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Diffstat (limited to 'src/vg/Path.cpp')
-rw-r--r--src/vg/Path.cpp250
1 files changed, 124 insertions, 126 deletions
diff --git a/src/vg/Path.cpp b/src/vg/Path.cpp
index 71469f5..6cdad9b 100644
--- a/src/vg/Path.cpp
+++ b/src/vg/Path.cpp
@@ -58,9 +58,9 @@ static const Vector2 unitAverage(const Vector2& u0, const Vector2& u1, bool cw)
Vector2 u = 0.5f * (u0 + u1);
Vector2 n0 = perpendicularCCW(u0);
- if( dot(u, u) > 0.25f )
+ if( u.dot(u) > 0.25f )
{ //the average is long enough and thus reliable
- if( dot(n0, u1) < 0.0f )
+ if( n0.dot(u1) < 0.0f )
u = -u; //choose the larger angle
}
else
@@ -87,12 +87,12 @@ static const Vector2 unitAverage(const Vector2& u0, const Vector2& u1)
{
Vector2 u = 0.5f * (u0 + u1);
- if( dot(u, u) < 0.25f )
+ if( u.dot(u) < 0.25f )
{ // the average is unreliable, use the average of the normals to the vectors instead
Vector2 n0 = perpendicularCCW(u0);
Vector2 n1 = perpendicularCW(u1);
u = 0.5f * (n0 + n1);
- if( dot(n1, u0) < 0.0f )
+ if( n1.dot(u0) < 0.0f )
u = -u;
}
@@ -485,7 +485,7 @@ void Path::transform(const Path* srcPath, const Matrix3x3& matrix)
{
RI_ASSERT(srcPath);
RI_ASSERT(m_referenceCount > 0 && srcPath->m_referenceCount > 0);
- RI_ASSERT(matrix.isAffine());
+ RI_ASSERT(isAffine(matrix));
if(!srcPath->m_segments.size())
return;
@@ -551,8 +551,8 @@ void Path::transform(const Path* srcPath, const Matrix3x3& matrix)
c += o;
}
- setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc.x);
- setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc.y);
+ setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc(0));
+ setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc(1));
s = c;
o = c;
break;
@@ -572,8 +572,8 @@ void Path::transform(const Path* srcPath, const Matrix3x3& matrix)
c += o;
}
- setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc.x);
- setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc.y);
+ setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc(0));
+ setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc(1));
o = c;
break;
}
@@ -586,7 +586,7 @@ void Path::transform(const Path* srcPath, const Matrix3x3& matrix)
if (absRel == VG_ABSOLUTE)
{
- c.y = o.y;
+ c(1) = o(1);
tc = affineTransform(matrix, c);
}
else
@@ -595,8 +595,8 @@ void Path::transform(const Path* srcPath, const Matrix3x3& matrix)
c += o;
}
- setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc.x);
- setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc.y);
+ setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc(0));
+ setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc(1));
o = c;
segment = VG_LINE_TO;
break;
@@ -610,7 +610,7 @@ void Path::transform(const Path* srcPath, const Matrix3x3& matrix)
if (absRel == VG_ABSOLUTE)
{
- c.x = o.x;
+ c(0) = o(0);
tc = affineTransform(matrix, c);
}
else
@@ -619,8 +619,8 @@ void Path::transform(const Path* srcPath, const Matrix3x3& matrix)
c += o;
}
- setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc.x);
- setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc.y);
+ setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc(0));
+ setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc(1));
o = c;
segment = VG_LINE_TO;
break;
@@ -645,10 +645,10 @@ void Path::transform(const Path* srcPath, const Matrix3x3& matrix)
c1 += o;
}
- setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc0.x);
- setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc0.y);
- setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc1.x);
- setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc1.y);
+ setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc0(0));
+ setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc0(1));
+ setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc1(0));
+ setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc1(1));
o = c1;
break;
}
@@ -675,12 +675,12 @@ void Path::transform(const Path* srcPath, const Matrix3x3& matrix)
c2 += o;
}
- setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc0.x);
- setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc0.y);
- setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc1.x);
- setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc1.y);
- setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc2.x);
- setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc2.y);
+ setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc0(0));
+ setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc0(1));
+ setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc1(0));
+ setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc1(1));
+ setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc2(0));
+ setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc2(1));
o = c2;
break;
}
@@ -699,8 +699,8 @@ void Path::transform(const Path* srcPath, const Matrix3x3& matrix)
c1 += o;
}
- setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc1.x);
- setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc1.y);
+ setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc1(0));
+ setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc1(1));
o = c1;
break;
}
@@ -724,10 +724,10 @@ void Path::transform(const Path* srcPath, const Matrix3x3& matrix)
c2 += o;
}
- setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc1.x);
- setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc1.y);
- setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc2.x);
- setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc2.y);
+ setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc1(0));
+ setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc1(1));
+ setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc2(0));
+ setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc2(1));
o = c2;
break;
}
@@ -743,21 +743,22 @@ void Path::transform(const Path* srcPath, const Matrix3x3& matrix)
Vector2 c(srcPath->getCoordinate(srcCoord+3), srcPath->getCoordinate(srcCoord+4));
rot = RI_DEG_TO_RAD(rot);
- Matrix3x3 u((RIfloat)cos(rot)*rh, -(RIfloat)sin(rot)*rv, 0,
+ Matrix3x3 u;
+ u << (RIfloat)cos(rot)*rh, -(RIfloat)sin(rot)*rv, 0,
(RIfloat)sin(rot)*rh, (RIfloat)cos(rot)*rv, 0,
- 0, 0, 1);
+ 0, 0, 1;
u = matrix * u;
