//===--- Headers.h - Include headers -----------------------------*- C++-*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// #ifndef LLVM_CLANG_TOOLS_EXTRA_CLANGD_HEADERS_H #define LLVM_CLANG_TOOLS_EXTRA_CLANGD_HEADERS_H #include "Path.h" #include "Protocol.h" #include "SourceCode.h" #include "clang/Basic/VirtualFileSystem.h" #include "clang/Format/Format.h" #include "clang/Lex/HeaderSearch.h" #include "clang/Lex/PPCallbacks.h" #include "clang/Tooling/Inclusions/HeaderIncludes.h" #include "llvm/ADT/StringRef.h" #include "llvm/ADT/StringSet.h" #include "llvm/Support/Error.h" namespace clang { namespace clangd { /// Returns true if \p Include is literal include like "path" or . bool isLiteralInclude(llvm::StringRef Include); /// Represents a header file to be #include'd. struct HeaderFile { std::string File; /// If this is true, `File` is a literal string quoted with <> or "" that /// can be #included directly; otherwise, `File` is an absolute file path. bool Verbatim; bool valid() const; }; // An #include directive that we found in the main file. struct Inclusion { Range R; // Inclusion range. std::string Written; // Inclusion name as written e.g. . Path Resolved; // Resolved path of included file. Empty if not resolved. }; // Information captured about the inclusion graph in a translation unit. // This includes detailed information about the direct #includes, and summary // information about all transitive includes. // // It should be built incrementally with collectIncludeStructureCallback(). // When we build the preamble, we capture and store its include structure along // with the preamble data. When we use the preamble, we can copy its // IncludeStructure and use another collectIncludeStructureCallback() to fill // in any non-preamble inclusions. class IncludeStructure { public: std::vector MainFileIncludes; // Return all transitively reachable files, and their minimum include depth. // All transitive includes (absolute paths), with their minimum include depth. // Root --> 0, #included file --> 1, etc. // Root is clang's name for a file, which may not be absolute. // Usually it should be SM.getFileEntryForID(SM.getMainFileID())->getName(). llvm::StringMap includeDepth(llvm::StringRef Root) const; // This updates IncludeDepth(), but not MainFileIncludes. void recordInclude(llvm::StringRef IncludingName, llvm::StringRef IncludedName, llvm::StringRef IncludedRealName); private: // Identifying files in a way that persists from preamble build to subsequent // builds is surprisingly hard. FileID is unavailable in InclusionDirective(), // and RealPathName and UniqueID are not preseved in the preamble. // We use the FileEntry::Name, which is stable, interned into a "file index". // The paths we want to expose are the RealPathName, so store those too. std::vector RealPathNames; // In file index order. unsigned fileIndex(llvm::StringRef Name); llvm::StringMap NameToIndex; // Values are file indexes. // Maps a file's index to that of the files it includes. llvm::DenseMap> IncludeChildren; }; /// Returns a PPCallback that visits all inclusions in the main file. std::unique_ptr collectIncludeStructureCallback(const SourceManager &SM, IncludeStructure *Out); // Calculates insertion edit for including a new header in a file. class IncludeInserter { public: IncludeInserter(StringRef FileName, StringRef Code, const format::FormatStyle &Style, StringRef BuildDir, HeaderSearch &HeaderSearchInfo) : FileName(FileName), Code(Code), BuildDir(BuildDir), HeaderSearchInfo(HeaderSearchInfo), Inserter(FileName, Code, Style.IncludeStyle) {} void addExisting(const Inclusion &Inc); /// Checks whether to add an #include of the header into \p File. /// An #include will not be added if: /// - Either \p DeclaringHeader or \p InsertedHeader is already (directly) /// in \p Inclusions (including those included via different paths). /// - \p DeclaringHeader or \p InsertedHeader is the same as \p File. /// /// \param DeclaringHeader is the original header corresponding to \p /// InsertedHeader e.g. the header that declares a symbol. /// \param InsertedHeader The preferred header to be inserted. This could be /// the same as DeclaringHeader but must be provided. bool shouldInsertInclude(const HeaderFile &DeclaringHeader, const HeaderFile &InsertedHeader) const; /// Determines the preferred way to #include a file, taking into account the /// search path. Usually this will prefer a shorter representation like /// 'Foo/Bar.h' over a longer one like 'Baz/include/Foo/Bar.h'. /// /// \param DeclaringHeader is the original header corresponding to \p /// InsertedHeader e.g. the header that declares a symbol. /// \param InsertedHeader The preferred header to be inserted. This could be /// the same as DeclaringHeader but must be provided. /// /// \return A quoted "path" or to be included. std::string calculateIncludePath(const HeaderFile &DeclaringHeader, const HeaderFile &InsertedHeader) const; /// Calculates an edit that inserts \p VerbatimHeader into code. If the header /// is already included, this returns None. llvm::Optional insert(llvm::StringRef VerbatimHeader) const; private: StringRef FileName; StringRef Code; StringRef BuildDir; HeaderSearch &HeaderSearchInfo; llvm::StringSet<> IncludedHeaders; // Both written and resolved. tooling::HeaderIncludes Inserter; // Computers insertion replacement. }; } // namespace clangd } // namespace clang #endif // LLVM_CLANG_TOOLS_EXTRA_CLANGD_HEADERS_H