------------*//*! -* \brief -* \param -* \return -* \note -*//*-------------------------------------------------------------------*/ - -inline int RI_ISNAN(float a) -{ - RIfloatInt p; - p.f = a; - unsigned int exponent = (p.i>>23) & 0xff; - unsigned int mantissa = p.i & 0x7fffff; - if(exponent == 255 && mantissa) - return 1; - return 0; -} - -#if (RI_MANTISSA_BITS > 23) -#error RI_MANTISSA_BITS is greater than 23 -#elif (RI_EXPONENT_BITS > 8) -#error RI_EXPONENT_BITS is greater than 8 -#elif (RI_MANTISSA_BITS != 23) || (RI_EXPONENT_BITS != 8) - -class RIfloat -{ -public: - RIfloat() : v(0.0f) { removeBits(); } - RIfloat(float a) : v(a) { removeBits(); } - RIfloat(double a) : v((float)a) { removeBits(); } - RIfloat(int a) : v((float)a) { removeBits(); } - RIfloat(unsigned int a) : v((float)a) { removeBits(); } - RIfloat& operator=(const RIfloat &a) { v = a.v; removeBits(); return *this; } - RIfloat& operator+=(const RIfloat &a){ v += a.v; removeBits(); return *this; } - RIfloat& operator-=(const RIfloat &a){ v -= a.v; removeBits(); return *this; } - RIfloat& operator*=(const RIfloat &a){ v *= a.v; removeBits(); return *this; } - RIfloat& operator/=(const RIfloat &a){ v /= a.v; removeBits(); return *this; } - RIfloat operator-() const { return -v; } - operator float() const { return v; } - operator double() const { return (double)v; } - operator int() const { return (int)v; } - - friend RIfloat operator+(const RIfloat &a, const RIfloat &b); - friend RIfloat operator+(float a, const RIfloat &b); - friend RIfloat operator+(const RIfloat &a, float b); - friend RIfloat operator-(const RIfloat &a, const RIfloat &b); - friend RIfloat operator-(float a, const RIfloat &b); - friend RIfloat operator-(const RIfloat &a, float b); - friend RIfloat operator*(const RIfloat &a, const RIfloat &b); - friend RIfloat operator*(float a, const RIfloat &b); - friend RIfloat operator*(const RIfloat &a, float b); - friend RIfloat operator/(const RIfloat &a, const RIfloat &b); - friend RIfloat operator/(float a, const RIfloat &b); - friend RIfloat operator/(const RIfloat &a, float b); - - friend bool operator<(const RIfloat &a, const RIfloat &b); - friend bool operator<(float a, const RIfloat &b); - friend bool operator<(const RIfloat &a, float b); - friend bool operator>(const RIfloat &a, const RIfloat &b); - friend bool operator>(float a, const RIfloat &b); - friend bool operator>(const RIfloat &a, float b); - friend bool operator<=(const RIfloat &a, const RIfloat &b); - friend bool operator<=(float a, const RIfloat &b); - friend bool operator<=(const RIfloat &a, float b); - friend bool operator>=(const RIfloat &a, const RIfloat &b); - friend bool operator>=(float a, const RIfloat &b); - friend bool operator>=(const RIfloat &a, float b); - friend bool operator==(const RIfloat &a, const RIfloat &b); - friend bool operator==(float a, const RIfloat &b); - friend bool operator==(const RIfloat &a, float b); - friend bool operator!=(const RIfloat &a, const RIfloat &b); - friend bool operator!=(float a, const RIfloat &b); - friend bool operator!=(const RIfloat &a, float b); -private: - void removeBits() - { - RIfloatInt p; - p.f = v; - unsigned int exponent = (p.i>>23) & 0xff; - if(exponent == 0 || exponent == 255) - return; //zero, denormal, infinite, or NaN - - p.i &= ~((1<<(23-RI_MANTISSA_BITS))-1); - -#if (RI_EXPONENT_BITS != 8) - if (exponent > 127 + (1 << (RI_EXPONENT_BITS-1))) - exponent = 127 + (1 << (RI_EXPONENT_BITS-1)); - - if (exponent < 127 + 1 - (1 << (RI_EXPONENT_BITS-1))) - exponent = 127 + 1 - (1 << (RI_EXPONENT_BITS-1)); - - p.i &= ~(0xff<<23); - p.i |= exponent<<23; -#endif - v = p.f; - } - - float v; -}; - -inline RIfloat operator+(const RIfloat &a, const RIfloat &b) { return RIfloat(a.v+b.v); } -inline RIfloat operator+(float a, const RIfloat &b) { return RIfloat(a+b.v); } -inline RIfloat operator+(const RIfloat &a, float b) { return RIfloat(a.v+b); } -inline RIfloat operator-(const RIfloat &a, const RIfloat &b) { return RIfloat(a.v-b.v); } -inline RIfloat operator-(float a, const RIfloat &b) { return RIfloat(a-b.v); } -inline RIfloat operator-(const RIfloat &a, float b) { return RIfloat(a.v-b); } -inline RIfloat operator*(const RIfloat &a, const RIfloat &b) { return RIfloat(a.v*b.v); } -inline RIfloat operator*(float a, const RIfloat &b) { return RIfloat(a*b.v); } -inline RIfloat operator*(const RIfloat &a, float b) { return RIfloat(a.v*b); } -inline RIfloat operator/(const RIfloat &a, const RIfloat &b) { return RIfloat(a.v/b.v); } -inline RIfloat operator/(float a, const RIfloat &b) { return RIfloat(a/b.v); } -inline RIfloat operator/(const RIfloat &a, float b) { return RIfloat(a.v/b); } - -inline bool operator<(const RIfloat &a, const RIfloat &b) { return a.v < b.v ? true : false; } -inline bool operator<(float a, const RIfloat &b) { return a < b.v ? true : false; } -inline bool operator<(const RIfloat &a, float b) { return a.v < b ? true : false; } -inline bool operator>(const RIfloat &a, const RIfloat &b) { return a.v > b.v ? true : false; } -inline bool operator>(float a, const RIfloat &b) { return a > b.v ? true : false; } -inline bool operator>(const RIfloat &a, float b) { return a.v > b ? true : false; } -inline bool operator<=(const RIfloat &a, const RIfloat &b) { return a.v <= b.v ? true : false; } -inline bool operator<=(float a, const RIfloat &b) { return a <= b.v ? true : false; } -inline bool operator<=(const RIfloat &a, float b) { return a.v <= b ? true : false; } -inline bool operator>=(const RIfloat &a, const RIfloat &b) { return a.v >= b.v ? true : false; } -inline bool operator>=(float a, const RIfloat &b) { return a >= b.v ? true : false; } -inline bool operator>=(const RIfloat &a, float b) { return a.v >= b ? true : false; } -inline bool operator==(const RIfloat &a, const RIfloat &b) { return a.v == b.v ? true : false; } -inline bool operator==(float a, const RIfloat &b) { return a == b.v ? true : false; } -inline bool operator==(const RIfloat &a, float b) { return a.v == b ? true : false; } -inline bool operator!