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authorLinus Torvalds <torvalds@woody.linux-foundation.org>2007-10-19 15:06:00 -0700
committerLinus Torvalds <torvalds@woody.linux-foundation.org>2007-10-19 15:06:00 -0700
commit60812a4a99b796d894d2522dc63cb0fafc3be25e (patch)
treebbf3a441b71e3b9b670d91652094114852272db8 /drivers/input
parentb04cde34cf1d006dfaf8523640f3a18bbb15ebaa (diff)
parent92cb7612aee39642d109b8d935ad265e602c0563 (diff)
Merge ssh://master.kernel.org/pub/scm/linux/kernel/git/tglx/linux-2.6-x86
* ssh://master.kernel.org/pub/scm/linux/kernel/git/tglx/linux-2.6-x86: (33 commits) x86: convert cpuinfo_x86 array to a per_cpu array x86: introduce frame_pointer() and stack_pointer() x86 & generic: change to __builtin_prefetch() i386: do not BUG_ON() when MSR is unknown x86: acpi use cpu_physical_id x86: convert cpu_llc_id to be a per cpu variable x86: convert cpu_to_apicid to be a per cpu variable i386: introduce "used_vectors" bitmap which can be used to reserve vectors. x86: use raw locks during oopses x86: honor _PAGE_PSE bit on page walks i386: do cpuid_device_create() in CPU_UP_PREPARE instead of CPU_ONLINE. x86: implement missing x86_64 function smp_call_function_mask() x86: use descriptor's functions instead of inline assembly i386: consolidate show_regs and show_registers for i386 i386: make callgraph use dump_trace() on i386/x86_64 x86: enable iommu_merge by default i386: i386 add AMD64 Barcelona PMU MSR definitions to msr.h x86: Unify i386 and x86-64 early quirks x86: enable HPET on ICH3 and ICH4 x86: force enable HPET on VT8235/8237 chipsets ... Manually fix trivial conflict with task pid container helper changes in arch/x86/kernel/process_32.c
Diffstat (limited to 'drivers/input')
-rw-r--r--drivers/input/gameport/gameport.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/drivers/input/gameport/gameport.c b/drivers/input/gameport/gameport.c
index ec1b6cfefcd..bfc6061f155 100644
--- a/drivers/input/gameport/gameport.c
+++ b/drivers/input/gameport/gameport.c
@@ -136,7 +136,8 @@ static int gameport_measure_speed(struct gameport *gameport)
}
gameport_close(gameport);
- return (cpu_data[raw_smp_processor_id()].loops_per_jiffy * (unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx);
+ return (cpu_data(raw_smp_processor_id()).loops_per_jiffy *
+ (unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx);
#else