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+//===-- llvm/CodeGen/GlobalISel/CSEMIRBuilder.h --*- C++ -*-==//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+/// \file
+/// This file implements a version of MachineIRBuilder which CSEs insts within
+/// a MachineBasicBlock.
+//===----------------------------------------------------------------------===//
+#ifndef LLVM_CODEGEN_GLOBALISEL_CSEMIRBUILDER_H
+#define LLVM_CODEGEN_GLOBALISEL_CSEMIRBUILDER_H
+
+#include "llvm/CodeGen/GlobalISel/MachineIRBuilder.h"
+#include "llvm/CodeGen/GlobalISel/Utils.h"
+
+namespace llvm {
+
+/// Defines a builder that does CSE of MachineInstructions using GISelCSEInfo.
+/// Eg usage.
+///
+///
+/// GISelCSEInfo *Info =
+/// &getAnalysis<GISelCSEAnalysisWrapperPass>().getCSEInfo(); CSEMIRBuilder
+/// CB(Builder.getState()); CB.setCSEInfo(Info); auto A = CB.buildConstant(s32,
+/// 42); auto B = CB.buildConstant(s32, 42); assert(A == B); unsigned CReg =
+/// MRI.createGenericVirtualRegister(s32); auto C = CB.buildConstant(CReg, 42);
+/// assert(C->getOpcode() == TargetOpcode::COPY);
+/// Explicitly passing in a register would materialize a copy if possible.
+/// CSEMIRBuilder also does trivial constant folding for binary ops.
+class CSEMIRBuilder : public MachineIRBuilder {
+
+ /// Returns true if A dominates B (within the same basic block).
+ /// Both iterators must be in the same basic block.
+ //
+ // TODO: Another approach for checking dominance is having two iterators and
+ // making them go towards each other until they meet or reach begin/end. Which
+ // approach is better? Should this even change dynamically? For G_CONSTANTS
+ // most of which will be at the top of the BB, the top down approach would be
+ // a better choice. Does IRTranslator placing constants at the beginning still
+ // make sense? Should this change based on Opcode?
+ bool dominates(MachineBasicBlock::const_iterator A,
+ MachineBasicBlock::const_iterator B) const;
+
+ /// For given ID, find a machineinstr in the CSE Map. If found, check if it
+ /// dominates the current insertion point and if not, move it just before the
+ /// current insertion point and return it. If not found, return Null
+ /// MachineInstrBuilder.
+ MachineInstrBuilder getDominatingInstrForID(FoldingSetNodeID &ID,
+ void *&NodeInsertPos);
+ /// Simple check if we can CSE (we have the CSEInfo) or if this Opcode is
+ /// safe to CSE.
+ bool canPerformCSEForOpc(unsigned Opc) const;
+
+ void profileDstOp(const DstOp &Op, GISelInstProfileBuilder &B) const;
+
+ void profileDstOps(ArrayRef<DstOp> Ops, GISelInstProfileBuilder &B) const {
+ for (const DstOp &Op : Ops)
+ profileDstOp(Op, B);
+ }
+
+ void profileSrcOp(const SrcOp &Op, GISelInstProfileBuilder &B) const;
+
+ void profileSrcOps(ArrayRef<SrcOp> Ops, GISelInstProfileBuilder &B) const {
+ for (const SrcOp &Op : Ops)
+ profileSrcOp(Op, B);
+ }
+
+ void profileMBBOpcode(GISelInstProfileBuilder &B, unsigned Opc) const;
+
+ void profileEverything(unsigned Opc, ArrayRef<DstOp> DstOps,
+ ArrayRef<SrcOp> SrcOps, Optional<unsigned> Flags,
+ GISelInstProfileBuilder &B) const;
+
+ // Takes a MachineInstrBuilder and inserts it into the CSEMap using the
+ // NodeInsertPos.
+ MachineInstrBuilder memoizeMI(MachineInstrBuilder MIB, void *NodeInsertPos);
+
+ // If we have can CSE an instruction, but still need to materialize to a VReg,
+ // we emit a copy from the CSE'd inst to the VReg.
+ MachineInstrBuilder generateCopiesIfRequired(ArrayRef<DstOp> DstOps,
+ MachineInstrBuilder &MIB);
+
+ // If we have can CSE an instruction, but still need to materialize to a VReg,
+ // check if we can generate copies. It's not possible to return a single MIB,
+ // while emitting copies to multiple vregs.
+ bool checkCopyToDefsPossible(ArrayRef<DstOp> DstOps);
+
+public:
+ // Pull in base class constructors.
+ using MachineIRBuilder::MachineIRBuilder;
+ // Unhide buildInstr
+ MachineInstrBuilder buildInstr(unsigned Opc, ArrayRef<DstOp> DstOps,
+ ArrayRef<SrcOp> SrcOps,
+ Optional<unsigned> Flag = None) override;
+ // Bring in the other overload from the base class.
+ using MachineIRBuilder::buildConstant;
+
+ MachineInstrBuilder buildConstant(const DstOp &Res,
+ const ConstantInt &Val) override;
+
+ // Bring in the other overload from the base class.
+ using MachineIRBuilder::buildFConstant;
+ MachineInstrBuilder buildFConstant(const DstOp &Res,
+ const ConstantFP &Val) override;
+};
+} // namespace llvm
+#endif