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path: root/drivers/hid/hid-wiimote-core.c
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2013-10-21HID: wiimote: add LEGO-wiimote VIDDavid Herrmann
The LEGO-wiimote uses a different VID than the Nintendo ID. The device is technically the same so add the ID. Cc: <stable@vger.kernel.org> # 3.11+ Signed-off-by: David Herrmann <dh.herrmann@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2013-09-07Revert "Input: introduce BTN/ABS bits for drums and guitars"Linus Torvalds
This reverts commits 61e00655e9cb, 73f8645db191 and 8e22ecb603c8: "Input: introduce BTN/ABS bits for drums and guitars" "HID: wiimote: add support for Guitar-Hero drums" "HID: wiimote: add support for Guitar-Hero guitars" The extra new ABS_xx values resulted in ABS_MAX no longer being a power-of-two, which broke the comparison logic. It also caused the ioctl numbers to overflow into the next byte, causing problems for that. We'll try again for 3.13. Reported-by: Markus Trippelsdorf <markus@trippelsdorf.de> Reported-by: Linus Torvalds <torvalds@linux-foundation.org> Acked-by: David Herrmann <dh.herrmann@gmail.com> Acked-by: Dmitry Torokhov <dmitry.torokhov@gmail.com> Cc: Benjamin Tissoires <benjamin.tissoires@gmail.com> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2013-09-04HID: hid-wiimote: print small buffers via %*phCAndy Shevchenko
Instead of passing each byte through stack let's use %*phC specifier to dump buffer as a hex string. Signed-off-by: Andy Shevchenko <andriy.shevchenko@linux.intel.com> Acked-by: David Herrmann <dh.herrmann@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2013-09-04HID: wiimote: add support for Guitar-Hero guitarsNicolas Adenis-Lamarre
Apart from drums, Guitar-Hero also ships with guitars. Use the recently introduced input ABS/BTN-bits to report this to user-space. Devices are reported as "Nintendo Wii Remote Guitar". If I ever get my hands on "RockBand" guitars, I will try to report them via the same interface so user-space does not have to bother which device it deals with. Signed-off-by: Nicolas.Adenis-Lamarre <nicolas.adenis.lamarre@gmail.com> (add commit-msg and adjust to new BTN_* IDs) Signed-off-by: David Herrmann <dh.herrmann@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2013-09-04HID: wiimote: add support for Guitar-Hero drumsDavid Herrmann
Guitar-Hero comes with a drums extension. Use the newly introduced input drums-bits to report this back to user-space. This is a usual extension like any other device. Nothing special to take care of. We report this to user-space as "Nintendo Wii Remote Drums". There are other drums (like "RockBand" drums) which we currently do not support and maybe will at some point. However, it is quite likely that we can report these via the same interface. This allows user-space to work with them without knowing the exact branding. I couldn't find anyone who owns a "RockBand" device, though. Initial-work-by: Nicolas Adenis-Lamarre <nicolas.adenis.lamarre@gmail.com> Signed-off-by: David Herrmann <dh.herrmann@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2013-08-05HID: wiimote: work around broken DRM_KAI on GEN10David Herrmann
GEN10 and earlier devices seem to not support DRM_KAI if we run in basic IR mode. Use DRM_KAIE instead. This might increases overhead slightly as the extension port is read and streamed but we stream accelerometer data constantly, too, so this is negligible. Note that our parsers are hardcoded on IR-formats, so we cannot actually use 96-bit IR DRMs for basic IR data. We would have to adjust the parsers. But as only GEN20 and newer support this, we simply avoid mixed DRMs. This fixes a bug where GEN10 devices didn't provide IR data if accelerometer and IR are enabled simultaneously. As a workaround, you can enable DRM_KAIE without this patch via (disables device power-management): echo "37" >/sys/kernel/debug/hid/<dev>/drm Cc: stable@vger.kernel.org Signed-off-by: David Herrmann <dh.herrmann@gmail.com> Reported-by: Nicolas Adenis-Lamarre <nicolas.adenis.lamarre@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2013-06-27HID: wiimote: support Nintendo Wii U Pro ControllerDavid Herrmann
The Wii U Pro Controller is a new Nintendo remote device that looks very similar to the XBox controller. It has nearly the same features and uses the same protocol as the Wii Remote. We add a new wiimote extension device so the Pro Controller is properly detected and supported. The device reports MP support, which is odd and I couldn't get it working, yet. Hence, we disable MP registers for now. Further investigation is needed to see what extra capabilities are provided. There are some other unknown bits in the extension reports that I couldn't figure out what they do. You can use hidraw to access these if you're interested. We might want to hook up the "charging" and "USB" bits to the battery device so user-space can query whether it is currently charged via USB. Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2013-06-03HID: wiimote: discard invalid EXT data reportsDavid Herrmann
