/********************************************************** * Copyright 1998-2009 VMware, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * **********************************************************/ /* * svga_reg.h -- * * Virtual hardware definitions for the VMware SVGA II device. */ #ifndef _SVGA_REG_H_ #define _SVGA_REG_H_ /* * PCI device IDs. */ #define PCI_VENDOR_ID_VMWARE 0x15AD #define PCI_DEVICE_ID_VMWARE_SVGA2 0x0405 /* * SVGA_REG_ENABLE bit definitions. */ #define SVGA_REG_ENABLE_DISABLE 0 #define SVGA_REG_ENABLE_ENABLE 1 #define SVGA_REG_ENABLE_HIDE 2 #define SVGA_REG_ENABLE_ENABLE_HIDE (SVGA_REG_ENABLE_ENABLE |\ SVGA_REG_ENABLE_HIDE) /* * Legal values for the SVGA_REG_CURSOR_ON register in old-fashioned * cursor bypass mode. This is still supported, but no new guest * drivers should use it. */ #define SVGA_CURSOR_ON_HIDE 0x0 /* Must be 0 to maintain backward compatibility */ #define SVGA_CURSOR_ON_SHOW 0x1 /* Must be 1 to maintain backward compatibility */ #define SVGA_CURSOR_ON_REMOVE_FROM_FB 0x2 /* Remove the cursor from the framebuffer because we need to see what's under it */ #define SVGA_CURSOR_ON_RESTORE_TO_FB 0x3 /* Put the cursor back in the framebuffer so the user can see it */ /* * The maximum framebuffer size that can traced for e.g. guests in VESA mode. * The changeMap in the monitor is proportional to this number. Therefore, we'd * like to keep it as small as possible to reduce monitor overhead (using * SVGA_VRAM_MAX_SIZE for this increases the size of the shared area by over * 4k!). * * NB: For compatibility reasons, this value must be greater than 0xff0000. * See bug 335072. */ #define SVGA_FB_MAX_TRACEABLE_SIZE 0x1000000 #define SVGA_MAX_PSEUDOCOLOR_DEPTH 8 #define SVGA_MAX_PSEUDOCOLORS (1 << SVGA_MAX_PSEUDOCOLOR_DEPTH) #define SVGA_NUM_PALETTE_REGS (3 * SVGA_MAX_PSEUDOCOLORS) #define SVGA_MAGIC 0x900000UL #define SVGA_MAKE_ID(ver) (SVGA_MAGIC << 8 | (ver)) /* Version 2 let the address of the frame buffer be unsigned on Win32 */ #define SVGA_VERSION_2 2 #define SVGA_ID_2 SVGA_MAKE_ID(SVGA_VERSION_2) /* Version 1 has new registers starting with SVGA_REG_CAPABILITIES so PALETTE_BASE has moved */ #define SVGA_VERSION_1 1 #define SVGA_ID_1 SVGA_MAKE_ID(SVGA_VERSION_1) /* Version 0 is the initial version */ #define SVGA_VERSION_0 0 #define SVGA_ID_0 SVGA_MAKE_ID(SVGA_VERSION_0) /* "Invalid" value for all SVGA IDs. (Version ID, screen object ID, surface ID...) */ #define SVGA_ID_INVALID 0xFFFFFFFF /* Port offsets, relative to BAR0 */ #define SVGA_INDEX_PORT 0x0 #define SVGA_VALUE_PORT 0x1 #define SVGA_BIOS_PORT 0x2 #define SVGA_IRQSTATUS_PORT 0x8 /* * Interrupt source flags for IRQSTATUS_PORT and IRQMASK. * * Interrupts are only supported when the * SVGA_CAP_IRQMASK capability is present. */ #define SVGA_IRQFLAG_ANY_FENCE 0x1 /* Any fence was passed */ #define SVGA_IRQFLAG_FIFO_PROGRESS 0x2 /* Made forward progress in the FIFO */ #define SVGA_IRQFLAG_FENCE_GOAL 0x4 /* SVGA_FIFO_FENCE_GOAL reached */ /* * Registers */ enum { SVGA_REG_ID = 0, SVGA_REG_ENABLE = 1, SVGA_REG_WIDTH = 2, SVGA_REG_HEIGHT = 3, SVGA_REG_MAX_WIDTH = 4, SVGA_REG_MAX_HEIGHT = 5, SVGA_REG_DEPTH = 6, SVGA_REG_BITS_PER_PIXEL = 7, /* Current bpp in the guest */ SVGA_REG_PSEUDOCOLOR = 8, SVGA_REG_RED_MASK = 9, SVGA_REG_GREEN_MASK = 10, SVGA_REG_BLUE_MASK = 11, SVGA_REG_BYTES_PER_LINE = 12, SVGA_REG_FB_START = 13, /* (Deprecated) */ SVGA_REG_FB_OFFSET = 14, SVGA_REG_VRAM_SIZE = 15, SVGA_REG_FB_SIZE = 16, /* ID 0 implementation only had the above registers, then the palette */ SVGA_REG_CAPABILITIES = 17, SVGA_REG_MEM_START = 18, /* (Deprecated) */ SVGA_REG_MEM_SIZE = 19, SVGA_REG_CONFIG_DONE = 20, /* Set when memory area configured */ SVGA_REG_SYNC = 21, /* See "FIFO Synchronization Registers" */ SVGA_REG_BUSY = 22, /* See "FIFO Synchronization Registers" */ SVGA_REG_GUEST_ID = 23, /* Set guest OS identifier */ SVGA_REG_CURSOR_ID = 24, /* (Deprecated) */ SVGA_REG_CURSOR_X = 25, /* (Deprecated) */ SVGA_REG_CURSOR_Y = 26, /* (Deprecated) */ SVGA_REG_CURSOR_ON = 27, /* (Deprecated) */ SVGA_REG_HOST_BITS_PER_PIXEL = 28, /* (Deprecated) */ SVGA_REG_SCRATCH_SIZE = 29, /* Number of scratch registers */ SVGA_REG_MEM_REGS = 30, /* Number of FIFO registers */ SVGA_REG_NUM_DISPLAYS = 31, /* (Deprecated) */ SVGA_REG_PITCHLOCK = 32, /* Fixed pitch for all modes */ SVGA_REG_IRQMASK = 33, /* Interrupt mask */ /* Legacy multi-monitor support */ SVGA_REG_NUM_GUEST_DISPLAYS = 34,/* Number of guest displays in X/Y direction */ SVGA_REG_DISPLAY_ID = 35, /* Display ID for the following display attributes */ SVGA_REG_DISPLAY_IS_PRIMARY = 36,/* Whether this is a primary display */ SVGA_REG_DISPLAY_POSITION_X = 37,/* The display position x */ SVGA_REG_DISPLAY_POSITION_Y = 38,/* The display position y */ SVGA_REG_DISPLAY_WIDTH = 39, /* The display's width */ SVGA_REG_DISPLAY_HEIGHT = 40, /* The display's height */ /* See "Guest memory regions" below. */ SVGA_REG_GMR_ID = 41, SVGA_REG_GMR_DESCRIPTOR = 42, SVGA_REG_GMR_MAX_IDS = 43, SVGA_REG_GMR_MAX_DESCRIPTOR_LENGTH = 44, SVGA_REG_TRACES = 45, /* Enable trace-based updates even when FIFO is on */ SVGA_REG_GMRS_MAX_PAGES = 46, /* Maximum number of 4KB pages for all GMRs */ SVGA_REG_MEMORY_SIZE = 47, /* Total dedicated device memory excluding FIFO */ SVGA_REG_TOP = 48, /* Must be 1 more than the last register */ SVGA_PALETTE_BASE = 1024, /* Base of SVGA color map */ /* Next 768 (== 256*3) registers exist for colormap */ SVGA_SCRATCH_BASE = SVGA_PALETTE_BASE + SVGA_NUM_PALETTE_REGS /* Base of scratch registers */ /* Next reg[SVGA_REG_SCRATCH_SIZE] registers exist for scratch usage: First 4 are reserved for VESA BIOS Extension; any remaining are for the use of the current SVGA driver. */ }; /* * Guest memory regions (GMRs): * * This is a new memory mapping feature available in SVGA devices * which have the SVGA_CAP_GMR bit set. Previously, there were two * fixed memory regions available with which to share data between the * device and the driver: the FIFO ('MEM') and the framebuffer. GMRs * are our name for an extensible way of providing arbitrary DMA * buffers for use between the driver and the SVGA device. They are a * new alternative to framebuffer memory, usable for both 2D and 3D * graphics operations. * * Since GMR mapping must be done synchronously with guest CPU * execution, we use a new pair of SVGA registers: * * SVGA_REG_GMR_ID -- * * Read/write. * This register holds the 32-bit ID (a small positive integer) * of a GMR to create, delete, or redefine. Writing this register * has no side-effects. * * SVGA_REG_GMR_DESCRIPTOR -- * * Write-only. * Writing this register will create, delete, or redefine the GMR * specified by the above ID register. If this register is zero, * the GMR is deleted. Any pointers into this GMR (including those * currently being processed by FIFO commands) will be * synchronously invalidated. * * If this register is nonzero, it must be the physical page * number (PPN) of a data structure which describes the physical * layout of the memory region this GMR should describe. The * descriptor structure will be read synchronously by the SVGA * device when this register is written. The descriptor need not * remain allocated for the lifetime of the GMR. * * The guest driver should write SVGA_REG_GMR_ID first, then * SVGA_REG_GMR_DESCRIPTOR. * * SVGA_REG_GMR_MAX_IDS -- * * Read-only. * The SVGA device may choose to support a maximum number of * user-defined GMR IDs. This register holds the number of supported * IDs. (The maximum supported ID plus 1) * * SVGA_REG_GMR_MAX_DESCRIPTOR_LENGTH -- * * Read-only. * The SVGA device may choose to put a limit on the total number * of SVGAGuestMemDescriptor structures it will read when defining * a single GMR. * * The descriptor structure is an array of SVGAGuestMemDescriptor * structures. Each structure may do one of three things: * * - Terminate the GMR descriptor list. * (ppn==0, numPages==0) * * - Add a PPN or range of PPNs to the GMR's virtual address space. * (ppn != 0, numPages != 0) * * - Provide the PPN of the next SVGAGuestMemDescriptor, in order to * support multi-page GMR descriptor tables without forcing the * driver to allocate physically contiguous memory. * (ppn != 0, numPages == 0) * * Note that each physical page of SVGAGuestMemDescriptor structures * can describe at least 2MB of guest memory. If the driver needs to * use more than one page of descriptor structures, it must use one of * its SVGAGuestMemDescriptors to point to an additional page. The * device will never automatically cross a page boundary. * * Once the driver has described a GMR, it is immediately available * for use via any FIFO command that uses an SVGAGuestPtr structure. * These pointers include a GMR identifier plus an offset into that * GMR. * * The driver must check the SVGA_CAP_GMR bit before using the GMR * registers. */ /* * Special GMR IDs, allowing SVGAGuestPtrs to point to framebuffer * memory as well. In the future, these IDs could even be used to * allow legacy memory regions to be redefined by the guest as GMRs. * * Using the guest framebuffer (GFB) at BAR1 for general purpose DMA * is being phased out. Please try to use user-defined GMRs whenever * possible. */ #define SVGA_GMR_NULL ((uint32) -1) #define SVGA_GMR_FRAMEBUFFER ((uint32) -2) /* Guest Framebuffer (GFB) */ typedef struct SVGAGuestMemDescriptor { uint32 ppn; uint32 numPages; } SVGAGuestMemDescriptor; typedef struct SVGAGuestPtr { uint32 gmrId; uint32 offset; } SVGAGuestPtr; /* * SVGAGMRImageFormat -- * * This is a packed representation of the source 2D image format * for a GMR-to-screen blit. Currently it is defined as an encoding * of the screen's color depth and bits-per-pixel, however, 16 bits * are reserved for future use to identify other encodings (such as * RGBA or higher-precision images). * * Currently supported formats: * * bpp depth Format Name * --- ----- ----------- * 32 24 32-bit BGRX * 24 24 24-bit BGR * 16 16 RGB 5-6-5 * 16 15 RGB 5-5-5 * */ typedef struct SVGAGMRImageFormat { union { struct { uint32 bitsPerPixel : 8; uint32 colorDepth : 8; uint32 reserved : 16; /* Must be zero */ }; uint32 value; }; } SVGAGMRImageFormat; typedef struct SVGAGuestImage { SVGAGuestPtr ptr; /* * A note on interpretation of pitch: This value of pitch is the * number of bytes between vertically adjacent image * blocks. Normally this is the number of bytes between the first * pixel of two adjacent scanlines. With compressed textures, * however, this may represent the number of bytes between * compression blocks rather than between rows of pixels. * * XXX: Compressed textures currently must be tightly packed in guest memory. * * If the image is 1-dimensional, pitch is ignored. * * If 'pitch' is zero, the SVGA3D device calculates a pitch value * assuming each row of blocks is tightly packed. */ uint32 pitch; } SVGAGuestImage; /* * SVGAColorBGRX -- * * A 24-bit color format (BGRX), which does not depend on the * format of the legacy guest framebuffer (GFB) or the current * GMRFB state. */ typedef struct SVGAColorBGRX { union { struct { uint32 b : 8; uint32 g : 8; uint32 r : 8; uint32 x : 8; /* Unused */ }; uint32 value; }; } SVGAColorBGRX; /* * SVGASignedRect -- * SVGASignedPoint -- * * Signed rectangle and point primitives. These are used by the new * 2D primitives for drawing to Screen Objects, which can occupy a * signed virtual coordinate space. * * SVGASignedRect specifies a half-open interval: the (left, top) * pixel is part of the rectangle, but the (right, bottom) pixel is * not. */ typedef struct SVGASignedRect { int32 left; int32 top; int32 right; int32 bottom; } SVGASignedRect; typedef struct SVGASignedPoint { int32 x; int32 y; } SVGASignedPoint; /* * Capabilities * * Note the holes in the bitfield. Missing bits have been deprecated, * and must not be reused. Those capabilities will never be reported * by new versions of the SVGA device. * * SVGA_CAP_GMR2 -- * Provides