=(const RIfloat &a, const RIfloat &b) { return a.v != b.v ? true : false; } -inline bool operator!=(float a, const RIfloat &b) { return a != b.v ? true : false; } -inline bool operator!=(const RIfloat &a, float b) { return a.v != b ? true : false; } - -#else typedef float RIfloat; -#endif - -#define PI 3.141592654f - -inline RIfloat RI_MAX(RIfloat a, RIfloat b) { return (a > b) ? a : b; } -inline RIfloat RI_MIN(RIfloat a, RIfloat b) { return (a < b) ? a : b; } -inline RIfloat RI_CLAMP(RIfloat a, RIfloat l, RIfloat h) { if(RI_ISNAN(a)) return l; RI_ASSERT(l <= h); return (a < l) ? l : (a > h) ? h : a; } -inline void RI_SWAP(RIfloat &a, RIfloat &b) { RIfloat tmp = a; a = b; b = tmp; } -inline RIfloat RI_ABS(RIfloat a) { return (a < 0.0f) ? -a : a; } -inline RIfloat RI_SQR(RIfloat a) { return a * a; } -inline RIfloat RI_DEG_TO_RAD(RIfloat a) { return a * PI / 180.0f; } -inline RIfloat RI_RAD_TO_DEG(RIfloat a) { return a * 180.0f/ PI; } -inline RIfloat RI_MOD(RIfloat a, RIfloat b) { if(RI_ISNAN(a) || RI_ISNAN(b)) return 0.0f; RI_ASSERT(b >= 0.0f); if(b == 0.0f) return 0.0f; RIfloat f = (RIfloat)fmod(a, b); if(f < 0.0f) f += b; RI_ASSERT(f >= 0.0f && f <= b); return f; } -inline int RI_INT_MAX(int a, int b) { return (a > b) ? a : b; } -inline int RI_INT_MIN(int a, int b) { return (a < b) ? a : b; } -inline void RI_INT_SWAP(int &a, int &b) { int tmp = a; a = b; b = tmp; } -inline int RI_INT_MOD(int a, int b) { RI_ASSERT(b >= 0); if(!b) return 0; int i = a % b; if(i < 0) i += b; RI_ASSERT(i >= 0 && i < b); return i; } -inline int RI_INT_ADDSATURATE(int a, int b) { RI_ASSERT(b >= 0); int r = a + b; return (r >= a) ? r : RI_INT32_MAX; } +using namespace Eigen; +using namespace tgOpenVG; -class Matrix3x3; -class Vector2; -class Vector3; +typedef Matrix<float, 3,3> Matrix3x3; +typedef Matrix<float, 2, 1> Vector2; +typedef Matrix<float, 3, 1> Vector3; -//============================================================================================== -//MatrixRxC, R = number of rows, C = number of columns -//indexing: matrix[row][column] -//Matrix3x3 inline functions cannot be inside the class because Vector3 is not defined yet when Matrix3x3 is defined +// meh, I'd like to delete these -class Matrix3x3 -{ -public: - inline Matrix3x3 (); //initialized to identity - inline Matrix3x3 ( const Matrix3x3& m ); - inline Matrix3x3 ( RIfloat m00, RIfloat m01, RIfloat m02, RIfloat m10, RIfloat m11, RIfloat m12, RIfloat m20, RIfloat m21, RIfloat m22 ); - inline ~Matrix3x3 (); - inline Matrix3x3& operator= ( const Matrix3x3& m ); - inline Vector3& operator[] ( int i ); //returns a row vector - inline const Vector3& operator[] ( int i ) const; - inline void set ( RIfloat m00, RIfloat m01, RIfloat m02, RIfloat m10, RIfloat m11, RIfloat m12, RIfloat m20, RIfloat m21, RIfloat m22 ); - inline const Vector3 getRow ( int i ) const; - inline const Vector3 getColumn ( int i ) const; - inline void setRow ( int i, const Vector3& v ); - inline void setColumn ( int i, const Vector3& v ); - inline void operator*= ( const Matrix3x3& m ); - inline void operator*= ( RIfloat f ); - inline void operator+= ( const Matrix3x3& m ); - inline void operator-= ( const Matrix3x3& m ); - inline const Matrix3x3 operator- () const; - inline void identity (); - inline void transpose (); - bool invert (); //if the matrix is singular, returns false and leaves it unmodified - inline RIfloat det () const; - inline bool isAffine () const; - -private: - RIfloat matrix[3][3]; -}; - -//============================================================================================== +#define PI (float)(3.1415926535897932384626433832795) -class Vector2 +inline int RI_ISNAN(float a) { -public: - inline Vector2 () : x(0.0f), y(0.0f) {} - inline Vector2 ( const Vector2& v ) : x(v.x), y(v.y) {} - inline Vector2 ( RIfloat fx, RIfloat fy ) : x(fx), y(fy) {} - inline ~Vector2 () {} - inline Vector2& operator= ( const Vector2& v ) { x = v.x; y = v.y; return *this; } - inline RIfloat& operator[] ( int i ) { RI_ASSERT(i>=0&&i<2); return (&x)[i]; } - inline const RIfloat& operator[] ( int i ) const { RI_ASSERT(i>=0&&i<2); return (&x)[i]; } - inline void set ( RIfloat fx, RIfloat fy ) { x = fx; y = fy; } - inline void operator*= ( RIfloat f ) { x *= f; y *= f; } - inline void operator+= ( const Vector2& v ) { x += v.x; y += v.y; } - inline void operator-= ( const Vector2& v ) { x -= v.x; y -= v.y; } - inline const Vector2 operator- () const { return Vector2(-x,-y); } - //if the vector is zero, returns false and leaves it unmodified - inline bool normalize () { double l = (double)x*(double)x+(double)y*(double)y; if( l == 0.0 ) return false; l = 1.0 / sqrt(l); x = (RIfloat)((double)x * l); y = (RIfloat)((double)y * l); return true; } - inline RIfloat length () const { return (RIfloat)sqrt((double)x*(double)x+(double)y*(double)y); } - inline void scale ( const Vector2& v ) { x *= v.x; y *= v.y; } //component-wise scale - inline void negate () { x = -x; y = -y; } - - RIfloat x,y; -}; - -//============================================================================================== - -class Vector3 -{ -public: - inline Vector3 () : x(0.0f), y(0.0f), z(0.0f) {} - inline Vector3 ( const Vector3& v ) : x(v.x), y(v.y), z(v.z) {} - inline Vector3 ( RIfloat fx, RIfloat fy, RIfloat fz ) : x(fx), y(fy), z(fz) {} - inline ~Vector3 () {} - inline Vector3& operator= ( const Vector3& v ) { x = v.x; y = v.y; z = v.z; return *this; } - inline RIfloat& operator[] ( int i ) { RI_ASSERT(i>=0&&i<3); return (&x)[i]; } - inline const RIfloat& operator[] ( int i ) const { RI_ASSERT(i>=0&&i<3); return (&x)[i]; } - inline void set ( RIfloat fx, RIfloat fy, RIfloat fz ){ x = fx; y = fy; z = fz; } - inline void operator*= ( RIfloat f ) { x *= f; y *= f; z *= f; } - inline void operator+= ( const Vector3& v ) { x += v.x; y += v.y; z += v.z; } - inline void operator-= ( const Vector3& v ) { x -= v.x; y -= v.y; z -= v.z; } - inline const Vector3 operator- () const { return Vector3(-x,-y,-z); } - //if the vector is zero, returns false and leaves it unmodified - inline bool normalize () { double l = (double)x*(double)x+(double)y*(double)y+(double)z*(double)z; if( l == 0.0 ) return false; l = 1.0 / sqrt(l); x = (RIfloat)((double)x * l); y = (RIfloat)((double)y * l); z = (RIfloat)((double)z * l); return true; } - inline RIfloat length () const { return (RIfloat)sqrt((double)x*(double)x+(double)y*(double)y+(double)z*(double)z); } - inline void scale ( const Vector3& v ) { x *= v.x; y *= v.y; z *= v.z; } //component-wise scale - inline void negate () { x = -x; y = -y; z = -z; } - - RIfloat x,y,z; -}; - -//============================================================================================== - -//Vector2 global functions -inline bool operator== ( const Vector2& v1, const Vector2& v2 ) { return (v1.x == v2.x) && (v1.y == v2.y); } -inline bool operator!= ( const Vector2& v1, const Vector2& v2 ) { return (v1.x != v2.x) || (v1.y != v2.y); } -inline bool isEqual ( const Vector2& v1, const Vector2& v2, RIfloat epsilon ) { return RI_SQR(v2.x-v1.x) + RI_SQR(v2.y-v1.y) <= epsilon*epsilon; } -inline bool isZero ( const Vector2& v ) { return (v.x == 0.0f) && (v.y == 0.0f); } -inline const Vector2 operator* ( RIfloat f, const Vector2& v ) { return Vector2(v.x*f,v.y*f); } -inline const Vector2 operator* ( const Vector2& v, RIfloat f ) { return Vector2(v.x*f,v.y*f); } -inline const Vector2 operator+ ( const Vector2& v1, const Vector2& v2 ) { return Vector2(v1.x+v2.x, v1.y+v2.y); } -inline const Vector2 operator- ( const Vector2& v1, const Vector2& v2 ) { return Vector2(v1.x-v2.x, v1.y-v2.y); } -inline RIfloat dot ( const Vector2& v1, const Vector2& v2 ) { return v1.x*v2.x+v1.y*v2.y; } -//if v is a zero vector, returns a zero vector -inline const Vector2 normalize ( const Vector2& v ) { double l = (double)v.x*(double)v.x+(double)v.y*(double)v.y; if( l != 0.0 ) l = 1.0 / sqrt(l); return Vector2((RIfloat)((double)v.x * l), (RIfloat)((double)v.y * l)); } -//if onThis is a zero vector, returns a zero vector -inline const Vector2 project ( const Vector2& v, const Vector2& onThis ) { RIfloat l = dot(onThis,onThis); if( l != 0.0f ) l = dot(v, onThis)/l; return onThis * l; } -inline const Vector2 lerp ( const Vector2& v1, const Vector2& v2, RIfloat ratio ) { return v1 + ratio * (v2 - v1); } -inline const Vector2 scale ( const Vector2& v1, const Vector2& v2 ) { return Vector2(v1.x*v2.x, v1.y*v2.y); } -//matrix * column vector. The input vector2 is implicitly expanded to (x,y,1) -inline const Vector2 affineTransform( const Matrix3x3& m, const Vector2& v ) { RI_ASSERT(m.isAffine()); return Vector2(v.x * m[0][0] + v.y * m[0][1] + m[0][2], v.x * m[1][0] + v.y * m[1][1] + m[1][2]); } + RIfloatInt p; + p.f = a; + unsigned int exponent = (p.i>>23) & 0xff; + unsigned int mantissa = p.i & 0x7fffff; + if(exponent == 255 && mantissa) + return 1; + return 0; + } + +inline RIfloat RI_MAX(RIfloat a, RIfloat b) { return (a > b) ? a : b; } +inline RIfloat RI_MIN(RIfloat a, RIfloat b) { return (a < b) ? a : b; } +inline RIfloat RI_CLAMP(RIfloat a, RIfloat l, RIfloat h) { if(RI_ISNAN(a)) return l; RI_ASSERT(l <= h); return (a < l) ? l : (a > h) ? h : a; } +inline void RI_SWAP(RIfloat &a, RIfloat &b) { RIfloat tmp = a; a = b; b = tmp; } +inline RIfloat RI_ABS(RIfloat a) { return (a < 0.0f) ? -a : a; } +inline RIfloat RI_SQR(RIfloat a) { return a * a; } +inline RIfloat RI_DEG_TO_RAD(RIfloat a) { return a * PI / 180.0f; } +inline RIfloat RI_RAD_TO_DEG(RIfloat a) { return a * 180.0f/ PI; } +inline RIfloat RI_MOD(RIfloat a, RIfloat b) { if(RI_ISNAN(a) || RI_ISNAN(b)) return 0.0f; RI_ASSERT(b >= 0.0f); if(b == 0.0f) return 0.0f; RIfloat f = (RIfloat)fmod(a, b); if(f < 0.0f) f += b; RI_ASSERT(f >= 0.0f && f <= b); return f; } + +inline int RI_INT_MAX(int a, int b) { return (a > b) ? a : b; } +inline int RI_INT_MIN(int a, int b) { return (a < b) ? a : b; } +inline void RI_INT_SWAP(int &a, int &b) { int tmp = a; a = b; b = tmp; } +inline int RI_INT_MOD(int a, int b) { RI_ASSERT(b >= 0); if(!b) return 0; int i = a % b; if(i < 0) i += b; RI_ASSERT(i >= 0 && i < b); return i; } +inline int RI_INT_ADDSATURATE(int a, int b) { RI_ASSERT(b >= 0); int r = a + b; return (r >= a) ? r : RI_INT32_MAX; } + +inline const Vector2 perpendicularCW(const Vector2& v) { return Vector2(v(1), -v(0)); } +inline const Vector2 perpendicularCCW(const Vector2& v) { return Vector2(-v(1), v(0)); } +inline const Vector2 perpendicular(const Vector2& v, bool cw) { if(cw) return Vector2(v(1), -v(0)); return Vector2(-v(1), v(0)); } + +inline const Vector2 normalize ( const Vector2& v ) { double l = (double)v(0)*(double)v(0)+(double)v(1)*(double)v(1); if( l != 0.0 ) l = 1.0 / sqrt(l); return Vector2((RIfloat)((double)v(0) * l), (RIfloat)((double)v(1) * l)); } + + +inline bool isAffine(Matrix3x3 matrix) { if( (matrix(2,0) == 0.0f) && (matrix(2,1) == 0.0f) && (matrix(2,2) == 1.0f) ) return true; return false; } +inline const Vector2 affineTransform( const Matrix3x3& m, const Vector2& v ) { RI_ASSERT(isAffine(m)); return Vector2(v(0) * m(0,0) + v(1) * m(0,1) + m(0,2), v(0) * m(1,0) + v(1) * m(1,1) + m(1,2)); } //matrix * column vector. The input vector2 is implicitly expanded to (x,y,0) -inline const Vector2 affineTangentTransform(const Matrix3x3& m, const Vector2& v) { RI_ASSERT(m.isAffine()); return Vector2(v.x * m[0][0] + v.y * m[0][1], v.x * m[1][0] + v.y * m[1][1]); } -inline const Vector2 perpendicularCW(const Vector2& v) { return Vector2(v.y, -v.x); } -inline const Vector2 perpendicularCCW(const Vector2& v) { return Vector2(-v.y, v.x); } -inline const Vector2 perpendicular(const Vector2& v, bool cw) { if(cw) return Vector2(v.y, -v.x); return Vector2(-v.y, v.x); } - -//============================================================================================== - -//Vector3 global functions -inline bool operator== ( const Vector3& v1, const Vector3& v2 ) { return (v1.x == v2.x) && (v1.y == v2.y) && (v1.z == v2.z); } -inline bool operator!