If an extension device isn't initialized properly, or during hardware initialization, a device might send extension data which is all 0xff. This is ambigious because this is also a valid normal data report. But it is impossible, under normal conditions, to trigger valid reports with all 0xff. Hence, we can safely ignore them. Signed-off-by: David Herrmann <dh.herrmann@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2013-06-03HID: wiimote: init EXT/MP during device detectionDavid Herrmann
We normally get EXT hotplug events or poll for MP hotplugging so we don't need to force extension port initialization during device setup. But for gen20 devices, we disable MP polling because MP is always present. However, this prevents MP initialization during device setup and users need to plug another extension to trigger EXT/MP detection. Therefore, we now trigger EXT/MP detection during device setup automatically. This also avoids slightly delayed extension detection and provides sysfs child-devices prior to the "changed"-uevent during device setup. Signed-off-by: David Herrmann <dh.herrmann@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2013-06-03HID: wiimote: add MP quirksDavid Herrmann
Devices which have built-in motion plus ports don't need MP detection logic. The new WIIMOD_BUILTIN_MP modules sets the WIIPROTO_FLAG_BUILTIN_MP flag which disables polling for MP. Some other devices erroneously report that they support motion-plus. For these devices and all devices without extension ports, we load WIIMOD_NO_MP which sets WIIPROTO_FLAG_NO_MP. This effectively disables all MP detection logic. Signed-off-by: David Herrmann <dh.herrmann@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2013-06-03HID: wiimote: add sysfs extension/device-type attrsDavid Herrmann
Two new attributes, "extension" and "devtype" now allow user-space to read the extension type and device type. As device detection is asynchronous, we send a CHANGED event after it is done. This also allows user-space to wait for a device to settle before opening its input event devices. The "extension" device is compatible with the old "extension" sysfs field (which was registered by the static extension support code). Signed-off-by: David Herrmann <dh.herrmann@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2013-06-03HID: wiimote: lock DRM mode during debugfs overwriteDavid Herrmann
If we write a DRM mode via debugfs, we shouldn't allow normal operations to overwrite this DRM mode. This is important if we want to debug 3rd-party devices and we want to see what data is sent on each mode. If we write NULL/0 as DRM, the lock is removed again so the best matching DRM is chosen by wiimote core. Signed-off-by: David Herrmann <dh.herrmann@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2013-06-03HID: wiimote: add Classic Controller extensionDavid Herrmann
Add a new extension module for the classic controller so we get hotplug support for this device. It is mostly the same as the old static classic controller parser. Signed-off-by: David Herrmann <dh.herrmann@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2013-06-03HID: wiimote: add Nunchuk supportDavid Herrmann
This moves the nunchuk parser over to an extension module. This allows to make use of hotplugged Nunchuks instead of the old static parser. Signed-off-by: David Herrmann <dh.herrmann@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2013-06-03HID: wiimote: add Balance Board supportDavid Herrmann
This adds Nintendo Wii Balance Board support to the new HOTPLUG capable wiimote core. It is mostly copied from the old extension. This also adds Balance Board device detection. Whenever we find a device that supports the balance-board extension, we assume that it is a real balance board and disable unsupported hardward like accelerometer, IR, rumble and more. Signed-off-by: David Herrmann <dh.herrmann@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2013-06-03HID: wiimote: add extension hotplug supportDavid Herrmann
