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Diffstat (limited to 'libc/sysdeps/powerpc/fpu/k_cosf.c')
-rw-r--r--libc/sysdeps/powerpc/fpu/k_cosf.c65
1 files changed, 65 insertions, 0 deletions
diff --git a/libc/sysdeps/powerpc/fpu/k_cosf.c b/libc/sysdeps/powerpc/fpu/k_cosf.c
new file mode 100644
index 000000000..cb0e34e39
--- /dev/null
+++ b/libc/sysdeps/powerpc/fpu/k_cosf.c
@@ -0,0 +1,65 @@
+/* k_cosf.c -- float version of k_cos.c
+ Copyright (C) 2011 Free Software Foundation, Inc.
+ This file is part of the GNU C Library.
+ Contributed by Adhemerval Zanella <azanella@br.ibm.com>, 2011
+
+ The GNU C Library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public License as
+ published by the Free Software Foundation; either version 2 of the
+ License, or (at your option) any later version.
+
+ The GNU C Library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with the GNU C Library; see the file COPYING.LIB. If not,
+ write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ Boston, MA 02111-1307, USA. */
+
+#include "math.h"
+#include "math_private.h"
+
+static const float twom27 = 7.4505806e-09;
+static const float dot3 = 3.0000001e-01;
+static const float dot78125 = 7.8125000e-01;
+
+static const float one = 1.0000000000e+00;
+static const float C1 = 4.1666667908e-02;
+static const float C2 = -1.3888889225e-03;
+static const float C3 = 2.4801587642e-05;
+static const float C4 = -2.7557314297e-07;
+static const float C5 = 2.0875723372e-09;
+static const float C6 = -1.1359647598e-11;
+
+float
+__kernel_cosf (float x, float y)
+{
+ float a, hz, z, r, qx;
+ float ix;
+ ix = __builtin_fabsf (x);
+ if (ix < twom27)
+ { /* |x| < 2**-27 */
+ if (x == 0.0)
+ return one;
+ }
+ z = x * x;
+ r = z * (C1 + z * (C2 + z * (C3 + z * (C4 + z * (C5 + z * C6)))));
+ if (ix < dot3) /* if |x| < 0.3 */
+ return one - ((float) 0.5 * z - (z * r - x * y));
+ else
+ {
+ if (ix > dot78125)
+ { /* x > 0.78125 */
+ qx = (float) 0.28125;
+ }
+ else
+ {
+ qx = ix / 4.0;
+ }
+ hz = (float) 0.5 *z - qx;
+ a = one - qx;
+ return a - (hz - (z * r - x * y));
+ }
+}