= ( const Vector3& v1, const Vector3& v2 ) { return (v1.x != v2.x) || (v1.y != v2.y) || (v1.z != v2.z); } -inline bool isEqual ( const Vector3& v1, const Vector3& v2, RIfloat epsilon ) { return RI_SQR(v2.x-v1.x) + RI_SQR(v2.y-v1.y) + RI_SQR(v2.z-v1.z) <= epsilon*epsilon; } -inline const Vector3 operator* ( RIfloat f, const Vector3& v ) { return Vector3(v.x*f,v.y*f,v.z*f); } -inline const Vector3 operator* ( const Vector3& v, RIfloat f ) { return Vector3(v.x*f,v.y*f,v.z*f); } -inline const Vector3 operator+ ( const Vector3& v1, const Vector3& v2 ) { return Vector3(v1.x+v2.x, v1.y+v2.y, v1.z+v2.z); } -inline const Vector3 operator- ( const Vector3& v1, const Vector3& v2 ) { return Vector3(v1.x-v2.x, v1.y-v2.y, v1.z-v2.z); } -inline RIfloat dot ( const Vector3& v1, const Vector3& v2 ) { return v1.x*v2.x+v1.y*v2.y+v1.z*v2.z; } -inline const Vector3 cross ( const Vector3& v1, const Vector3& v2 ) { return Vector3( v1.y*v2.z-v1.z*v2.y, v1.z*v2.x-v1.x*v2.z, v1.x*v2.y-v1.y*v2.x ); } -//if v is a zero vector, returns a zero vector -inline const Vector3 normalize ( const Vector3& v ) { double l = (double)v.x*(double)v.x+(double)v.y*(double)v.y+(double)v.z*(double)v.z; if( l != 0.0 ) l = 1.0 / sqrt(l); return Vector3((RIfloat)((double)v.x * l), (RIfloat)((double)v.y * l), (RIfloat)((double)v.z * l)); } -inline const Vector3 lerp ( const Vector3& v1, const Vector3& v2, RIfloat ratio ) { return v1 + ratio * (v2 - v1); } -inline const Vector3 scale ( const Vector3& v1, const Vector3& v2 ) { return Vector3(v1.x*v2.x, v1.y*v2.y, v1.z*v2.z); } - -//============================================================================================== - -//matrix * column vector -inline const Vector3 operator* ( const Matrix3x3& m, const Vector3& v) { return Vector3( v.x*m[0][0]+v.y*m[0][1]+v.z*m[0][2], v.x*m[1][0]+v.y*m[1][1]+v.z*m[1][2], v.x*m[2][0]+v.y*m[2][1]+v.z*m[2][2] ); } - -//============================================================================================== - -//Matrix3x3 global functions -inline bool operator== ( const Matrix3x3& m1, const Matrix3x3& m2 ) { for(int i=0;i<3;i++) for(int j=0;j<3;j++) if( m1[i][j] != m2[i][j] ) return false; return true; } -inline bool operator!= ( const Matrix3x3& m1, const Matrix3x3& m2 ) { return !(m1 == m2); } -inline const Matrix3x3 operator* ( const Matrix3x3& m1, const Matrix3x3& m2 ) { Matrix3x3 t; for(int i=0;i<3;i++) for(int j=0;j<3;j++) t[i][j] = m1[i][0] * m2[0][j] + m1[i][1] * m2[1][j] + m1[i][2] * m2[2][j]; return t; } -inline const Matrix3x3 operator* ( RIfloat f, const Matrix3x3& m ) { Matrix3x3 t(m); t *= f; return t; } -inline const Matrix3x3 operator* ( const Matrix3x3& m, RIfloat f ) { Matrix3x3 t(m); t *= f; return t; } -inline const Matrix3x3 operator+ ( const Matrix3x3& m1, const Matrix3x3& m2 ) { Matrix3x3 t(m1); t += m2; return t; } -inline const Matrix3x3 operator- ( const Matrix3x3& m1, const Matrix3x3& m2 ) { Matrix3x3 t(m1); t -= m2; return t; } -inline const Matrix3x3 transpose ( const Matrix3x3& m ) { Matrix3x3 t(m); t.transpose(); return t; } -// if the matrix is singular, returns it unmodified -inline const Matrix3x3 invert ( const Matrix3x3& m ) { Matrix3x3 t(m); t.invert(); return t; } - -//============================================================================================== - -//Matrix3x3 inline functions (cannot be inside the class because Vector3 is not defined yet when Matrix3x3 is defined) -inline Matrix3x3::Matrix3x3 () { identity(); } -inline Matrix3x3::Matrix3x3 ( const Matrix3x3& m ) { *this = m; } -inline Matrix3x3::Matrix3x3 ( RIfloat m00, RIfloat m01, RIfloat m02, RIfloat m10, RIfloat m11, RIfloat m12, RIfloat m20, RIfloat m21, RIfloat m22 ) { set(m00,m01,m02,m10,m11,m12,m20,m21,m22); } -inline Matrix3x3::~Matrix3x3 () {} -inline Matrix3x3& Matrix3x3::operator= ( const Matrix3x3& m ) { for(int i=0;i<3;i++) for(int j=0;j<3;j++) matrix[i][j] = m.matrix[i][j]; return *this; } -inline Vector3& Matrix3x3::operator[] ( int i ) { RI_ASSERT(i>=0&&i<3); return (Vector3&)matrix[i][0]; } -inline const Vector3& Matrix3x3::operator[] ( int i ) const { RI_ASSERT(i>=0&&i<3); return (const Vector3&)matrix[i][0]; } -inline void Matrix3x3::set ( RIfloat m00, RIfloat m01, RIfloat m02, RIfloat m10, RIfloat m11, RIfloat m12, RIfloat m20, RIfloat m21, RIfloat m22 ) { matrix[0][0] = m00; matrix[0][1] = m01; matrix[0][2] = m02; matrix[1][0] = m10; matrix[1][1] = m11; matrix[1][2] = m12; matrix[2][0] = m20; matrix[2][1] = m21; matrix[2][2] = m22; } -inline const Vector3 Matrix3x3::getRow ( int i ) const { RI_ASSERT(i>=0&&i<3); return Vector3(matrix[i][0], matrix[i][1], matrix[i][2]); } -inline const Vector3 Matrix3x3::getColumn ( int i ) const { RI_ASSERT(i>=0&&i<3); return Vector3(matrix[0][i], matrix[1][i], matrix[2][i]); } -inline void Matrix3x3::setRow ( int i, const Vector3& v ) { RI_ASSERT(i>=0&&i<3); matrix[i][0] = v.x; matrix[i][1] = v.y; matrix[i][2] = v.z; } -inline void Matrix3x3::setColumn ( int i, const Vector3& v ) { RI_ASSERT(i>=0&&i<3); matrix[0][i] = v.x; matrix[1][i] = v.y; matrix[2][i] = v.z; } -inline void Matrix3x3::operator*= ( const Matrix3x3& m ) { *this = *this * m; } -inline void Matrix3x3::operator*= ( RIfloat f ) { for(int i=0;i<3;i++) for(int j=0;j<3;j++) matrix[i][j] *= f; } -inline void Matrix3x3::operator+= ( const Matrix3x3& m ) { for(int i=0;i<3;i++) for(int j=0;j<3;j++) matrix[i][j] += m.matrix[i][j]; } -inline void Matrix3x3::operator-= ( const Matrix3x3& m ) { for(int i=0;i<3;i++) for(int j=0;j<3;j++) matrix[i][j] -= m.matrix[i][j]; } -inline const Matrix3x3 Matrix3x3::operator- () const { return Matrix3x3( -matrix[0][0],-matrix[0][1],-matrix[0][2], -matrix[1][0],-matrix[1][1],-matrix[1][2], -matrix[2][0],-matrix[2][1],-matrix[2][2]); } -inline void Matrix3x3::identity () { for(int i=0;i<3;i++) for(int j=0;j<3;j++) matrix[i][j] = (i == j) ? 1.0f : 0.0f; } -inline void Matrix3x3::transpose () { RI_SWAP(matrix[1][0], matrix[0][1]); RI_SWAP(matrix[2][0], matrix[0][2]); RI_SWAP(matrix[2][1], matrix[1][2]); } -inline RIfloat Matrix3x3::det () const { return matrix[0][0] * (matrix[1][1]*matrix[2][2] - matrix[2][1]*matrix[1][2]) + matrix[0][1] * (matrix[2][0]*matrix[1][2] - matrix[1][0]*matrix[2][2]) + matrix[0][2] * (matrix[1][0]*matrix[2][1] - matrix[2][0]*matrix[1][1]); } -inline bool Matrix3x3::isAffine () const { if(matrix[2][0] == 0.0f && matrix[2][1] == 0.0f && matrix[2][2] == 1.0f) return true; return false; } - -//============================================================================================== - -} //namespace tgOpenVG - -#endif /* __MATH_H */ +inline const Vector2 affineTangentTransform(const Matrix3x3& m, const Vector2& v) { RI_ASSERT(isAffine(m)); return Vector2(v(0) * m(0,0) + v(1) * m(0,1), v(0) * m(1,0) + v(1) * m(1,1)); } +#endif // RI_MATH_H diff --git a/src/vg/Path.cpp b/src/vg/Path.cpp index 71469f5..6cdad9b 100644 --- a/src/vg/Path.cpp +++ b/src/vg/Path.cpp @@ -58,9 +58,9 @@ static const Vector2 unitAverage(const Vector2& u0, const Vector2& u1, bool cw) Vector2 u = 0.5f * (u0 + u1); Vector2 n0 = perpendicularCCW(u0); - if( dot(u, u) > 0.25f ) + if( u.dot(u) > 0.25f ) { //the average is long enough and thus reliable - if( dot(n0, u1) < 0.0f ) + if( n0.dot(u1) < 0.0f ) u = -u; //choose the larger angle } else @@ -87,12 +87,12 @@ static const Vector2 unitAverage(const Vector2& u0, const Vector2& u1) { Vector2 u = 0.5f * (u0 + u1); - if( dot(u, u) < 0.25f ) + if( u.dot(u) < 0.25f ) { // the average is unreliable, use the average of the normals to the vectors instead Vector2 n0 = perpendicularCCW(u0); Vector2 n1 = perpendicularCW(u1); u = 0.5f * (n0 + n1); - if( dot(n1, u0) < 0.0f ) + if( n1.dot(u0) < 0.0f ) u = -u; } @@ -485,7 +485,7 @@ void Path::transform(const Path* srcPath, const Matrix3x3& matrix) { RI_ASSERT(srcPath); RI_ASSERT(m_referenceCount > 0 && srcPath->m_referenceCount > 0); - RI_ASSERT(matrix.isAffine()); + RI_ASSERT(isAffine(matrix)); if(!srcPath->m_segments.size()) return; @@ -551,8 +551,8 @@ void Path::transform(const Path* srcPath, const Matrix3x3& matrix) c += o; } - setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc.x); - setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc.y); + setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc(0)); + setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc(1)); s = c; o = c; break; @@ -572,8 +572,8 @@ void Path::transform(const Path* srcPath, const Matrix3x3& matrix) c += o; } - setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc.x); - setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc.y); + setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc(0)); + setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc(1)); o = c; break; } @@ -586,7 +586,7 @@ void Path::transform(const Path* srcPath, const Matrix3x3& matrix) if (absRel == VG_ABSOLUTE) { - c.y = o.y; + c(1) = o(1); tc = affineTransform(matrix, c); } else @@ -595,8 +595,8 @@ void Path::transform(const Path* srcPath, const Matrix3x3& matrix) c += o; } - setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc.x); - setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc.y); + setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc(0)); + setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc(1)); o = c; segment = VG_LINE_TO; break; @@ -610,7 +610,7 @@ void Path::transform(const Path* srcPath, const Matrix3x3& matrix) if (absRel == VG_ABSOLUTE) { - c.x = o.x; + c(0) = o(0); tc = affineTransform(matrix, c); } else @@ -619,8 +619,8 @@ void Path::transform(const Path* srcPath, const Matrix3x3& matrix) c += o; } - setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc.x); - setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc.y); + setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc(0)); + setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc(1)); o = c; segment = VG_LINE_TO; break; @@ -645,10 +645,10 @@ void Path::transform(const Path* srcPath, const Matrix3x3& matrix) c1 += o; } - setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc0.x); - setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc0.y); - setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc1.x); - setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc1.y); + setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc0(0)); + setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc0(1)); + setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc1(0)); + setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc1(1)); o = c1; break; } @@ -675,12 +675,12 @@ void Path::transform(const Path* srcPath, const Matrix3x3& matrix) c2 += o; } - setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc0.x); - setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc0.y); - setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc1.x); - setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc1.y); - setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc2.x); - setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc2.y); + setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc0(0)); + setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc0(1)); + setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc1(0)); + setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc1(1)); + setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc2(0)); + setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc2(1)); o = c2; break; } @@ -699,8 +699,8 @@ void Path::transform(const Path* srcPath, const Matrix3x3& matrix) c1 += o; } - setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc1.x); - setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc1.y); + setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc1(0)); + setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc1(1)); o = c1; break; } @@ -724,10 +724,10 @@ void Path::transform(const Path* srcPath, const Matrix3x3& matrix) c2 += o; } - setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc1.x); - setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc1.y); - setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc2.x); - setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc2.y); + setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc1(0)); + setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc1(1)); + setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc2(0)); + setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc2(1)); o = c2; break; } @@ -743,21 +743,22 @@ void Path::transform(const Path* srcPath, const Matrix3x3& matrix) Vector2 c(srcPath->getCoordinate(srcCoord+3), srcPath->getCoordinate(srcCoord+4)); rot = RI_DEG_TO_RAD(rot); - Matrix3x3 u((RIfloat)cos(rot)*rh, -(RIfloat)sin(rot)*rv, 0, + Matrix3x3 u; + u << (RIfloat)cos(rot)*rh, -(RIfloat)sin(rot)*rv, 0, (RIfloat)sin(rot)*rh, (RIfloat)cos(rot)*rv, 0, - 0, 0, 1); + 0, 0, 1; u = matrix * u; - u[2].set(0,0,1); //force affinity + u(2,0) = 0.0f; u(2,1)=0.0f; u(2,2)=1.0f; // force affinity //u maps from the unit circle to transformed ellipse //compute new rh, rv and rot - Vector2 p(u[0][0], u[1][0]); - Vector2 q(u[1][1], -u[0][1]); + Vector2 p(u(0,0), u(1,0)); + Vector2 q(u(1,1), -u(0,1)); bool swapped = false; - if(dot(p,p) < dot(q,q)) + if(p.dot(p) < q.dot(q)) { - RI_SWAP(p.x,q.x); - RI_SWAP(p.y,q.y); + RI_SWAP(p(0),q(0)); + RI_SWAP(p(1),q(1)); swapped = true; } Vector2 h = (p+q) * 0.5f; @@ -767,14 +768,14 @@ void Path::transform(const Path* srcPath, const Matrix3x3& matrix) rh = hlen + hplen; rv = hlen - hplen; h = hplen * h + hlen * hp; - hlen = dot(h,h); + hlen = h.dot(h); if(hlen == 0.0f) rot = 0.0f; else { h.normalize(); - rot = (RIfloat)acos(h.x); - if(h.y < 0.0f) + rot = (RIfloat)acos(h(0)); + if(h(1) < 0.0f) rot = 2.0f*PI - rot; } if(swapped) @@ -792,8 +793,8 @@ void Path::transform(const Path* srcPath, const Matrix3x3& matrix) setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, rh); setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, rv); setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, RI_RAD_TO_DEG(rot)); - setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc.x); - setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc.y); + setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc(0)); + setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc(1)); o = c; //flip winding if the determinant is negative @@ -907,8 +908,8 @@ void Path::normalizeForInterpolation(const Path* srcPath) Vector2 c(srcPath->getCoordinate(srcCoord+0), srcPath->getCoordinate(srcCoord+1)); if(absRel == VG_RELATIVE) c += o; - setCoordinate(dstCoord++, c.x); - setCoordinate(dstCoord++, c.y); + setCoordinate(dstCoord++, c(0)); + setCoordinate(dstCoord++, c(1)); s = c; p = c; o = c; @@ -921,8 +922,8 @@ void Path::normalizeForInterpolation(const Path* srcPath) Vector2 c(srcPath->getCoordinate(srcCoord+0), srcPath->getCoordinate(srcCoord+1)); if(absRel == VG_RELATIVE) c += o; - setCoordinate(dstCoord++, c.x); - setCoordinate(dstCoord++, c.y); + setCoordinate(dstCoord++, c(0)); + setCoordinate(dstCoord++, c(1)); p = c; o = c; break; @@ -931,11 +932,11 @@ void Path::normalizeForInterpolation(const Path* srcPath) case VG_HLINE_TO: { RI_ASSERT(coords == 1); - Vector2 c(srcPath->getCoordinate(srcCoord+0), o.y); + Vector2 c(srcPath->getCoordinate(srcCoord+0), o(1)); if(absRel == VG_RELATIVE) - c.x += o.x; - setCoordinate(dstCoord++, c.x); - setCoordinate(dstCoord++, c.y); + c(0) += o(0); + setCoordinate(dstCoord++, c(0)); + setCoordinate(dstCoord++, c(1)); p = c; o = c; segment = VG_LINE_TO; @@ -945,11 +946,11 @@ void Path::normalizeForInterpolation(const Path* srcPath) case VG_VLINE_TO: { RI_ASSERT(coords == 1); - Vector2 c(o.x, srcPath->getCoordinate(srcCoord+0)); + Vector2 c(o(0), srcPath->getCoordinate(srcCoord+0)); if(absRel == VG_RELATIVE) - c.y += o.y; - setCoordinate(dstCoord++, c.x); - setCoordinate(dstCoord++, c.y); + c(1) += o(1); + setCoordinate(dstCoord++, c(0)); + setCoordinate(dstCoord++, c(1)); p = c; o = c; segment = VG_LINE_TO; @@ -968,12 +969,12 @@ void Path::normalizeForInterpolation(const Path* srcPath) } Vector2 d0 = (1.0f/3.0f) * (o + 2.0f * c0); Vector2 d1 = (1.0f/3.0f) * (c1 + 2.0f * c0); - setCoordinate(dstCoord++, d0.x); - setCoordinate(dstCoord++, d0.y); - setCoordinate(dstCoord++, d1.x); - setCoordinate(dstCoord++, d1.y); - setCoordinate(dstCoord++, c1.x); - setCoordinate(dstCoord++, c1.y); + setCoordinate(dstCoord++, d0(0)); + setCoordinate(dstCoord++, d0(1)); + setCoordinate(dstCoord++, d1(0)); + setCoordinate(dstCoord++, d1(1)); + setCoordinate(dstCoord++, c1(0)); + setCoordinate(dstCoord++, c1(1)); p = c0; o = c1; segment = VG_CUBIC_TO; @@ -992,12 +993,12 @@ void Path::normalizeForInterpolation(const Path* srcPath) c1 += o; c2 += o; } - setCoordinate(dstCoord++, c0.x); - setCoordinate(dstCoord++, c0.y); - setCoordinate(dstCoord++, c1.x); - setCoordinate(dstCoord++, c1.y); - setCoordinate(dstCoord++, c2.x); - setCoordinate(dstCoord++, c2.y); + setCoordinate(dstCoord++, c0(0)); + setCoordinate(dstCoord++, c0(1)); + setCoordinate(dstCoord++, c1(0)); + setCoordinate(dstCoord++, c1(1)); + setCoordinate(dstCoord++, c2(0)); + setCoordinate(dstCoord++, c2(1)); p = c1; o = c2; break; @@ -1012,12 +1013,12 @@ void Path::normalizeForInterpolation(const Path* srcPath) c1 += o; Vector2 d0 = (1.0f/3.0f) * (o + 2.0f * c0); Vector2 d1 = (1.0f/3.0f) * (c1 + 2.0f * c0); - setCoordinate(dstCoord++, d0.x); - setCoordinate(dstCoord++, d0.y); - setCoordinate(dstCoord++, d1.x); - setCoordinate(dstCoord++, d1.y); - setCoordinate(dstCoord++, c1.x); - setCoordinate(dstCoord++, c1.y); + setCoordinate(dstCoord++, d0(0)); + setCoordinate(dstCoord++, d0(1)); + setCoordinate(dstCoord++, d1(0)); + setCoordinate(dstCoord++, d1(1)); + setCoordinate(dstCoord++, c1(0)); + setCoordinate(dstCoord++, c1(1)); p = c0; o = c1; segment = VG_CUBIC_TO; @@ -1035,12 +1036,12 @@ void Path::normalizeForInterpolation(const Path* srcPath) c1 += o; c2 += o; } - setCoordinate(dstCoord++, c0.x); - setCoordinate(dstCoord++, c0.y); - setCoordinate(dstCoord++, c1.x); - setCoordinate(dstCoord++, c1.y); - setCoordinate(dstCoord++, c2.x); - setCoordinate(dstCoord++, c2.y); + setCoordinate(dstCoord++, c0(0)); + setCoordinate(dstCoord++, c0(1)); + setCoordinate(dstCoord++, c1(0)); + setCoordinate(dstCoord++, c1(1)); + setCoordinate(dstCoord++, c2(0)); + setCoordinate(dstCoord++, c2(1)); p = c1; o = c2; segment = VG_CUBIC_TO; @@ -1061,8 +1062,8 @@ void Path::normalizeForInterpolation(const Path* srcPath) setCoordinate(dstCoord++, rh); setCoordinate(dstCoord++, rv); setCoordinate(dstCoord++, rot); - setCoordinate(dstCoord++, c.x); - setCoordinate(dstCoord++, c.y); + setCoordinate(dstCoord++, c(0)); + setCoordinate(dstCoord++, c(1)); p = c; o = c; break; @@ -1212,7 +1213,7 @@ void Path::interpolateStroke(const Matrix3x3& pathToSurface, Rasterizer& rasteri const RIfloat tessellationAngle = 5.0f; - RIfloat angle = RI_RAD_TO_DEG((RIfloat)acos(RI_CLAMP(dot(v0.t, v1.t), -1.0f, 1.0f))) / tessellationAngle; + RIfloat angle = RI_RAD_TO_DEG((RIfloat)acos(RI_CLAMP(v0.t.dot(v1.t), -1.0f, 1.0f))) / tessellationAngle; int samples = RI_INT_MAX((int)ceil(angle), 1); for(int j=0;j<samples-1;j++) @@ -1337,7 +1338,7 @@ void Path::doJoin(const Matrix3x3& pathToSurface, Rasterizer& rasterizer, const rasterizer.clear(); - if( dot(tccw, v0.t) > 0.0f ) + if( tccw.dot(v0.t) > 0.0f ) { //draw ccw miter (draw from point 0 to 1) s = ccw0t; e = ccw1t; @@ -1366,7 +1367,7 @@ void Path::doJoin(const Matrix3x3& pathToSurface, Rasterizer& rasterizer, const { case VG_JOIN_MITER: { - RIfloat theta = (RIfloat)acos(RI_CLAMP(dot(v0.t, -v1.t), -1.0f, 1.0f)); + RIfloat theta = (RIfloat)acos(RI_CLAMP(v0.t.dot(-v1.t), -1.0f, 1.0f)); RIfloat miterLengthPerStrokeWidth = 1.0f / (RIfloat)sin(theta*0.5f); if( miterLengthPerStrokeWidth < miterLimit ) { //miter @@ -1389,7 +1390,7 @@ void Path::doJoin(const Matrix3x3& pathToSurface, Rasterizer& rasterizer, const const RIfloat tessellationAngle = 5.0f; Vector2 prev = s; - RIfloat angle = RI_RAD_TO_DEG((RIfloat)acos(RI_CLAMP(dot(st, et), -1.0f, 1.0f))) / tessellationAngle; + RIfloat angle = RI_RAD_TO_DEG((RIfloat)acos(RI_CLAMP(st.dot(et), -1.0f, 1.0f))) / tessellationAngle; int samples = (int)ceil(angle); if( samples ) { @@ -1524,8 +1525,8 @@ void Path::stroke(const Matrix3x3& pathToSurface, Rasterizer& rasterizer, const { StrokeVertex vi = vs; vi.t = -vi.t; - RI_SWAP(vi.ccw.x, vi.cw.x); - RI_SWAP(vi.ccw.y, vi.cw.y); + RI_SWAP(vi.ccw(0), vi.cw(0)); + RI_SWAP(vi.ccw(1), vi.cw(1)); doCap(pathToSurface, rasterizer, vi, strokeWidth, capStyle); //start cap //throws bad_alloc } } @@ -1570,8 +1571,8 @@ void Path::stroke(const Matrix3x3& pathToSurface, Rasterizer& rasterizer, const { //prevDashVertex is not the start vertex of the segment, cap it (start vertex has already been joined or capped) StrokeVertex vi = prevDashVertex; vi.t = -vi.t; - RI_SWAP(vi.ccw.x, vi.cw.x); - RI_SWAP(vi.ccw.y, vi.cw.y); + RI_SWAP(vi.ccw(0), vi.cw(0)); + RI_SWAP(vi.ccw(1), vi.cw(1)); doCap(pathToSurface, rasterizer, vi, strokeWidth, capStyle); //throws bad_alloc } interpolateStroke(pathToSurface, rasterizer, prevDashVertex, nextDashVertex, strokeWidth); //throws bad_alloc @@ -1600,8 +1601,8 @@ void Path::stroke(const Matrix3x3& pathToSurface, Rasterizer& rasterizer, const { //prevDashVertex is not the start vertex of the segment, cap it (start vertex has already been joined or capped) StrokeVertex vi = prevDashVertex; vi.t = -vi.t; - RI_SWAP(vi.ccw.x, vi.cw.x); - RI_SWAP(vi.ccw.y, vi.cw.y); + RI_SWAP(vi.ccw(0), vi.cw(0)); + RI_SWAP(vi.ccw(1), vi.cw(1)); doCap(pathToSurface, rasterizer, vi, strokeWidth, capStyle); //throws bad_alloc } interpolateStroke(pathToSurface, rasterizer, prevDashVertex, v1, strokeWidth); //throws bad_alloc @@ -1627,8 +1628,8 @@ void Path::stroke(const Matrix3x3& pathToSurface, Rasterizer& rasterizer, const { StrokeVertex vi = vs; vi.t = -vi.t; - RI_SWAP(vi.ccw.x, vi.cw.x); - RI_SWAP(vi.ccw.y, vi.cw.y); + RI_SWAP(vi.ccw(0), vi.cw(0)); + RI_SWAP(vi.ccw(1), vi.cw(1)); doCap(pathToSurface, rasterizer, vi, strokeWidth, capStyle); //start cap //throws