The Wii Remote has several extension ports. The first port (EXT) provides hotplug events whenever an extension is plugged. The second port (MP) does not provide hotplug events by default. Instead, we have to map MP into EXT to get events for it. This patch introduces hotplug support for extensions. It is fairly complicated to get this right because the Wii Remote sends a lot of noise-hotplug events while activating extension ports. We need to filter the events and only handle the events that are real hotplug events. Mapping MP into EXT is easy. But if we want both, MP _and_ EXT at the same time, we need to map MP into EXT and enable a passthrough-mode. This will then send real EXT events through the mapped MP interleaved with real MP events. But once MP is mapped, we no longer have access to the real EXT registers so we need to perform setup _before_ mapping MP. Furthermore, we no longer can read EXT IDs so we cannot verify if EXT is still the same extension that we expect it to be. We deal with this by unmapping MP whenever we got into a situation where EXT might have changed. We then re-read EXT and MP and remap everything. The real Wii Console takes a fairly easy approach: It simply reconnects to the device on hotplug events that it didn't expect. So if a program wants MP events, but MP is disconnected, it fails and reconnects so it can wait for MP hotplug events again. This simplifies hotplugging a lot because we just react on PLUG events and ignore UNPLUG events. The more sophisticated Wii applications avoid reconnection (well, they still reconnect during many weird events, but at least not during UNPLUG) but they start polling the device. This allows them to disable the device, poll for the extension ports to settle and then initialize them again. Unfortunately, this approach fails whenever an extension is replugged while it is initialized. We would loose UNPLUG events and polling the device later will give unreliable results because the extension port might be in some weird state, even though it's actually unplugged. Our approach is a real HOTPLUG approch. We keep track of the EXT and mapped MP hotplug events whenever they occur. We then re-evaluate the device state and initialize any possible new extension or deinitialize any gone extension. Only during initialization, we set an extension port ACTIVE. However, during an unplug event we mark them as INACTIVE. This guarantess that a fast UNPLUG -> PLUG event sequence doesn't keep them marked as PLUGGED+ACTIVE but only PLUGGED. To deal with annoying noise-hotplug events during extension mapping, we simply rescan the device before performing any mapping. This allows us to ignore all the noise events as long as the device is in the correct state. Long story short: EXT and MP registers are sparsely known and we need to jump through hoops to get reliable HOTPLUG working. But while Nintendo needs *FOUR* Bluetooth reconnections for the shortest imaginable boot->menu->game->menu->shutdown sequence, we now need *ZERO*. As always, 3rd party devices tend to break whenever we behave differently than the original Wii. So there are also devices which _expect_ a disconnect after UNPLUG. Obviously, these devices won't benefit from this patch. But all official devices were tested extensively and work great during any hotplug sequence. Yay! Signed-off-by: David Herrmann <dh.herrmann@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2013-06-03HID: wiimote: convert IR to moduleDavid Herrmann
IR is the last piece that still is handled natively. This patch converts it into a sub-device module like all other sub-devices. It mainly moves code and doesn't change semantics. We also implicitly sync IR data on ir_to_input3 now so the explicit input_sync() calls are no longer needed. Signed-off-by: David Herrmann <dh.herrmann@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2013-06-03HID: wiimote: convert ACCEL to moduleDavid Herrmann
Accelerometer data is very similar to KEYS handling. Therefore, convert all ACCEL related handling into a sub-device module similar to KEYS. This doesn't change any semantics but only moves code over to wiimote-modules. Signed-off-by: David Herrmann <dh.herrmann@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2013-06-03HID: wiimote: convert LEDS to modulesDavid Herrmann
Each of the 4 LEDs may be supported individually by devices. Therefore, we need one module for each device. To avoid code-duplication, we simply pass the LED ID as "arg" argument to the module loading code. This just moves the code over to wiimote-module. The semantics stay the same as before. Signed-off-by: David Herrmann <dh.herrmann@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2013-06-03HID: wiimote: convert BATTERY to moduleDavid Herrmann
