#ifndef _BCACHE_BTREE_H #define _BCACHE_BTREE_H /* * THE BTREE: * * At a high level, bcache's btree is relatively standard b+ tree. All keys and * pointers are in the leaves; interior nodes only have pointers to the child * nodes. * * In the interior nodes, a struct bkey always points to a child btree node, and * the key is the highest key in the child node - except that the highest key in * an interior node is always MAX_KEY. The size field refers to the size on disk * of the child node - this would allow us to have variable sized btree nodes * (handy for keeping the depth of the btree 1 by expanding just the root). * * Btree nodes are themselves log structured, but this is hidden fairly * thoroughly. Btree nodes on disk will in practice have extents that overlap * (because they were written at different times), but in memory we never have * overlapping extents - when we read in a btree node from disk, the first thing * we do is resort all the sets of keys with a mergesort, and in the same pass * we check for overlapping extents and adjust them appropriately. * * struct btree_op is a central interface to the btree code. It's used for * specifying read vs. write locking, and the embedded closure is used for * waiting on IO or reserve memory. * * BTREE CACHE: * * Btree nodes are cached in memory; traversing the btree might require reading * in btree nodes which is handled mostly transparently. * * bch_btree_node_get() looks up a btree node in the cache and reads it in from * disk if necessary. This function is almost never called directly though - the * btree() macro is used to get a btree node, call some function on it, and * unlock the node after the function returns. * * The root is special cased - it's taken out of the cache's lru (thus pinning * it in memory), so we can find the root of the btree by just dereferencing a * pointer instead of looking it up in the cache. This makes locking a bit * tricky, since the root pointer is protected by the lock in the btree node it * points to - the btree_root() macro handles this. * * In various places we must be able to allocate memory for multiple btree nodes * in order to make forward progress. To do this we use the btree cache itself * as a reserve; if __get_free_pages() fails, we'll find a node in the btree * cache we can reuse. We can't allow more than one thread to be doing this at a * time, so there's a lock, implemented by a pointer to the btree_op closure - * this allows the btree_root() macro to implicitly release this lock. * * BTREE IO: * * Btree nodes never have to be explicitly read in; bch_btree_node_get() handles * this. * * For writing, we have two btree_write structs embeddded in struct btree - one * write in flight, and one being set up, and we toggle between them. * * Writing is done with a single function - bch_btree_write() really serves two * different purposes and should be broken up into two different functions. When * passing now = false, it merely indicates that the node is now dirty - calling * it ensures that the dirty keys will be written at some point in the future. * * When passing now = true, bch_btree_write() causes a write to happen * "immediately" (if there was already a write in flight, it'll cause the write * to happen as soon as the previous write completes). It returns immediately * though - but it takes a refcount on the closure in struct btree_op you passed * to it, so a closure_sync() later can be used to wait for the write to * complete. * * This is handy because btree_split() and garbage collection can issue writes * in parallel, reducing the amount of time they have to hold write locks. * * LOCKING: * * When traversing the btree, we may need write locks starting at some level - * inserting a key into the btree will typically only require a write lock on * the leaf node. * * This is specified with the lock field in struct btree_op; lock = 0 means we * take write locks at level <= 0, i.e. only leaf nodes. bch_btree_node_get() * checks