asynchronous commands to define and remap guest memory * regions. Adds device registers SVGA_REG_GMRS_MAX_PAGES and * SVGA_REG_MEMORY_SIZE. * * SVGA_CAP_SCREEN_OBJECT_2 -- * Allow screen object support, and require backing stores from the * guest for each screen object. */ #define SVGA_CAP_NONE 0x00000000 #define SVGA_CAP_RECT_COPY 0x00000002 #define SVGA_CAP_CURSOR 0x00000020 #define SVGA_CAP_CURSOR_BYPASS 0x00000040 /* Legacy (Use Cursor Bypass 3 instead) */ #define SVGA_CAP_CURSOR_BYPASS_2 0x00000080 /* Legacy (Use Cursor Bypass 3 instead) */ #define SVGA_CAP_8BIT_EMULATION 0x00000100 #define SVGA_CAP_ALPHA_CURSOR 0x00000200 #define SVGA_CAP_3D 0x00004000 #define SVGA_CAP_EXTENDED_FIFO 0x00008000 #define SVGA_CAP_MULTIMON 0x00010000 /* Legacy multi-monitor support */ #define SVGA_CAP_PITCHLOCK 0x00020000 #define SVGA_CAP_IRQMASK 0x00040000 #define SVGA_CAP_DISPLAY_TOPOLOGY 0x00080000 /* Legacy multi-monitor support */ #define SVGA_CAP_GMR 0x00100000 #define SVGA_CAP_TRACES 0x00200000 #define SVGA_CAP_GMR2 0x00400000 #define SVGA_CAP_SCREEN_OBJECT_2 0x00800000 /* * FIFO register indices. * * The FIFO is a chunk of device memory mapped into guest physmem. It * is always treated as 32-bit words. * * The guest driver gets to decide how to partition it between * - FIFO registers (there are always at least 4, specifying where the * following data area is and how much data it contains; there may be * more registers following these, depending on the FIFO protocol * version in use) * - FIFO data, written by the guest and slurped out by the VMX. * These indices are 32-bit word offsets into the FIFO. */ enum { /* * Block 1 (basic registers): The originally defined FIFO registers. * These exist and are valid for all versions of the FIFO protocol. */ SVGA_FIFO_MIN = 0, SVGA_FIFO_MAX, /* The distance from MIN to MAX must be at least 10K */ SVGA_FIFO_NEXT_CMD, SVGA_FIFO_STOP, /* * Block 2 (extended registers): Mandatory registers for the extended * FIFO. These exist if the SVGA caps register includes * SVGA_CAP_EXTENDED_FIFO; some of them are valid only if their * associated capability bit is enabled. * * Note that when originally defined, SVGA_CAP_EXTENDED_FIFO implied * support only for (FIFO registers) CAPABILITIES, FLAGS, and FENCE. * This means that the guest has to test individually (in most cases * using FIFO caps) for the presence of registers after this; the VMX * can define "extended FIFO" to mean whatever it wants, and currently * won't enable it unless there's room for that set and much more. */ SVGA_FIFO_CAPABILITIES = 4, SVGA_FIFO_FLAGS, /* Valid with SVGA_FIFO_CAP_FENCE: */ SVGA_FIFO_FENCE, /* * Block 3a (optional extended registers): Additional registers for the * extended FIFO, whose presence isn't actually implied by * SVGA_CAP_EXTENDED_FIFO; these exist if SVGA_FIFO_MIN is high enough to * leave room for them. * * These in block 3a, the VMX currently considers mandatory for the * extended FIFO. */ /* Valid if exists (i.e. if extended FIFO enabled): */ SVGA_FIFO_3D_HWVERSION, /* See SVGA3dHardwareVersion in svga3d_reg.h */ /* Valid with SVGA_FIFO_CAP_PITCHLOCK: */ SVGA_FIFO_PITCHLOCK, /* Valid with SVGA_FIFO_CAP_CURSOR_BYPASS_3: */ SVGA_FIFO_CURSOR_ON, /* Cursor bypass 3 show/hide register */ SVGA_FIFO_CURSOR_X, /* Cursor bypass 3 x register */ SVGA_FIFO_CURSOR_Y, /* Cursor bypass 3 y register */ SVGA_FIFO_CURSOR_COUNT, /* Incremented when any of the other 3 change */ SVGA_FIFO_CURSOR_LAST_UPDATED,/* Last time the host updated the cursor */ /* Valid with SVGA_FIFO_CAP_RESERVE: */ SVGA_FIFO_RESERVED, /* Bytes past NEXT_CMD with real contents */ /* * Valid with SVGA_FIFO_CAP_SCREEN_OBJECT or SVGA_FIFO_CAP_SCREEN_OBJECT_2: * * By default this is SVGA_ID_INVALID, to indicate that the cursor * coordinates are specified relative to the virtual root. If this * is set to a specific screen ID, cursor position is reinterpreted * as a signed offset relative to that screen's origin. */ SVGA_FIFO_CURSOR_SCREEN_ID, /* * Valid with SVGA_FIFO_CAP_DEAD * * An arbitrary value written by the host, drivers should not use it. */ SVGA_FIFO_DEAD, /* * Valid with SVGA_FIFO_CAP_3D_HWVERSION_REVISED: * * Contains 3D HWVERSION (see SVGA3dHardwareVersion in svga3d_reg.h) * on platforms that can enforce graphics resource limits. */ SVGA_FIFO_3D_HWVERSION_REVISED, /* * XXX: The gap here, up until SVGA_FIFO_3D_CAPS, can be used for new * registers, but this must be done carefully and with judicious use of * capability bits, since comparisons based on SVGA_FIFO_MIN aren't * enough to tell you whether the register exists: we've shipped drivers * and products that used SVGA_FIFO_3D_CAPS but didn't know about some of * the earlier ones. The actual order of introduction was: * - PITCHLOCK * - 3D_CAPS * - CURSOR_* (cursor bypass 3) * - RESERVED * So, code that wants to know whether it can use any of the * aforementioned registers, or anything else added after PITCHLOCK and * before 3D_CAPS, needs to reason about something other than * SVGA_FIFO_MIN. */ /* * 3D caps block space; valid with 3D hardware version >= * SVGA3D_HWVERSION_WS6_B1. */ SVGA_FIFO_3D_CAPS = 32, SVGA_FIFO_3D_CAPS_LAST = 32 + 255, /* * End of VMX's current definition of "extended-FIFO registers". * Registers before here are always enabled/disabled as a block; either * the extended FIFO is enabled and includes all preceding registers, or * it's disabled entirely. * * Block 3b (truly optional extended registers): Additional registers for * the extended FIFO, which the VMX already knows how to enable and * disable with correct granularity. * * Registers after here exist if and only if the guest SVGA driver * sets SVGA_FIFO_MIN high enough to leave room for them. */ /* Valid if register exists: */ SVGA_FIFO_GUEST_3D_HWVERSION, /* Guest driver's 3D version */ SVGA_FIFO_FENCE_GOAL, /* Matching target for SVGA_IRQFLAG_FENCE_GOAL */ SVGA_FIFO_BUSY, /* See "FIFO Synchronization Registers" */ /* * Always keep this last. This defines