This introduces a new sub-device module for the BATTERY handlers. It moves the whole power_supply battery handling over to wiimote-modules. This doesn't change any semantics or ABI but only converts the battery handling into a sub-device module. Signed-off-by: David Herrmann <dh.herrmann@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2013-06-03HID: wiimote: convert KEYS and RUMBLE to modulesDavid Herrmann
This introduces the first sub-device modules by converting the KEYS and RUMBLE sub-devices into wiimote modules. Both must be converted at once because they depend on the built-in shared input device. This mostly moves code from wiimote-core to wiimote-modules and doesn't change any semantics or ABI. Signed-off-by: David Herrmann <dh.herrmann@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2013-06-03HID: wiimote: add sub-device module infrastructureDavid Herrmann
To avoid loading all sub-device drivers for every Wii Remote, even though the required hardware might not be available, we introduce a module layer. The module layer specifies which sub-devices are available on each device-type. After device detection, we only load the modules for the detected device. If module loading fails, we unload everything and mark the device as WIIMOTE_DEV_UNKNOWN. As long as a device is marked as "unknown", no sub-devices will be used and the device is considered unsupported. All the different sub-devices, including KEYS, RUMBLE, BATTERY, LEDS, ACCELEROMETER, IR and more will be ported in follow-up patches to the new module layer. Signed-off-by: David Herrmann <dh.herrmann@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2013-06-03HID: wiimote: wake up if output queue failedDavid Herrmann
Our output queue is asynchronous but synchronous reports may wait for a response to their request. Therefore, wake them up unconditionally if an output report couldn't be sent. But keep the report ID intact so we don't incorrectly assume our request succeeded. Note that the underlying connection is required to be reliable and does retransmission itself. So it is safe to assume that if the transmission fails, the device is in inconsistent state. Hence, we abort every request if any output report fails. No need to verify which report failed. Signed-off-by: David Herrmann <dh.herrmann@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2013-06-03HID: wiimote: use cached battery values on I/O failureDavid Herrmann
Battery reports are sent along every status report of the Wii Remote. So chances are pretty high that we have an up-to-date battery cache at any time. Therefore, initialize the battery-cache to 100% and then return battery values from the cache if the query fails. This works around a power_supply limitation in that it requires us to be able to query the device during power_supply registration and removal. Otherwise, "add" or "remove" udev events are not sent. If we answer these requests from our cache instead, we avoid dropping these events and no longer cause warnings printed. Signed-off-by: David Herrmann <dh.herrmann@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2013-06-03HID: wiimote: add device detectionDavid Herrmann
Nintendo produced many different devices that are internally based on the Wii Remote protocol but provide different peripherals. To support these devices, we need to schedule a device detection during initialization. Device detection includes requesting a status report, reading extension information and then evaluating which device we may be dealing with. We currently detect gen1 and gen2 Wii Remote devices. All other devices are marked as generic devices. More detections will be added later. In followup patches we will be using these device IDs to control which peripherals to initialize. For instance if a device is known to have no IR camera, there is no need to provide the IR input device nor trying to access IR registers. In fact, there are 3rd party devices that break if we try things like this (hurray!). The init_worker will be scheduled whenever we get hotplug events. This isn't implemented, yet and will be added later. However, we need to make sure that this worker can be called multiple times. Signed-off-by: David Herrmann <dh.herrmann@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2013-06-03HID: wiimote: keep HID device openDavid Herrmann
We need constant I/O to keep the state up-to-date and not miss any packets. Hence, call hid_hw_open() during setup and hid_hw_close() during destruction. These are no-ops for Bluetooth HIDP, but lets be safe. Signed-off-by: David Herrmann <dh.herrmann@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2013-06-03HID: wiimote: move queue handling into separate structDavid Herrmann