this field and returns the node with the appropriate lock held. * * If, after traversing the btree, the insertion code discovers it has to split * then it must restart from the root and take new locks - to do this it changes * the lock field and returns -EINTR, which causes the btree_root() macro to * loop. * * Handling cache misses require a different mechanism for upgrading to a write * lock. We do cache lookups with only a read lock held, but if we get a cache * miss and we wish to insert this data into the cache, we have to insert a * placeholder key to detect races - otherwise, we could race with a write and * overwrite the data that was just written to the cache with stale data from * the backing device. * * For this we use a sequence number that write locks and unlocks increment - to * insert the check key it unlocks the btree node and then takes a write lock, * and fails if the sequence number doesn't match. */ #include "bset.h" #include "debug.h" struct btree_write { atomic_t *journal; /* If btree_split() frees a btree node, it writes a new pointer to that * btree node indicating it was freed; it takes a refcount on * c->prio_blocked because we can't write the gens until the new * pointer is on disk. This allows btree_write_endio() to release the * refcount that btree_split() took. */ int prio_blocked; }; struct btree { /* Hottest entries first */ struct hlist_node hash; /* Key/pointer for this btree node */ BKEY_PADDED(key); /* Single bit - set when accessed, cleared by shrinker */ unsigned long accessed; unsigned long seq; struct rw_semaphore lock; struct cache_set *c; unsigned long flags; uint16_t written; /* would be nice to kill */ uint8_t level; uint8_t nsets; uint8_t page_order; /* * Set of sorted keys - the real btree node - plus a binary search tree * * sets[0] is special; set[0]->tree, set[0]->prev and set[0]->data point * to the memory we have allocated for this btree node. Additionally, * set[0]->data points to the entire btree node as it exists on disk. */ struct bset_tree sets[MAX_BSETS]; /* For outstanding btree writes, used as a lock - protects write_idx */ struct closure_with_waitlist io; struct list_head list; struct delayed_work work; struct btree_write writes[2]; struct bio *bio; }; #define BTREE_FLAG(flag) \ static inline bool btree_node_ ## flag(struct btree *b) \ { return test_bit(BTREE_NODE_ ## flag, &b->flags); } \ \ static inline void set_btree_node_ ## flag(struct btree *b) \ { set_bit(BTREE_NODE_ ## flag, &b->flags); } \ enum btree_flags { BTREE_NODE_io_error, BTREE_NODE_dirty, BTREE_NODE_write_idx, }; BTREE_FLAG(io_error); BTREE_FLAG(dirty); BTREE_FLAG(write_idx); static inline struct btree_write *btree_current_write(struct btree *b) { return b->writes + btree_node_write_idx(b); } static inline struct btree_write *btree_prev_write(struct btree *b) { return b->writes + (btree_node_write_idx(b) ^ 1); } static inline unsigned bset_offset(struct btree *b, struct bset *i) { return (((size_t) i) - ((size_t) b->sets->data)) >> 9; } static inline struct bset *write_block(struct btree *b) { return ((void *) b->sets[0].data) + b->written * block_bytes(b->c); } static inline bool bset_written(struct btree *b, struct bset_tree *t) { return t->data < write_block(b); } static inline bool bkey_written(struct btree *b, struct bkey *k) { return k < write_block(b)->start; } static inline void set_gc_sectors(struct cache_set *c) { atomic_set(&c->sectors_to_gc, c->sb.bucket_size * c->nbuckets / 8); } static inline bool bch_ptr_invalid(struct btree *b, const struct bkey *k) { return __bch_ptr_invalid(b->c, b->level, k); } static inline struct bkey *bch_btree_iter_init(struct btree *b, struct btree_iter *iter, struct bkey *search) { return __bch_btree_iter_init(b, iter, search, b->sets); } /* Looping macros */ #define for_each_cached_btree(b, c, iter) \ for (iter = 0; \ iter < ARRAY_SIZE((c)->bucket_hash); \ iter++) \ hlist_for_each_entry_rcu((b), (c)->bucket_hash + iter, hash) #define