the maximum number of * registers we know about. At power-on, this value is placed in * the SVGA_REG_MEM_REGS register, and we expect the guest driver * to allocate this much space in FIFO memory for registers. */ SVGA_FIFO_NUM_REGS }; /* * Definition of registers included in extended FIFO support. * * The guest SVGA driver gets to allocate the FIFO between registers * and data. It must always allocate at least 4 registers, but old * drivers stopped there. * * The VMX will enable extended FIFO support if and only if the guest * left enough room for all registers defined as part of the mandatory * set for the extended FIFO. * * Note that the guest drivers typically allocate the FIFO only at * initialization time, not at mode switches, so it's likely that the * number of FIFO registers won't change without a reboot. * * All registers less than this value are guaranteed to be present if * svgaUser->fifo.extended is set. Any later registers must be tested * individually for compatibility at each use (in the VMX). * * This value is used only by the VMX, so it can change without * affecting driver compatibility; keep it that way? */ #define SVGA_FIFO_EXTENDED_MANDATORY_REGS (SVGA_FIFO_3D_CAPS_LAST + 1) /* * FIFO Synchronization Registers * * This explains the relationship between the various FIFO * sync-related registers in IOSpace and in FIFO space. * * SVGA_REG_SYNC -- * * The SYNC register can be used in two different ways by the guest: * * 1. If the guest wishes to fully sync (drain) the FIFO, * it will write once to SYNC then poll on the BUSY * register. The FIFO is sync'ed once BUSY is zero. * * 2. If the guest wants to asynchronously wake up the host, * it will write once to SYNC without polling on BUSY. * Ideally it will do this after some new commands have * been placed in the FIFO, and after reading a zero * from SVGA_FIFO_BUSY. * * (1) is the original behaviour that SYNC was designed to * support. Originally, a write to SYNC would implicitly * trigger a read from BUSY. This causes us to synchronously * process the FIFO. * * This behaviour has since been changed so that writing SYNC * will *not* implicitly cause a read from BUSY. Instead, it * makes a channel call which asynchronously wakes up the MKS * thread. * * New guests can use this new behaviour to implement (2) * efficiently. This lets guests get the host's attention * without waiting for the MKS to poll, which gives us much * better CPU utilization on SMP hosts and on UP hosts while * we're blocked on the host GPU. * * Old guests shouldn't notice the behaviour change. SYNC was * never guaranteed to process the entire FIFO, since it was * bounded to a particular number of CPU cycles. Old guests will * still loop on the BUSY register until the FIFO is empty. * * Writing to SYNC currently has the following side-effects: * * - Sets SVGA_REG_BUSY to TRUE (in the monitor) * - Asynchronously wakes up the MKS thread for FIFO processing * - The value written to SYNC is recorded as a "reason", for * stats purposes. * * If SVGA_FIFO_BUSY is available, drivers are advised to only * write to SYNC if SVGA_FIFO_BUSY is FALSE. Drivers should set * SVGA_FIFO_BUSY to TRUE after writing to SYNC. The MKS will * eventually set SVGA_FIFO_BUSY on its own, but this approach * lets the driver avoid sending multiple asynchronous wakeup * messages to the MKS thread. * * SVGA_REG_BUSY -- * * This register is set to TRUE when SVGA_REG_SYNC is written, * and it reads as FALSE when the FIFO has been completely * drained. * * Every read from this register causes us to synchronously * process FIFO commands. There is no guarantee as to how many * commands each read will process. * * CPU time spent processing FIFO commands will be billed to * the guest. * * New drivers should avoid using this register unless they * need to guarantee that the FIFO is completely drained. It * is overkill for performing a sync-to-fence. Older drivers * will use this register for any type of synchronization. * * SVGA_FIFO_BUSY -- * * This register is a fast way for the guest driver to check * whether the FIFO is already being processed. It reads and * writes at normal RAM speeds, with no monitor intervention. * * If this register reads as TRUE, the host is guaranteeing that * any new commands written into the FIFO will be noticed before * the MKS goes back to sleep. * * If this register reads as FALSE, no such guarantee can be * made. * * The guest should use this register to quickly determine * whether or not it needs to wake up the host. If the guest * just wrote a command or group of commands that it would like * the host to begin processing, it should: * * 1. Read SVGA_FIFO_BUSY. If it reads as TRUE, no further * action is necessary. * * 2. Write TRUE to SVGA_FIFO_BUSY. This informs future guest * code that we've already sent a SYNC to the host and we * don't need to send a duplicate. * * 3. Write a reason to SVGA_REG_SYNC. This will send an * asynchronous wakeup to the MKS thread. */ /* * FIFO Capabilities * * Fence -- Fence register and command are supported * Accel Front -- Front buffer only commands are supported * Pitch Lock -- Pitch lock register is supported * Video -- SVGA Video overlay units are supported * Escape -- Escape command is supported * * XXX: Add longer descriptions for each capability, including a list * of the new features that each capability provides. * * SVGA_FIFO_CAP_SCREEN_OBJECT -- * * Provides dynamic multi-screen rendering, for improved Unity and * multi-monitor modes. With Screen Object, the guest can * dynamically create and destroy 'screens', which can represent * Unity windows or virtual monitors. Screen Object also provides * strong guarantees that DMA operations happen only when * guest-initiated. Screen Object deprecates the BAR1 guest * framebuffer (GFB) and all commands that work only with the GFB. * * New registers: * FIFO_CURSOR_SCREEN_ID, VIDEO_DATA_GMRID, VIDEO_DST_SCREEN_ID * * New 2D commands: * DEFINE_SCREEN, DESTROY_SCREEN, DEFINE_GMRFB, BLIT_GMRFB_TO_SCREEN, * BLIT_SCREEN_TO_GMRFB, ANNOTATION_FILL, ANNOTATION_COPY * * New 3D commands: * BLIT_SURFACE_TO_SCREEN * * New guarantees: * * - The host will not read or write guest memory, including the GFB, * except when explicitly initiated by a DMA command. * * - All DMA, including legacy DMA like UPDATE and PRESENT_READBACK, * is guaranteed to complete before any subsequent FENCEs. * * - All legacy commands which affect a Screen (UPDATE, PRESENT, * PRESENT_READBACK) as well as new Screen blit commands will * all behave consistently as blits, and memory will be read * or written in FIFO order. * * For example, if you PRESENT from one SVGA3D surface to multiple * places on the screen, the data copied will always be from the * SVGA3D surface at the time the PRESENT was issued in the FIFO. * This was not necessarily true on devices without Screen Object. * * This means that on devices that support Screen Object, the * PRESENT_READBACK command should not be necessary unless you * actually want to read back the results of 3D rendering into * system memory. (And for that, the BLIT_SCREEN_TO_GMRFB * command provides a strict superset of functionality.) * * - When a screen is resized, either using Screen Object commands or * legacy multimon registers, its contents are preserved. * * SVGA_FIFO_CAP_GMR2 -- * * Provides new commands to define and remap guest memory regions (GMR). * * New 2D commands: * DEFINE_GMR2, REMAP_GMR2. * * SVGA_FIFO_CAP_3D_HWVERSION_REVISED -- * * Indicates new register SVGA_FIFO_3D_HWVERSION_REVISED exists. * This register may replace SVGA_FIFO_3D_HWVERSION on platforms * that enforce graphics resource limits. This allows the platform * to clear SVGA_FIFO_3D_HWVERSION and disable 3D in legacy guest * drivers that do not limit their resources. * * Note this is an alias to SVGA_FIFO_CAP_GMR2 because these indicators * are codependent (and thus we use a single capability bit). * * SVGA_FIFO_CAP_SCREEN_OBJECT_2 -- * * Modifies the DEFINE_SCREEN command to include a guest provided * backing store in GMR memory and the bytesPerLine for the backing * store. This capability requires the use of a backing store when * creating screen objects. However if SVGA_FIFO_CAP_SCREEN_OBJECT * is present then backing stores are optional. * * SVGA_FIFO_CAP_DEAD -- * * Drivers should not use this cap bit. This cap bit can not be * reused since some hosts already expose it. */ #define SVGA_FIFO_CAP_NONE 0 #define SVGA_FIFO_CAP_FENCE (1<<0) #define SVGA_FIFO_CAP_ACCELFRONT (1<<1) #define SVGA_FIFO_CAP_PITCHLOCK (1<<2) #define SVGA_FIFO_CAP_VIDEO (1<<3) #define SVGA_FIFO_CAP_CURSOR_BYPASS_3 (1<<4) #define SVGA_FIFO_CAP_ESCAPE (1<<5) #define SVGA_FIFO_CAP_RESERVE (1<<6) #define SVGA_FIFO_CAP_SCREEN_OBJECT (1<<7) #define SVGA_FIFO_CAP_GMR2 (1<<8) #define SVGA_FIFO_CAP_3D_HWVERSION_REVISED SVGA_FIFO_CAP_GMR2 #define SVGA_FIFO_CAP_SCREEN_OBJECT_2 (1<<9) #define SVGA_FIFO_CAP_DEAD (1<<10) /* * FIFO Flags * * Accel Front -- Driver should use front buffer only commands */ #define SVGA_FIFO_FLAG_NONE 0 #define SVGA_FIFO_FLAG_ACCELFRONT (1<<0) #define SVGA_FIFO_FLAG_RESERVED (1<<31) /* Internal use only */ /* * FIFO reservation sentinel value */ #define SVGA_FIFO_RESERVED_UNKNOWN 0xffffffff /* * Video overlay support */ #define SVGA_NUM_OVERLAY_UNITS 32 /* * Video capabilities that the guest is currently using */ #define SVGA_VIDEO_FLAG_COLORKEY 0x0001 /* * Offsets for the video overlay registers */ enum { SVGA_VIDEO_ENABLED = 0, SVGA_VIDEO_FLAGS, SVGA_VIDEO_DATA_OFFSET, SVGA_VIDEO_FORMAT, SVGA_VIDEO_COLORKEY, SVGA_VIDEO_SIZE, /* Deprecated */ SVGA_VIDEO_WIDTH, SVGA_VIDEO_HEIGHT, SVGA_VIDEO_SRC_X, SVGA_VIDEO_SRC_Y, SVGA_VIDEO_SRC_WIDTH, SVGA_VIDEO_SRC_HEIGHT, SVGA_VIDEO_DST_X, /* Signed int32 */ SVGA_VIDEO_DST_Y, /* Signed int32 */ SVGA_VIDEO_DST_WIDTH, SVGA_VIDEO_DST_HEIGHT, SVGA_VIDEO_PITCH_1, SVGA_VIDEO_PITCH_2, SVGA_VIDEO_PITCH_3, SVGA_VIDEO_DATA_GMRID, /* Optional, defaults to SVGA_GMR_FRAMEBUFFER */ SVGA_VIDEO_DST_SCREEN_ID, /* Optional, defaults to virtual coords (SVGA_ID_INVALID) */ SVGA_VIDEO_NUM_REGS }; /* * SVGA Overlay Units * * width and height relate to the entire source video frame. * srcX, srcY, srcWidth and srcHeight represent subset of the source * video frame to be displayed. */ typedef struct SVGAOverlayUnit { uint32 enabled; uint32 flags; uint32 dataOffset; uint32 format; uint32 colorKey; uint32 size; uint32 width; uint32 height; uint32 srcX; uint32 srcY; uint32 srcWidth; uint32 srcHeight; int32 dstX; int32 dstY; uint32 dstWidth; uint32 dstHeight; uint32 pitches[3]; uint32 dataGMRId; uint32 dstScreenId; } SVGAOverlayUnit; /* * SVGAScreenObject -- * * This is a new way to represent a guest's multi-monitor screen or * Unity window. Screen objects are only supported if the * SVGA_FIFO_CAP_SCREEN_OBJECT capability bit is set. * * If Screen Objects are supported, they can be used to fully * replace the functionality provided by the framebuffer registers * (SVGA_REG_WIDTH, HEIGHT, etc.) and by SVGA_CAP_DISPLAY_TOPOLOGY. * * The screen object is a struct with guaranteed binary * compatibility. New flags can be added, and the struct may grow, * but existing fields must retain their meaning. * * Added with SVGA_FIFO_CAP_SCREEN_OBJECT_2 are required fields of * a SVGAGuestPtr that is used to back the screen contents. This * memory must come from the GFB. The guest is not allowed to * access the memory and doing so will have undefined results. The * backing store is required to be page aligned and the size is * padded to the next page boundry. The number of pages is: * (bytesPerLine * size.width * 4 + PAGE_SIZE - 1) / PAGE_SIZE * * The pitch in the backingStore is required to be at least large * enough to hold a 32bbp scanline. It is recommended that the * driver pad bytesPerLine for a potential performance win. * * The cloneCount field is treated as a hint from the guest that * the user wants this display to be