The output queue is independent of the other wiimote modules and can run on its own. Therefore, move its members into a separate struct so we don't run into name collisions with other modules. This is only a syntactic change that renames all queue members to queue.*. Signed-off-by: David Herrmann <dh.herrmann@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2013-06-03HID: wiimote: extend driver descriptionDavid Herrmann
The hid-wiimote driver supports more than the Wii Remote. Nintendo produced many devices based on the Wii Remote, which have extension devices built-in. It is not clear to many users, that these devices have anything in common with the Wii Remote, so fix the driver description. This also updates the copyright information for the coming hotplugging rework. Signed-off-by: David Herrmann <dh.herrmann@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2013-04-04HID: wiimote: parse reduced status reportsDavid Herrmann
It turns out the Wii accepts any status reports from clients reduced to "BB BB" key data only, as long as the report actually includes key data at the first two bytes. The official devices don't send these reduced reports, but of course, 3rd party devices make great use of this feature. Hence, add parsers for these reduced reports for every matching report. Also change the logic how we find handlers. There is no reason to call multiple handlers on a single report, but instead find the best handler and call it only once. Signed-off-by: David Herrmann <dh.herrmann@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2013-04-04HID: wiimote: add 2nd generation Wii Remote IDsDavid Herrmann
This adds the 2nd generation Wii Remote IDs. They have a different Bluetooth chipset (CSR instead of Broadcom) and are more restrictive in what they accept as input. Hence, you need up-to-date BlueZ and Bluetooth HIDP modules to use these devices. Signed-off-by: David Herrmann <dh.herrmann@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2013-04-04HID: wiimote: use unique battery namesDavid Herrmann
Battery device names must be unique, otherwise registration fails if multiple Wii Remotes are connected. This breaks the sysfs API, but there is no known application that uses the Wii Remote battery that I know of so we should go ahead and apply this. Signed-off-by: David Herrmann <dh.herrmann@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2013-01-03HID: Use module_hid_driver macroH Hartley Sweeten
Use the new module_hid_driver macro in all HID drivers that have a simple register/unregister init/exit. This also converts the hid drivers that test for a failure of hid_register_driver() and report the failure. Using module_hid_driver in those drivers removes the failure message. Signed-off-by: H Hartley Sweeten <hsweeten@visionengravers.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2012-05-09HID: wiimote: Fix IR data parserDavid Herrmann
We incorrectly parse incoming IR data. The extra byte contains the upper bits and not the lower bits of the x/y coordinates. User-space expects absolute position data from us so this patch does not break existing applications. On the contrary, it extends the virtual view and fixes garbage reports for margin areas of the virtual screen. Cc: stable@kernel.org Reported-by: Peter Bukovsky <bukovsky.peter@gmail.com> Signed-off-by: David Herrmann <dh.herrmann@googlemail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2012-02-07HID: wiimote: fix invalid power_supply_powers callJiri Kosina
Analogically to d7cb3dbd1 ("HID: wacom: Fix invalid power_supply_powers calls"), fix also the same occurence in wiimote driver. Reported-by: przemo@firszt.eu Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2012-01-11Merge git://git.infradead.org/battery-2.6Linus Torvalds
* git://git.infradead.org/battery-2.6: (68 commits) power_supply: Mark da9052 driver as broken power_supply: Drop usage of nowarn variant of sysfs_create_link() s3c_adc_battery: Average over more than one adc sample power_supply: Add DA9052 battery driver isp1704_charger: Fix missing check jz4740-battery: Fix signedness bug power_supply: Assume mains power by default sbs-battery: Fix devicetree match table ARM: rx51: Add bq27200 i2c board info sbs-battery: Change power supply name devicetree-bindings: Propagate bq20z75->sbs rename to dt bindings devicetree-bindings: Add vendor entry for Smart Battery Systems sbs-battery: Rename internals to new name bq20z75: Rename to sbs-battery wm97xx_battery: Use DEFINE_MUTEX() for work_lock max8997_charger: Remove duplicate module.h lp8727_charger: Some minor fixes for the header lp8727_charger: Add header file power_supply: Convert drivers/power/* to use module_platform_driver() power_supply: Add "unknown" in power supply type ...
