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authorLinus Torvalds <torvalds@ppc970.osdl.org>2005-04-16 15:20:36 -0700
committerLinus Torvalds <torvalds@ppc970.osdl.org>2005-04-16 15:20:36 -0700
commit1da177e4c3f41524e886b7f1b8a0c1fc7321cac2 (patch)
tree0bba044c4ce775e45a88a51686b5d9f90697ea9d /drivers/input/gameport/Kconfig
Linux-2.6.12-rc2
Initial git repository build. I'm not bothering with the full history, even though we have it. We can create a separate "historical" git archive of that later if we want to, and in the meantime it's about 3.2GB when imported into git - space that would just make the early git days unnecessarily complicated, when we don't have a lot of good infrastructure for it. Let it rip!
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+#
+# Gameport configuration
+#
+config GAMEPORT
+ tristate "Gameport support"
+ ---help---
+ Gameport support is for the standard 15-pin PC gameport. If you
+ have a joystick, gamepad, gameport card, a soundcard with a gameport
+ or anything else that uses the gameport, say Y or M here and also to
+ at least one of the hardware specific drivers.
+
+ For Ensoniq AudioPCI (ES1370), AudioPCI 97 (ES1371), ESS Solo1,
+ S3 SonicVibes, Trident 4DWave, SiS7018, and ALi 5451 gameport
+ support is provided by the sound drivers, so you won't need any
+ from the below listed modules. You still need to say Y here.
+
+ If unsure, say Y.
+
+ To compile this driver as a module, choose M here: the
+ module will be called gameport.
+
+if GAMEPORT
+
+config GAMEPORT_NS558
+ tristate "Classic ISA and PnP gameport support"
+ help
+ Say Y here if you have an ISA or PnP gameport.
+
+ If unsure, say Y.
+
+ To compile this driver as a module, choose M here: the
+ module will be called ns558.
+
+config GAMEPORT_L4
+ tristate "PDPI Lightning 4 gamecard support"
+ help
+ Say Y here if you have a PDPI Lightning 4 gamecard.
+
+ To compile this driver as a module, choose M here: the
+ module will be called lightning.
+
+config GAMEPORT_EMU10K1
+ tristate "SB Live and Audigy gameport support"
+ depends on PCI
+ help
+ Say Y here if you have a SoundBlaster Live! or SoundBlaster
+ Audigy card and want to use its gameport.
+
+ To compile this driver as a module, choose M here: the
+ module will be called emu10k1-gp.
+
+config GAMEPORT_VORTEX
+ tristate "Aureal Vortex, Vortex 2 gameport support"
+ depends on PCI
+ help
+ Say Y here if you have an Aureal Vortex 1 or 2 card and want
+ to use its gameport.
+
+ To compile this driver as a module, choose M here: the
+ module will be called vortex.
+
+config GAMEPORT_FM801
+ tristate "ForteMedia FM801 gameport support"
+ depends on PCI
+
+config GAMEPORT_CS461X
+ tristate "Crystal SoundFusion gameport support"
+ depends on PCI
+
+endif
+
+# Yes, SOUND_GAMEPORT looks a bit odd. Yes, it ends up being turned on
+# in every .config. Please don't touch it. It is here to handle an
+# unusual dependency between GAMEPORT and sound drivers.
+#
+# Some sound drivers call gameport functions. If GAMEPORT is
+# not selected, empty stubs are provided for the functions and all is
+# well.
+# If GAMEPORT is built in, everything is fine.
+# If GAMEPORT is a module, however, it would need to be loaded for the
+# sound driver to be able to link properly. Therefore, the sound
+# driver must be a module as well in that case. Since there's no way
+# to express that directly in Kconfig, we use SOUND_GAMEPORT to
+# express it. SOUND_GAMEPORT boils down to "if GAMEPORT is 'm',
+# anything that depends on SOUND_GAMEPORT must be 'm' as well. if
+# GAMEPORT is 'y' or 'n', it can be anything".
+config SOUND_GAMEPORT
+ tristate
+ default m if GAMEPORT=m
+ default y