cloned, countCount times. A * value of zero means no cloning should happen. */ #define SVGA_SCREEN_MUST_BE_SET (1 << 0) /* Must be set or results undefined */ #define SVGA_SCREEN_HAS_ROOT SVGA_SCREEN_MUST_BE_SET /* Deprecated */ #define SVGA_SCREEN_IS_PRIMARY (1 << 1) /* Guest considers this screen to be 'primary' */ #define SVGA_SCREEN_FULLSCREEN_HINT (1 << 2) /* Guest is running a fullscreen app here */ /* * Added with SVGA_FIFO_CAP_SCREEN_OBJECT_2. When the screen is * deactivated the base layer is defined to lose all contents and * become black. When a screen is deactivated the backing store is * optional. When set backingPtr and bytesPerLine will be ignored. */ #define SVGA_SCREEN_DEACTIVATE (1 << 3) /* * Added with SVGA_FIFO_CAP_SCREEN_OBJECT_2. When this flag is set * the screen contents will be outputted as all black to the user * though the base layer contents is preserved. The screen base layer * can still be read and written to like normal though the no visible * effect will be seen by the user. When the flag is changed the * screen will be blanked or redrawn to the current contents as needed * without any extra commands from the driver. This flag only has an * effect when the screen is not deactivated. */ #define SVGA_SCREEN_BLANKING (1 << 4) typedef struct SVGAScreenObject { uint32 structSize; /* sizeof(SVGAScreenObject) */ uint32 id; uint32 flags; struct { uint32 width; uint32 height; } size; struct { int32 x; int32 y; } root; /* * Added and required by SVGA_FIFO_CAP_SCREEN_OBJECT_2, optional * with SVGA_FIFO_CAP_SCREEN_OBJECT. */ SVGAGuestImage backingStore; uint32 cloneCount; } SVGAScreenObject; /* * Commands in the command FIFO: * * Command IDs defined below are used for the traditional 2D FIFO * communication (not all commands are available for all versions of the * SVGA FIFO protocol). * * Note the holes in the command ID numbers: These commands have been * deprecated, and the old IDs must not be reused. * * Command IDs from 1000 to 1999 are reserved for use by the SVGA3D * protocol. * * Each command's parameters are described by the comments and * structs below. */ typedef enum { SVGA_CMD_INVALID_CMD = 0, SVGA_CMD_UPDATE = 1, SVGA_CMD_RECT_COPY = 3, SVGA_CMD_DEFINE_CURSOR = 19, SVGA_CMD_DEFINE_ALPHA_CURSOR = 22, SVGA_CMD_UPDATE_VERBOSE = 25, SVGA_CMD_FRONT_ROP_FILL = 29, SVGA_CMD_FENCE = 30, SVGA_CMD_ESCAPE = 33, SVGA_CMD_DEFINE_SCREEN = 34, SVGA_CMD_DESTROY_SCREEN = 35, SVGA_CMD_DEFINE_GMRFB = 36, SVGA_CMD_BLIT_GMRFB_TO_SCREEN = 37, SVGA_CMD_BLIT_SCREEN_TO_GMRFB = 38, SVGA_CMD_ANNOTATION_FILL = 39, SVGA_CMD_ANNOTATION_COPY = 40, SVGA_CMD_DEFINE_GMR2 = 41, SVGA_CMD_REMAP_GMR2 = 42, SVGA_CMD_MAX } SVGAFifoCmdId; #define SVGA_CMD_MAX_ARGS 64 /* * SVGA_CMD_UPDATE -- * * This is a DMA transfer which copies from the Guest Framebuffer * (GFB) at BAR1 + SVGA_REG_FB_OFFSET to any screens which * intersect with the provided virtual rectangle. * * This command does not support using arbitrary guest memory as a * data source- it only works with the pre-defined GFB memory. * This command also does not support signed virtual coordinates. * If you have defined screens (using SVGA_CMD_DEFINE_SCREEN) with * negative root x/y coordinates, the negative portion of those * screens will not be reachable by this command. * * This command is not necessary when using framebuffer * traces. Traces are automatically enabled if the SVGA FIFO is * disabled, and you may explicitly enable/disable traces using * SVGA_REG_TRACES. With traces enabled, any write to the GFB will * automatically act as if a subsequent SVGA_CMD_UPDATE was issued. * * Traces and SVGA_CMD_UPDATE are the only supported ways to render * pseudocolor screen updates. The newer Screen Object commands * only support true color formats. * * Availability: * Always available. */ typedef struct SVGAFifoCmdUpdate { uint32 x; uint32 y; uint32 width; uint32 height; } SVGAFifoCmdUpdate; /* * SVGA_CMD_RECT_COPY -- * * Perform a rectangular DMA transfer from one area of the GFB to * another, and copy the result to any screens which intersect it. * * Availability: * SVGA_CAP_RECT_COPY */ typedef struct SVGAFifoCmdRectCopy { uint32 srcX; uint32 srcY; uint32 destX; uint32 destY; uint32 width; uint32 height; } SVGAFifoCmdRectCopy; /* * SVGA_CMD_DEFINE_CURSOR -- * * Provide a new cursor image, as an AND/XOR mask. * * The recommended way to position the cursor overlay is by using * the SVGA_FIFO_CURSOR_* registers, supported by the * SVGA_FIFO_CAP_CURSOR_BYPASS_3 capability. * * Availability: * SVGA_CAP_CURSOR */ typedef struct SVGAFifoCmdDefineCursor { uint32 id; /* Reserved, must be zero. */ uint32 hotspotX; uint32 hotspotY; uint32 width; uint32 height; uint32 andMaskDepth; /* Value must be 1 or equal to BITS_PER_PIXEL */ uint32 xorMaskDepth; /* Value must be 1 or equal to BITS_PER_PIXEL */ /* * Followed by scanline data for AND mask, then XOR mask. * Each scanline is padded to a 32-bit boundary. */ } SVGAFifoCmdDefineCursor; /* * SVGA_CMD_DEFINE_ALPHA_CURSOR -- * * Provide a new cursor image, in 32-bit BGRA format. * * The recommended way to position the cursor overlay is by using * the SVGA_FIFO_CURSOR_* registers, supported by the * SVGA_FIFO_CAP_CURSOR_BYPASS_3 capability. * * Availability: * SVGA_CAP_ALPHA_CURSOR */ typedef struct SVGAFifoCmdDefineAlphaCursor { uint32 id; /* Reserved, must be zero. */ uint32 hotspotX; uint32 hotspotY; uint32 width; uint32 height; /* Followed by scanline data */ } SVGAFifoCmdDefineAlphaCursor; /* * SVGA_CMD_UPDATE_VERBOSE -- * * Just like SVGA_CMD_UPDATE, but also provide a per-rectangle * 'reason' value, an opaque cookie which is used by internal * debugging tools. Third party drivers should not use this * command. * * Availability: * SVGA_CAP_EXTENDED_FIFO */ typedef struct SVGAFifoCmdUpdateVerbose { uint32 x; uint32 y; uint32 width; uint32 height; uint32 reason; } SVGAFifoCmdUpdateVerbose; /* * SVGA_CMD_FRONT_ROP_FILL -- * * This is a hint which tells the SVGA device that