- u[2].set(0,0,1); //force affinity
+ u(2,0) = 0.0f; u(2,1)=0.0f; u(2,2)=1.0f; // force affinity
//u maps from the unit circle to transformed ellipse
//compute new rh, rv and rot
- Vector2 p(u[0][0], u[1][0]);
- Vector2 q(u[1][1], -u[0][1]);
+ Vector2 p(u(0,0), u(1,0));
+ Vector2 q(u(1,1), -u(0,1));
bool swapped = false;
- if(dot(p,p) < dot(q,q))
+ if(p.dot(p) < q.dot(q))
{
- RI_SWAP(p.x,q.x);
- RI_SWAP(p.y,q.y);
+ RI_SWAP(p(0),q(0));
+ RI_SWAP(p(1),q(1));
swapped = true;
}
Vector2 h = (p+q) * 0.5f;
@@ -767,14 +768,14 @@ void Path::transform(const Path* srcPath, const Matrix3x3& matrix)
rh = hlen + hplen;
rv = hlen - hplen;
h = hplen * h + hlen * hp;
- hlen = dot(h,h);
+ hlen = h.dot(h);
if(hlen == 0.0f)
rot = 0.0f;
else
{
h.normalize();
- rot = (RIfloat)acos(h.x);
- if(h.y < 0.0f)
+ rot = (RIfloat)acos(h(0));
+ if(h(1) < 0.0f)
rot = 2.0f*PI - rot;
}
if(swapped)
@@ -792,8 +793,8 @@ void Path::transform(const Path* srcPath, const Matrix3x3& matrix)
setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, rh);
setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, rv);
setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, RI_RAD_TO_DEG(rot));
- setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc.x);
- setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc.y);
+ setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc(0));
+ setCoordinate(newData, m_datatype, m_scale, m_bias, dstCoord++, tc(1));
o = c;
//flip winding if the determinant is negative
@@ -907,8 +908,8 @@ void Path::normalizeForInterpolation(const Path* srcPath)
Vector2 c(srcPath->getCoordinate(srcCoord+0), srcPath->getCoordinate(srcCoord+1));
if(absRel == VG_RELATIVE)
c += o;
- setCoordinate(dstCoord++, c.x);
- setCoordinate(dstCoord++, c.y);
+ setCoordinate(dstCoord++, c(0));
+ setCoordinate(dstCoord++, c(1));
s = c;
p = c;
o = c;
@@ -921,8 +922,8 @@ void Path::normalizeForInterpolation(const Path* srcPath)
Vector2 c(srcPath->getCoordinate(srcCoord+0), srcPath->getCoordinate(srcCoord+1));
if(absRel == VG_RELATIVE)
c += o;
- setCoordinate(dstCoord++, c.x);
- setCoordinate(dstCoord++, c.y);
+ setCoordinate(dstCoord++, c(0));
+ setCoordinate(dstCoord++, c(1));
p = c;
o = c;
break;
@@ -931,11 +932,11 @@ void Path::normalizeForInterpolation(const Path* srcPath)
case VG_HLINE_TO:
{
RI_ASSERT(coords == 1);
- Vector2 c(srcPath->getCoordinate(srcCoord+0), o.y);
+ Vector2 c(srcPath->getCoordinate(srcCoord+0), o(1));
if(absRel == VG_RELATIVE)
- c.x += o.x;
- setCoordinate(dstCoord++, c.x);
- setCoordinate(dstCoord++, c.y);
+ c(0) += o(0);
+ setCoordinate(dstCoord++, c(0));
+ setCoordinate(dstCoord++, c(1));
p = c;
o = c;
segment = VG_LINE_TO;
@@ -945,11 +946,11 @@ void Path::normalizeForInterpolation(const Path* srcPath)
case VG_VLINE_TO:
{
RI_ASSERT(coords == 1);
- Vector2 c(o.x, srcPath->getCoordinate(srcCoord+0));
+ Vector2 c(o(0), srcPath->getCoordinate(srcCoord+0));
if(absRel == VG_RELATIVE)
- c.y += o.y;
- setCoordinate(dstCoord++, c.x);
- setCoordinate(dstCoord++, c.y);
+ c(1) += o(1);
+ setCoordinate(dstCoord++, c(0));
+ setCoordinate(dstCoord++, c(1));
p = c;
o = c;
segment = VG_LINE_TO;