2011-11-22HID: wiimote: Enable NO_INIT_REPORTS quirkDavid Herrmann
Newer bluetooth stack supports the NO_INIT_REPORTS quirk. The wiimote does not support report initialization so enable it by default. Signed-off-by: David Herrmann <dh.herrmann@googlemail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2011-11-22HID: wiimote: Remove module version numberDavid Herrmann
The version number is not needed at all for in-tree drivers. Upstream git is used to track module versions. Signed-off-by: David Herrmann <dh.herrmann@googlemail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2011-11-22HID: wiimote: Allow direct DRM debug accessDavid Herrmann
Keep track of current drm and add new debugfs file which reads or writes the current DRM. Signed-off-by: David Herrmann <dh.herrmann@googlemail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2011-11-22HID: wiimote: Allow direct eeprom accessDavid Herrmann
The wiimote provides direct access to parts of its eeprom. This implements read support for small chunks of the eeprom. This isn't very fast but prevents the reader from blocking the wiimote stream for too long. Write support is not yet supported as the wiimote breaks if we overwrite its memory. Use hidraw to reverse-engineer the eeprom before implementing write support here. Signed-off-by: David Herrmann <dh.herrmann@googlemail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2011-11-22HID: wiimote: Add debugfs support stubsDavid Herrmann
Add initializer and deinitializer for debugfs support. This will later allow raw eeprom access and direct DRM modifications to debug wiimote behaviour and further protocol reverse-engineerings. Signed-off-by: David Herrmann <dh.herrmann@googlemail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2011-11-22HID: wiimote: Add extension handler stubsDavid Herrmann
All supported extensions report data as 6 byte block. All DRMs with extension data provide at least 6 extension bytes. Hence a generic handler for all extension bytes is sufficient and can be called on all DRMs. The handler distinguishes the input and passes it to the right handler. Motion+ passes data interleaved so we can have Motion+ and a regular extension enabled simultaneously. Signed-off-by: David Herrmann <dh.herrmann@googlemail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2011-11-22HID: wiimote: Add extension support stubDavid Herrmann
The wiimote supports several extensions. This adds a separate source file which handles all extensions and can be disabled at compile-time. The driver reacts on "plug"-events on the extension port and starts a worker which initializes or deinitializes the extensions. Currently, the initialization logic is not fully understood and we can only detect and enable all extensions when all extensions are deactivated. Therefore, we need to disable all extensions, then detect and activate them again to react on "plug"-events. However, deactivating extensions will generate a new "plug"-event and we will never leave that loop. Hence, we only support extensions if they are plugged before the wiimote is connected (or before the ext-input device is opened). In the future we may support full extension hotplug support, but reverse-engineering this may take a while. Signed-off-by: David Herrmann <dh.herrmann@googlemail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2011-11-22HID: wiimote: Add read-mem helpersDavid Herrmann
Add helper functions similar to the write-mem helpers but for reading wiimote memory and eeprom. Signed-off-by: David Herrmann <dh.herrmann@googlemail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2011-11-22HID: wiimote: Move common symbols into headerDavid Herrmann
Wiimote extension and sound support need access to several symbols so move them into a new header. Signed-off-by: David Herrmann <dh.herrmann@googlemail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2011-11-22HID: wiimote: Rename driver to allow multiple source filesDavid Herrmann
Extension and sound support for the wiimote are quite complex and will be implemented in separate source files. Hence rename the current driver to "-core" suffix so multiple files can be linked into this module. Signed-off-by: David Herrmann <dh.herrmann@googlemail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>