the driver has * just filled a rectangular region of the GFB with a solid * color. Instead of reading these pixels from the GFB, the device * can assume that they all equal 'color'. This is primarily used * for remote desktop protocols. * * Availability: * SVGA_FIFO_CAP_ACCELFRONT */ #define SVGA_ROP_COPY 0x03 typedef struct SVGAFifoCmdFrontRopFill { uint32 color; /* In the same format as the GFB */ uint32 x; uint32 y; uint32 width; uint32 height; uint32 rop; /* Must be SVGA_ROP_COPY */ } SVGAFifoCmdFrontRopFill; /* * SVGA_CMD_FENCE -- * * Insert a synchronization fence. When the SVGA device reaches * this command, it will copy the 'fence' value into the * SVGA_FIFO_FENCE register. It will also compare the fence against * SVGA_FIFO_FENCE_GOAL. If the fence matches the goal and the * SVGA_IRQFLAG_FENCE_GOAL interrupt is enabled, the device will * raise this interrupt. * * Availability: * SVGA_FIFO_FENCE for this command, * SVGA_CAP_IRQMASK for SVGA_FIFO_FENCE_GOAL. */ typedef struct { uint32 fence; } SVGAFifoCmdFence; /* * SVGA_CMD_ESCAPE -- * * Send an extended or vendor-specific variable length command. * This is used for video overlay, third party plugins, and * internal debugging tools. See svga_escape.h * * Availability: * SVGA_FIFO_CAP_ESCAPE */ typedef struct SVGAFifoCmdEscape { uint32 nsid; uint32 size; /* followed by 'size' bytes of data */ } SVGAFifoCmdEscape; /* * SVGA_CMD_DEFINE_SCREEN -- * * Define or redefine an SVGAScreenObject. See the description of * SVGAScreenObject above. The video driver is responsible for * generating new screen IDs. They should be small positive * integers. The virtual device will have an implementation * specific upper limit on the number of screen IDs * supported. Drivers are responsible for recycling IDs. The first * valid ID is zero. * * - Interaction with other registers: * * For backwards compatibility, when the GFB mode registers (WIDTH, * HEIGHT, PITCHLOCK, BITS_PER_PIXEL) are modified, the SVGA device * deletes all screens other than screen #0, and redefines screen * #0 according to the specified mode. Drivers that use * SVGA_CMD_DEFINE_SCREEN should destroy or redefine screen #0. * * If you use screen objects, do not use the legacy multi-mon * registers (SVGA_REG_NUM_GUEST_DISPLAYS, SVGA_REG_DISPLAY_*). * * Availability: * SVGA_FIFO_CAP_SCREEN_OBJECT or SVGA_FIFO_CAP_SCREEN_OBJECT_2 */ typedef struct { SVGAScreenObject screen; /* Variable-length according to version */ } SVGAFifoCmdDefineScreen; /* * SVGA_CMD_DESTROY_SCREEN -- * * Destroy an SVGAScreenObject. Its ID is immediately available for * re-use. * * Availability: * SVGA_FIFO_CAP_SCREEN_OBJECT or SVGA_FIFO_CAP_SCREEN_OBJECT_2 */ typedef struct { uint32 screenId; } SVGAFifoCmdDestroyScreen; /* * SVGA_CMD_DEFINE_GMRFB -- * * This command sets a piece of SVGA device state called the * Guest Memory Region Framebuffer, or GMRFB. The GMRFB is a * piece of light-weight state which identifies the location and * format of an image in guest memory or in BAR1. The GMRFB has * an arbitrary size, and it doesn't need to match the geometry * of the GFB or any screen object. * * The GMRFB can be redefined as often as you like. You could * always use the same GMRFB, you could redefine it before * rendering from a different guest screen, or you could even * redefine it before every blit. * * There are multiple ways to use this command. The simplest way is * to use it to move the framebuffer either to elsewhere in the GFB * (BAR1) memory region, or to a user-defined GMR. This lets a * driver use a framebuffer allocated entirely out of normal system * memory, which we encourage. * * Another way to use this command is to set up a ring buffer of * updates in GFB memory. If a driver wants to ensure that no * frames are skipped by the SVGA device, it is important that the * driver not modify the source data for a blit until the device is * done processing the command. One efficient way to accomplish * this is to use a ring of small DMA buffers. Each buffer is used * for one blit, then we move on to the next buffer in the * ring. The FENCE mechanism is used to protect each buffer from * re-use until the device is finished with that buffer's * corresponding blit. * * This command does not affect the meaning of SVGA_CMD_UPDATE. * UPDATEs always occur from the legacy GFB memory area. This * command has no support for pseudocolor GMRFBs. Currently only * true-color 15, 16, and 24-bit depths are supported. Future * devices may expose capabilities for additional framebuffer * formats. * * The default GMRFB value is undefined. Drivers must always send * this command at least once before performing any blit from the * GMRFB. * * Availability: * SVGA_FIFO_CAP_SCREEN_OBJECT or SVGA_FIFO_CAP_SCREEN_OBJECT_2 */ typedef struct { SVGAGuestPtr ptr; uint32 bytesPerLine; SVGAGMRImageFormat format; } SVGAFifoCmdDefineGMRFB; /* * SVGA_CMD_BLIT_GMRFB_TO_SCREEN -- * * This is a guest-to-host blit. It performs a DMA operation to * copy a rectangular region of pixels from the current GMRFB to * one or more Screen Objects. * * The destination coordinate may be specified relative to a * screen's origin (if a screen ID is specified) or relative to the * virtual coordinate system's origin (if the screen ID is * SVGA_ID_INVALID). The actual destination may span zero or more * screens, in the case of a virtual destination rect or a rect * which extends off the edge of the specified screen. * * This command writes to the screen's "base layer": the underlying * framebuffer which exists below any cursor or video overlays. No * action is necessary to explicitly hide or update any overlays * which exist on top of the updated region. * * The SVGA device is guaranteed to finish reading from the GMRFB * by the time any subsequent FENCE commands are reached. * * This command consumes an annotation. See the * SVGA_CMD_ANNOTATION_* commands for details. * * Availability: * SVGA_FIFO_CAP_SCREEN_OBJECT or