@@ -968,12 +969,12 @@ void Path::normalizeForInterpolation(const Path* srcPath)
}
Vector2 d0 = (1.0f/3.0f) * (o + 2.0f * c0);
Vector2 d1 = (1.0f/3.0f) * (c1 + 2.0f * c0);
- setCoordinate(dstCoord++, d0.x);
- setCoordinate(dstCoord++, d0.y);
- setCoordinate(dstCoord++, d1.x);
- setCoordinate(dstCoord++, d1.y);
- setCoordinate(dstCoord++, c1.x);
- setCoordinate(dstCoord++, c1.y);
+ setCoordinate(dstCoord++, d0(0));
+ setCoordinate(dstCoord++, d0(1));
+ setCoordinate(dstCoord++, d1(0));
+ setCoordinate(dstCoord++, d1(1));
+ setCoordinate(dstCoord++, c1(0));
+ setCoordinate(dstCoord++, c1(1));
p = c0;
o = c1;
segment = VG_CUBIC_TO;
@@ -992,12 +993,12 @@ void Path::normalizeForInterpolation(const Path* srcPath)
c1 += o;
c2 += o;
}
- setCoordinate(dstCoord++, c0.x);
- setCoordinate(dstCoord++, c0.y);
- setCoordinate(dstCoord++, c1.x);
- setCoordinate(dstCoord++, c1.y);
- setCoordinate(dstCoord++, c2.x);
- setCoordinate(dstCoord++, c2.y);
+ setCoordinate(dstCoord++, c0(0));
+ setCoordinate(dstCoord++, c0(1));
+ setCoordinate(dstCoord++, c1(0));
+ setCoordinate(dstCoord++, c1(1));
+ setCoordinate(dstCoord++, c2(0));
+ setCoordinate(dstCoord++, c2(1));
p = c1;
o = c2;
break;
@@ -1012,12 +1013,12 @@ void Path::normalizeForInterpolation(const Path* srcPath)
c1 += o;
Vector2 d0 = (1.0f/3.0f) * (o + 2.0f * c0);
Vector2 d1 = (1.0f/3.0f) * (c1 + 2.0f * c0);
- setCoordinate(dstCoord++, d0.x);
- setCoordinate(dstCoord++, d0.y);
- setCoordinate(dstCoord++, d1.x);
- setCoordinate(dstCoord++, d1.y);
- setCoordinate(dstCoord++, c1.x);
- setCoordinate(dstCoord++, c1.y);
+ setCoordinate(dstCoord++, d0(0));
+ setCoordinate(dstCoord++, d0(1));
+ setCoordinate(dstCoord++, d1(0));
+ setCoordinate(dstCoord++, d1(1));
+ setCoordinate(dstCoord++, c1(0));
+ setCoordinate(dstCoord++, c1(1));
p = c0;
o = c1;
segment = VG_CUBIC_TO;
@@ -1035,12 +1036,12 @@ void Path::normalizeForInterpolation(const Path* srcPath)
c1 += o;
c2 += o;
}
- setCoordinate(dstCoord++, c0.x);
- setCoordinate(dstCoord++, c0.y);
- setCoordinate(dstCoord++, c1.x);
- setCoordinate(dstCoord++, c1.y);
- setCoordinate(dstCoord++, c2.x);
- setCoordinate(dstCoord++, c2.y);
+ setCoordinate(dstCoord++, c0(0));
+ setCoordinate(dstCoord++, c0(1));
+ setCoordinate(dstCoord++, c1(0));
+ setCoordinate(dstCoord++, c1(1));
+ setCoordinate(dstCoord++, c2(0));
+ setCoordinate(dstCoord++, c2(1));
p = c1;
o = c2;
segment = VG_CUBIC_TO;
@@ -1061,8 +1062,8 @@ void Path::normalizeForInterpolation(const Path* srcPath)
setCoordinate(dstCoord++, rh);
setCoordinate(dstCoord++, rv);
setCoordinate(dstCoord++, rot);
- setCoordinate(dstCoord++, c.x);
- setCoordinate(dstCoord++, c.y);
+ setCoordinate(dstCoord++, c(0));
+ setCoordinate(dstCoord++, c(1));
p = c;
o = c;
break;
@@ -1212,7 +1213,7 @@ void Path::interpolateStroke(const Matrix3x3& pathToSurface, Rasterizer& rasteri
const RIfloat tessellationAngle = 5.0f;
- RIfloat angle = RI_RAD_TO_DEG((RIfloat)acos(RI_CLAMP(dot(v0.t, v1.t), -1.0f, 1.0f))) / tessellationAngle;
+ RIfloat angle = RI_RAD_TO_DEG((RIfloat)acos(RI_CLAMP(v0.t.dot(v1.t), -1.0f, 1.0f))) / tessellationAngle;
