import("//clang/lib/ARCMigrate/enable.gni") import("//clang/lib/StaticAnalyzer/Frontend/enable.gni") import("//llvm/utils/gn/build/toolchain/compiler.gni") group("default") { deps = [ "//clang/test", "//compiler-rt/test/hwasan", "//lld/test", "//llvm/test", ] testonly = true } # Symlink handling. # On POSIX, symlinks to the target can be created before the target exist, # and the target can depend on the symlink targets, so that building the # target ensures the symlinks exist. # However, symlinks didn't exist on Windows until recently, so there the # binary needs to be copied -- which requires it to exist. So the symlink step # needs to run after the target that creates the binary. # In the cmake build, this is done via a "postbuild" on the target, which just # tacks on "&& copy out.exe out2.exe" to the link command. # GN doesn't have a way to express postbuild commands. It could probably be # emulated by having the link command in the toolchain be a wrapper script that # reads a ".symlinks" file next to the target, and have an action write that # and make the target depend on that, but then every single link has to use the # wrapper (unless we do further acrobatics to use a different toolchain for # targets that need symlinks) even though most links don't need symlinks. # Instead, have a top-level target for each target that needs symlinks, and # make that depend on the symlinks. Then the symlinks can depend on the # executable. This has the effect that `ninja lld` builds lld and then creates # symlinks (via this target), while `ninja bin/lld` only builds lld and doesn't # update symlinks (in particular, on Windows it doesn't copy the new lld to its # new locations). # That seems simpler, more explicit, and good enough. group("clang") { deps = [ "//clang/tools/driver:symlinks", ] } group("lld") { deps = [ "//lld/tools/lld:symlinks", ] } group("llvm-ar") { deps = [ "//llvm/tools/llvm-ar:symlinks", ] } group("llvm-dwp") { deps = [ "//llvm/tools/llvm-dwp:symlinks", ] } group("llvm-nm") { deps = [ "//llvm/tools/llvm-nm:symlinks", ] } group("llvm-cxxfilt") { deps = [ "//llvm/tools/llvm-cxxfilt:symlinks", ] } group("llvm-objcopy") { deps = [ "//llvm/tools/llvm-objcopy:symlinks", ] } group("llvm-objdump") { deps = [ "//llvm/tools/llvm-objdump:symlinks", ] } group("llvm-readobj") { deps = [ "//llvm/tools/llvm-readobj:symlinks", ] } group("llvm-size") { deps = [ "//llvm/tools/llvm-size:symlinks", ] } group("llvm-strings") { deps = [ "//llvm/tools/llvm-strings:symlinks", ] } group("llvm-symbolizer") { deps = [ "//llvm/tools/llvm-symbolizer:symlinks", ] } # A pool called "console" in the root BUILD.gn is magic and represents ninja's # built-in console pool. (Requires a GN with `gn --version` >= 552353.) pool("console") { depth = 1 }