SVGA_FIFO_CAP_SCREEN_OBJECT_2 */ typedef struct { SVGASignedPoint srcOrigin; SVGASignedRect destRect; uint32 destScreenId; } SVGAFifoCmdBlitGMRFBToScreen; /* * SVGA_CMD_BLIT_SCREEN_TO_GMRFB -- * * This is a host-to-guest blit. It performs a DMA operation to * copy a rectangular region of pixels from a single Screen Object * back to the current GMRFB. * * Usage note: This command should be used rarely. It will * typically be inefficient, but it is necessary for some types of * synchronization between 3D (GPU) and 2D (CPU) rendering into * overlapping areas of a screen. * * The source coordinate is specified relative to a screen's * origin. The provided screen ID must be valid. If any parameters * are invalid, the resulting pixel values are undefined. * * This command reads the screen's "base layer". Overlays like * video and cursor are not included, but any data which was sent * using a blit-to-screen primitive will be available, no matter * whether the data's original source was the GMRFB or the 3D * acceleration hardware. * * Note that our guest-to-host blits and host-to-guest blits aren't * symmetric in their current implementation. While the parameters * are identical, host-to-guest blits are a lot less featureful. * They do not support clipping: If the source parameters don't * fully fit within a screen, the blit fails. They must originate * from exactly one screen. Virtual coordinates are not directly * supported. * * Host-to-guest blits do support the same set of GMRFB formats * offered by guest-to-host blits. * * The SVGA device is guaranteed to finish writing to the GMRFB by * the time any subsequent FENCE commands are reached. * * Availability: * SVGA_FIFO_CAP_SCREEN_OBJECT or SVGA_FIFO_CAP_SCREEN_OBJECT_2 */ typedef struct { SVGASignedPoint destOrigin; SVGASignedRect srcRect; uint32 srcScreenId; } SVGAFifoCmdBlitScreenToGMRFB; /* * SVGA_CMD_ANNOTATION_FILL -- * * This is a blit annotation. This command stores a small piece of * device state which is consumed by the next blit-to-screen * command. The state is only cleared by commands which are * specifically documented as consuming an annotation. Other * commands (such as ESCAPEs for debugging) may intervene between * the annotation and its associated blit. * * This annotation is a promise about the contents of the next * blit: The video driver is guaranteeing that all pixels in that * blit will have the same value, specified here as a color in * SVGAColorBGRX format. * * The SVGA device can still render the blit correctly even if it * ignores this annotation, but the annotation may allow it to * perform the blit more efficiently, for example by ignoring the * source data and performing a fill in hardware. * * This annotation is most important for performance when the * user's display is being remoted over a network connection. * * Availability: * SVGA_FIFO_CAP_SCREEN_OBJECT or SVGA_FIFO_CAP_SCREEN_OBJECT_2 */ typedef struct { SVGAColorBGRX color; } SVGAFifoCmdAnnotationFill; /* * SVGA_CMD_ANNOTATION_COPY -- * * This is a blit annotation. See SVGA_CMD_ANNOTATION_FILL for more * information about annotations. * * This annotation is a promise about the contents of the next * blit: The video driver is guaranteeing that all pixels in that * blit will have the same value as those which already exist at an * identically-sized region on the same or a different screen. * * Note that the source pixels for the COPY in this annotation are * sampled before applying the anqnotation's associated blit. They * are allowed to overlap with the blit's destination pixels. * * The copy source rectangle is specified the same way as the blit * destination: it can be a rectangle which spans zero or more * screens, specified relative to either a screen or to the virtual * coordinate system's origin. If the source rectangle includes * pixels which are not from exactly one screen, the results are * undefined. * * Availability: * SVGA_FIFO_CAP_SCREEN_OBJECT or SVGA_FIFO_CAP_SCREEN_OBJECT_2 */ typedef struct { SVGASignedPoint srcOrigin; uint32 srcScreenId; } SVGAFifoCmdAnnotationCopy; /* * SVGA_CMD_DEFINE_GMR2 -- * * Define guest memory region v2. See the description of GMRs above. * * Availability: * SVGA_CAP_GMR2 */ typedef struct { uint32 gmrId; uint32 numPages; } SVGAFifoCmdDefineGMR2; /* * SVGA_CMD_REMAP_GMR2 -- * * Remap guest memory region v2. See the description of GMRs above. * * This command allows guest to modify a portion of an existing GMR by * invalidating it or reassigning it to different guest physical pages. * The pages are identified by physical page number (PPN). The pages * are assumed to be pinned and valid for DMA operations. * * Description of command flags: * * SVGA_REMAP_GMR2_VIA_GMR: If enabled, references a PPN list in a GMR. * The PPN list must not overlap with the remap region (this can be * handled trivially by referencing a separate GMR). If flag is * disabled, PPN list is appended to SVGARemapGMR command. * * SVGA_REMAP_GMR2_PPN64: If set, PPN list is in PPN64 format, otherwise * it is in PPN32 format. * * SVGA_REMAP_GMR2_SINGLE_PPN: If set, PPN list contains a single entry. * A single PPN can be used to invalidate a portion of a GMR or * map it to to a single guest scratch page. * * Availability: * SVGA_CAP_GMR2 */ typedef enum { SVGA_REMAP_GMR2_PPN32 = 0, SVGA_REMAP_GMR2_VIA_GMR = (1 << 0), SVGA_REMAP_GMR2_PPN64 = (1 << 1), SVGA_REMAP_GMR2_SINGLE_PPN = (1 << 2), } SVGARemapGMR2Flags; typedef struct { uint32 gmrId; SVGARemapGMR2Flags flags; uint32 offsetPages; /* offset in pages to begin remap */ uint32 numPages; /* number of pages to remap */ /* * Followed by additional data depending on SVGARemapGMR2Flags. * * If flag SVGA_REMAP_GMR2_VIA_GMR is set, single SVGAGuestPtr follows. * Otherwise an array of page descriptors in PPN32 or PPN64 format * (according to flag SVGA_REMAP_GMR2_PPN64) follows. If flag * SVGA_REMAP_GMR2_SINGLE_PPN is set, array contains a single entry. */ } SVGAFifoCmdRemapGMR2; #endif