int samples = RI_INT_MAX((int)ceil(angle), 1);
for(int j=0;j<samples-1;j++)
@@ -1337,7 +1338,7 @@ void Path::doJoin(const Matrix3x3& pathToSurface, Rasterizer& rasterizer, const
rasterizer.clear();
- if( dot(tccw, v0.t) > 0.0f )
+ if( tccw.dot(v0.t) > 0.0f )
{ //draw ccw miter (draw from point 0 to 1)
s = ccw0t;
e = ccw1t;
@@ -1366,7 +1367,7 @@ void Path::doJoin(const Matrix3x3& pathToSurface, Rasterizer& rasterizer, const
{
case VG_JOIN_MITER:
{
- RIfloat theta = (RIfloat)acos(RI_CLAMP(dot(v0.t, -v1.t), -1.0f, 1.0f));
+ RIfloat theta = (RIfloat)acos(RI_CLAMP(v0.t.dot(-v1.t), -1.0f, 1.0f));
RIfloat miterLengthPerStrokeWidth = 1.0f / (RIfloat)sin(theta*0.5f);
if( miterLengthPerStrokeWidth < miterLimit )
{ //miter
@@ -1389,7 +1390,7 @@ void Path::doJoin(const Matrix3x3& pathToSurface, Rasterizer& rasterizer, const
const RIfloat tessellationAngle = 5.0f;
Vector2 prev = s;
- RIfloat angle = RI_RAD_TO_DEG((RIfloat)acos(RI_CLAMP(dot(st, et), -1.0f, 1.0f))) / tessellationAngle;
+ RIfloat angle = RI_RAD_TO_DEG((RIfloat)acos(RI_CLAMP(st.dot(et), -1.0f, 1.0f))) / tessellationAngle;
int samples = (int)ceil(angle);
if( samples )
{
@@ -1524,8 +1525,8 @@ void Path::stroke(const Matrix3x3& pathToSurface, Rasterizer& rasterizer, const
{
StrokeVertex vi = vs;
vi.t = -vi.t;
- RI_SWAP(vi.ccw.x, vi.cw.x);
- RI_SWAP(vi.ccw.y, vi.cw.y);
+ RI_SWAP(vi.ccw(0), vi.cw(0));
+ RI_SWAP(vi.ccw(1), vi.cw(1));
doCap(pathToSurface, rasterizer, vi, strokeWidth, capStyle); //start cap //throws bad_alloc
}
}
@@ -1570,8 +1571,8 @@ void Path::stroke(const Matrix3x3& pathToSurface, Rasterizer& rasterizer, const
{ //prevDashVertex is not the start vertex of the segment, cap it (start vertex has already been joined or capped)
StrokeVertex vi = prevDashVertex;
vi.t = -vi.t;
- RI_SWAP(vi.ccw.x, vi.cw.x);
- RI_SWAP(vi.ccw.y, vi.cw.y);
+ RI_SWAP(vi.ccw(0), vi.cw(0));
+ RI_SWAP(vi.ccw(1), vi.cw(1));
doCap(pathToSurface, rasterizer, vi, strokeWidth, capStyle); //throws bad_alloc
}
interpolateStroke(pathToSurface, rasterizer, prevDashVertex, nextDashVertex, strokeWidth); //throws bad_alloc
@@ -1600,8 +1601,8 @@ void Path::stroke(const Matrix3x3& pathToSurface, Rasterizer& rasterizer, const
{ //prevDashVertex is not the start vertex of the segment, cap it (start vertex has already been joined or capped)
StrokeVertex vi = prevDashVertex;
vi.t = -vi.t;
- RI_SWAP(vi.ccw.x, vi.cw.x);
- RI_SWAP(vi.ccw.y, vi.cw.y);
+ RI_SWAP(vi.ccw(0), vi.cw(0));
+ RI_SWAP(vi.ccw(1), vi.cw(1));
doCap(pathToSurface, rasterizer, vi, strokeWidth, capStyle); //throws bad_alloc
}
interpolateStroke(pathToSurface, rasterizer, prevDashVertex, v1, strokeWidth); //throws bad_alloc
@@ -1627,8 +1628,8 @@ void Path::stroke(const Matrix3x3& pathToSurface, Rasterizer& rasterizer, const
{
StrokeVertex vi = vs;
vi.t = -vi.t;
- RI_SWAP(vi.ccw.x, vi.cw.x);
- RI_SWAP(vi.ccw.y, vi.cw.y);
+ RI_SWAP(vi.ccw(0), vi.cw(0));
+ RI_SWAP(vi.ccw(1), vi.cw(1));
doCap(pathToSurface, rasterizer, vi, strokeWidth, capStyle); //start cap //throws bad_alloc
}
}
@@ -1678,8 +1679,8 @@ void Path::getPointAlong(int startIndex, int numSegments, RIfloat distance, Vect
// empty path?