bad_alloc } } @@ -1678,8 +1679,8 @@ void Path::getPointAlong(int startIndex, int numSegments, RIfloat distance, Vect // empty path? if (!m_vertices.size() || !numSegments) { - p.set(0,0); - t.set(1,0); + p << 0,0; + t << 1,0; return; } @@ -1693,7 +1694,7 @@ void Path::getPointAlong(int startIndex, int numSegments, RIfloat distance, Vect if (startVertex >= endVertex) { p = m_vertices[startVertex].userPosition; - t.set(1,0); + t << 1,0; return; } @@ -1847,10 +1848,10 @@ void Path::getPathTransformedBounds(const Matrix3x3& pathToSurface, RIfloat& min p2 = pathToSurface * p2; p3 = pathToSurface * p3; - minx = RI_MIN(RI_MIN(RI_MIN(p0.x, p1.x), p2.x), p3.x); - miny = RI_MIN(RI_MIN(RI_MIN(p0.y, p1.y), p2.y), p3.y); - maxx = RI_MAX(RI_MAX(RI_MAX(p0.x, p1.x), p2.x), p3.x); - maxy = RI_MAX(RI_MAX(RI_MAX(p0.y, p1.y), p2.y), p3.y); + minx = RI_MIN(RI_MIN(RI_MIN(p0(0), p1(0)), p2(0)), p3(0)); + miny = RI_MIN(RI_MIN(RI_MIN(p0(1), p1(1)), p2(1)), p3(1)); + maxx = RI_MAX(RI_MAX(RI_MAX(p0(0), p1(0)), p2(0)), p3(0)); + maxy = RI_MAX(RI_MAX(RI_MAX(p0(1), p1(1)), p2(1)), p3(1)); } else { @@ -1878,10 +1879,10 @@ void Path::addVertex(const Vector2& p, const Vector2& t, RIfloat pathLength, uns m_vertices.push_back(v); //throws bad_alloc m_numTessVertices++; - m_userMinx = RI_MIN(m_userMinx, v.userPosition.x); - m_userMiny = RI_MIN(m_userMiny, v.userPosition.y); - m_userMaxx = RI_MAX(m_userMaxx, v.userPosition.x); - m_userMaxy = RI_MAX(m_userMaxy, v.userPosition.y); + m_userMinx = RI_MIN(m_userMinx, v.userPosition(0)); + m_userMiny = RI_MIN(m_userMiny, v.userPosition(1)); + m_userMaxx = RI_MAX(m_userMaxx, v.userPosition(0)); + m_userMaxy = RI_MAX(m_userMaxy, v.userPosition(1)); } /*-------------------------------------------------------------------*//*! @@ -2119,14 +2120,14 @@ static bool findEllipses(RIfloat rh, RIfloat rv, RIfloat rot, const Vector2& p0, return false; //degenerate ellipse rot = RI_DEG_TO_RAD(rot); - unitCircleToEllipse.set((RIfloat)cos(rot)*rh, -(RIfloat)sin(rot)*rv, 0, + unitCircleToEllipse << (RIfloat)cos(rot)*rh, -(RIfloat)sin(rot)*rv, 0, (RIfloat)sin(rot)*rh, (RIfloat)cos(rot)*rv, 0, - 0, 0, 1); + 0, 0, 1; Matrix3x3 ellipseToUnitCircle = invert(unitCircleToEllipse); //force affinity - ellipseToUnitCircle[2][0] = 0.0f; - ellipseToUnitCircle[2][1] = 0.0f; - ellipseToUnitCircle[2][2] = 1.0f; + ellipseToUnitCircle(2,0) = 0.0f; + ellipseToUnitCircle(2,1) = 0.0f; + ellipseToUnitCircle(2,2) = 1.0f; // Transform p0 and p1 into unit space u0 = affineTransform(ellipseToUnitCircle, p0); @@ -2135,7 +2136,7 @@ static bool findEllipses(RIfloat rh, RIfloat rv, RIfloat rot, const Vector2& p0, Vector2 m = 0.5f * (u0 + u1); Vector2 d = u0 - u1; - RIfloat lsq = (RIfloat)dot(d,d); + RIfloat lsq = (RIfloat)d.dot(d); if(lsq <= 0.0f) return false; //the points are coincident @@ -2147,14 +2148,14 @@ static bool findEllipses(RIfloat rh, RIfloat rv, RIfloat rot, const Vector2& p0, rv *= 0.5f * l; //redo the computation with scaled axes - unitCircleToEllipse.set((RIfloat)cos(rot)*rh, -(RIfloat)sin(rot)*rv, 0, + unitCircleToEllipse <<(RIfloat)cos(rot)*rh, -(RIfloat)sin(rot)*rv, 0, (RIfloat)sin(rot)*rh, (RIfloat)cos(rot)*rv, 0, - 0, 0, 1); + 0, 0, 1; ellipseToUnitCircle = invert(unitCircleToEllipse); //force affinity - ellipseToUnitCircle[2][0] = 0.0f; - ellipseToUnitCircle[2][1] = 0.0f; - ellipseToUnitCircle[2][2] = 1.0f; + ellipseToUnitCircle(2,0) = 0.0f; + ellipseToUnitCircle(2,1) = 0.0f; + ellipseToUnitCircle(2,2) = 1.0f; // Transform p0 and p1 into unit space u0 = affineTransform(ellipseToUnitCircle, p0); @@ -2164,7 +2165,7 @@ static bool findEllipses(RIfloat rh, RIfloat rv, RIfloat rot, const Vector2& p0, d = u0 - u1; m = 0.5f * (u0 + u1); - lsq = dot(d,d); + lsq = d.dot(d); if(lsq <= 0.0f) return false; //the points are coincident @@ -2196,8 +2197,8 @@ static bool findEllipses(RIfloat rh, RIfloat rv, RIfloat rot, const Vector2& p0, //transform back to the original coordinate space cp = affineTransform(unitCircleToEllipse, cp); - unitCircleToEllipse[0][2] = cp.x; - unitCircleToEllipse[1][2] = cp.y; + unitCircleToEllipse(0,2) = cp(0); + unitCircleToEllipse(1,2) = cp(1); return true; } @@ -2298,9 +2299,6 @@ void Path::tessellate(const Matrix3x3& pathToSurface, float strokeWidth) //tessellate the path segments coordIndex = 0; - s.set(0,0); - o.set(0,0); - p.set(0,0); bool subpathHasGeometry = false; VGPathSegment prevSegment = VG_MOVE_TO; for(int i=0;i<m_segments.size();i++) @@ -2353,9 +2351,9 @@ void Path::tessellate(const Matrix3x3& pathToSurface, float strokeWidth) case VG_HLINE_TO: { RI_ASSERT(coords == 1); - Vector2 c(getCoordinate(coordIndex+0), o.y); + Vector2 c(getCoordinate(coordIndex+0), o(1)); if(absRel == VG_RELATIVE) - c.x += o.x; + c(0) += o(0); if(addLineTo(pathToSurface, o, c, subpathHasGeometry)) subpathHasGeometry = true; p = c; @@ -2366,9 +2364,9 @@ void Path::tessellate(const Matrix3x3& pathToSurface, float strokeWidth) case VG_VLINE_TO: { RI_ASSERT(coords == 1); - Vector2 c(o.x, getCoordinate(coordIndex+0)); + Vector2 c(o(0), getCoordinate(coordIndex+0)); if(absRel == VG_RELATIVE) - c.y += o.y; + c(1) += o(1); if(addLineTo(pathToSurface, o, c, subpathHasGeometry)) subpathHasGeometry = true; p = c; diff --git a/src/vg/Rasterizer.h b/src/vg/Rasterizer.h index f1539a7..c6a9041 100644 --- a/src/vg/Rasterizer.h +++ b/src/vg/Rasterizer.h @@ -54,7 +54,7 @@ typedef RIfloat RScalar; //change this if you want to have different precision f struct RVector2 { inline RVector2() { } - inline RVector2(const Vector2& v) { x = v.x; y = v.y; } + inline RVector2(const Vector2& v) { x = v(0,0); y = v(0,1); } inline RVector2(RIfloat vx, RIfloat vy) { x = vx; y = vy; } inline void set(RIfloat vx, RIfloat vy) { x = vx; y = vy; } RScalar x; |