if (!m_vertices.size() || !numSegments)
{
- p.set(0,0);
- t.set(1,0);
+ p << 0,0;
+ t << 1,0;
return;
}
@@ -1693,7 +1694,7 @@ void Path::getPointAlong(int startIndex, int numSegments, RIfloat distance, Vect
if (startVertex >= endVertex)
{
p = m_vertices[startVertex].userPosition;
- t.set(1,0);
+ t << 1,0;
return;
}
@@ -1847,10 +1848,10 @@ void Path::getPathTransformedBounds(const Matrix3x3& pathToSurface, RIfloat& min
p2 = pathToSurface * p2;
p3 = pathToSurface * p3;
- minx = RI_MIN(RI_MIN(RI_MIN(p0.x, p1.x), p2.x), p3.x);
- miny = RI_MIN(RI_MIN(RI_MIN(p0.y, p1.y), p2.y), p3.y);
- maxx = RI_MAX(RI_MAX(RI_MAX(p0.x, p1.x), p2.x), p3.x);
- maxy = RI_MAX(RI_MAX(RI_MAX(p0.y, p1.y), p2.y), p3.y);
+ minx = RI_MIN(RI_MIN(RI_MIN(p0(0), p1(0)), p2(0)), p3(0));
+ miny = RI_MIN(RI_MIN(RI_MIN(p0(1), p1(1)), p2(1)), p3(1));
+ maxx = RI_MAX(RI_MAX(RI_MAX(p0(0), p1(0)), p2(0)), p3(0));
+ maxy = RI_MAX(RI_MAX(RI_MAX(p0(1), p1(1)), p2(1)), p3(1));
}
else
{
@@ -1878,10 +1879,10 @@ void Path::addVertex(const Vector2& p, const Vector2& t, RIfloat pathLength, uns
m_vertices.push_back(v); //throws bad_alloc
m_numTessVertices++;
- m_userMinx = RI_MIN(m_userMinx, v.userPosition.x);
- m_userMiny = RI_MIN(m_userMiny, v.userPosition.y);
- m_userMaxx = RI_MAX(m_userMaxx, v.userPosition.x);
- m_userMaxy = RI_MAX(m_userMaxy, v.userPosition.y);
+ m_userMinx = RI_MIN(m_userMinx, v.userPosition(0));
+ m_userMiny = RI_MIN(m_userMiny, v.userPosition(1));
+ m_userMaxx = RI_MAX(m_userMaxx, v.userPosition(0));
+ m_userMaxy = RI_MAX(m_userMaxy, v.userPosition(1));
}
/*-------------------------------------------------------------------*//*!
@@ -2119,14 +2120,14 @@ static bool findEllipses(RIfloat rh, RIfloat rv, RIfloat rot, const Vector2& p0,
return false; //degenerate ellipse
rot = RI_DEG_TO_RAD(rot);
- unitCircleToEllipse.set((RIfloat)cos(rot)*rh, -(RIfloat)sin(rot)*rv, 0,
+ unitCircleToEllipse << (RIfloat)cos(rot)*rh, -(RIfloat)sin(rot)*rv, 0,
(RIfloat)sin(rot)*rh, (RIfloat)cos(rot)*rv, 0,
- 0, 0, 1);
+ 0, 0, 1;
Matrix3x3 ellipseToUnitCircle = invert(unitCircleToEllipse);
//force affinity
- ellipseToUnitCircle[2][0] = 0.0f;
- ellipseToUnitCircle[2][1] = 0.0f;
- ellipseToUnitCircle[2][2] = 1.0f;
+ ellipseToUnitCircle(2,0) = 0.0f;
+ ellipseToUnitCircle(2,1) = 0.0f;
+ ellipseToUnitCircle(2,2) = 1.0f;
// Transform p0 and p1 into unit space
u0 = affineTransform(ellipseToUnitCircle, p0);
@@ -2135,7 +2136,7 @@ static bool findEllipses(RIfloat rh, RIfloat rv, RIfloat rot, const Vector2& p0,
Vector2 m = 0.5f * (u0 + u1);
Vector2 d = u0 - u1;
- RIfloat lsq = (RIfloat)dot(d,d);
+ RIfloat lsq = (RIfloat)d.dot(d);
if(lsq <= 0.0f)
return false; //the points are coincident
@@ -2147,14 +2148,14 @@ static bool findEllipses(RIfloat rh, RIfloat rv, RIfloat rot, const Vector2& p0,
rv *= 0.5f * l;
//redo the computation with scaled axes
- unitCircleToEllipse.set((RIfloat)cos(rot)*rh, -(RIfloat)sin(rot)*rv, 0,
+ unitCircleToEllipse <<(RIfloat)cos(rot)*rh, -(RIfloat)sin(rot)*rv, 0,
(RIfloat)sin(rot)*rh, (RIfloat)cos(rot)*rv, 0,
- 0, 0, 1);
+ 0, 0, 1;
ellipseToUnitCircle = invert(unitCircleToEllipse);
//force affinity
- ellipseToUnitCircle[2][0] = 0.0f;
- ellipseToUnitCircle[2][1] = 0.0f;
- ellipseToUnitCircle[2][2] = 1.0f;
+ ellipseToUnitCircle(2,0) = 0.0f;
+ ellipseToUnitCircle(2,1) = 0.0f;
+ ellipseToUnitCircle(2,2) = 1.0f;
// Transform p0 and p1 into unit space
u0 = affineTransform(ellipseToUnitCircle, p0);
@@ -2164,7 +2165,7 @@ static bool findEllipses(RIfloat rh, RIfloat rv, RIfloat rot, const Vector2& p0,
d = u0 - u1;
m = 0.5f * (u0 + u1);
- lsq = dot(d,d);
+ lsq = d.dot(d);
if(lsq <= 0.0f)
return false; //the points are coincident
@@ -2196,8 +2197,8 @@ static bool findEllipses(RIfloat rh, RIfloat rv, RIfloat rot, const Vector2& p0,
//transform back to the original coordinate space
cp = affineTransform(unitCircleToEllipse, cp);
- unitCircleToEllipse[0][2] = cp.x;
- unitCircleToEllipse[1][2] = cp.y;
+ unitCircleToEllipse(0,2) = cp(0);
+ unitCircleToEllipse(1,2) = cp(1);
return true;
}
@@ -2298,9 +2299,6 @@ void Path::tessellate(const Matrix3x3& pathToSurface, float strokeWidth)
//tessellate the path segments
coordIndex = 0;
- s.set(0,0);
- o.set(0,0);
- p.set(0,0);
bool subpathHasGeometry = false;
VGPathSegment prevSegment = VG_MOVE_TO;
for(int i=0;i<m_segments.size();i++)
@@ -2353,9 +2351,9 @@ void Path::tessellate(const Matrix3x3& pathToSurface, float strokeWidth)
case VG_HLINE_TO:
{
RI_ASSERT(coords == 1);
- Vector2 c(getCoordinate(coordIndex+0), o.y);
+ Vector2 c(getCoordinate(coordIndex+0), o(1));
if(absRel == VG_RELATIVE)
- c.x += o.x;
+ c(0) += o(0);
if(addLineTo(pathToSurface, o, c, subpathHasGeometry))
subpathHasGeometry = true;
p = c;
@@ -2366,9 +2364,9 @@ void Path::tessellate(const Matrix3x3& pathToSurface, float strokeWidth)
case VG_VLINE_TO:
{
RI_ASSERT(coords == 1);
- Vector2 c(o.x, getCoordinate(coordIndex+0));
+ Vector2 c(o(0), getCoordinate(coordIndex+0));
if(absRel == VG_RELATIVE)
- c.y += o.y;
+ c(1) += o(1);
if(addLineTo(pathToSurface, o, c, subpathHasGeometry))
subpathHasGeometry = true;
p = c;