for_each_key_filter(b, k, iter, filter) \ for (bch_btree_iter_init((b), (iter), NULL); \ ((k) = bch_btree_iter_next_filter((iter), b, filter));) #define for_each_key(b, k, iter) \ for (bch_btree_iter_init((b), (iter), NULL); \ ((k) = bch_btree_iter_next(iter));) /* Recursing down the btree */ struct btree_op { struct closure cl; struct cache_set *c; /* Journal entry we have a refcount on */ atomic_t *journal; /* Bio to be inserted into the cache */ struct bio *cache_bio; unsigned inode; uint16_t write_prio; /* Btree level at which we start taking write locks */ short lock; /* Btree insertion type */ enum { BTREE_INSERT, BTREE_REPLACE } type:8; unsigned csum:1; unsigned skip:1; unsigned flush_journal:1; unsigned insert_data_done:1; unsigned lookup_done:1; unsigned insert_collision:1; /* Anything after this point won't get zeroed in do_bio_hook() */ /* Keys to be inserted */ struct keylist keys; BKEY_PADDED(replace); }; enum { BTREE_INSERT_STATUS_INSERT, BTREE_INSERT_STATUS_BACK_MERGE, BTREE_INSERT_STATUS_OVERWROTE, BTREE_INSERT_STATUS_FRONT_MERGE, }; void bch_btree_op_init_stack(struct btree_op *); static inline void rw_lock(bool w, struct btree *b, int level) { w ? down_write_nested(&b->lock, level + 1) : down_read_nested(&b->lock, level + 1); if (w) b->seq++; } static inline void rw_unlock(bool w, struct btree *b) { #ifdef CONFIG_BCACHE_EDEBUG unsigned i; if (w && b->key.ptr[0]) for (i = 0; i <= b->nsets; i++) bch_check_key_order(b, b->sets[i].data); #endif if (w) b->seq++; (w ? up_write : up_read)(&b->lock); } #define insert_lock(s, b) ((b)->level <= (s)->lock) /* * These macros are for recursing down the btree - they handle the details of * locking and looking up nodes in the cache for you. They're best treated as * mere syntax when reading code that uses them. * * op->lock determines whether we take a read or a write lock at a given depth. * If you've got a read lock and find that you need a write lock (i.e. you're * going to have to split), set op->lock and return -EINTR; btree_root() will * call you again and you'll have the correct lock. */ /** * btree - recurse down the btree on a specified key * @fn: function to call, which will be passed the child node * @key: key to recurse on * @b: parent btree node * @op: pointer to struct btree_op */ #define btree(fn, key, b, op, ...) \ ({ \ int _r, l = (b)->level - 1; \ bool _w = l <= (op)->lock; \ struct btree *_b = bch_btree_node_get((b)->c, key, l, op); \ if (!IS_ERR(_b)) { \ _r = bch_btree_ ## fn(_b, op, ##__VA_ARGS__); \ rw_unlock(_w, _b); \ } else \ _r = PTR_ERR(_b); \ _r; \ }) /** * btree_root - call a function on the root of the btree * @fn: function to call, which will be passed the child node * @c: cache set * @op: pointer to struct btree_op */ #define btree_root(fn, c, op, ...) \ ({ \ int _r = -EINTR; \ do { \ struct btree *_b = (c)->root; \ bool _w = insert_lock(op, _b); \ rw_lock(_w, _b, _b->level); \ if (_b == (c)->root && \ _w == insert_lock(op, _b)) \ _r = bch_btree_ ## fn(_b, op, ##__VA_ARGS__); \ rw_unlock(_w, _b); \ bch_cannibalize_unlock(c, &(op)->cl); \ } while (_r == -EINTR); \ \ _r; \ }) static inline bool should_split(struct btree *b) { struct bset *i = write_block(b); return b->written >= btree_blocks(b) || (i->seq == b->sets[0].data->seq && b->written + __set_blocks(i, i->keys + 15, b->c) > btree_blocks(b)); } void bch_btree_node_read(struct btree *); void bch_btree_node_write(struct btree *, struct closure *); void bch_cannibalize_unlock(struct cache_set *, struct closure *); void bch_btree_set_root(struct btree *); struct btree *bch_btree_node_alloc(struct cache_set *, int, struct closure *); struct btree *bch_btree_node_get(struct cache_set *, struct bkey *, int, struct btree_op *); bool bch_btree_insert_check_key(struct btree *, struct btree_op *, struct bio *); int bch_btree_insert(struct btree_op *, struct cache_set *); int bch_btree_search_recurse(struct btree *, struct btree_op *); void bch_queue_gc(struct cache_set *); size_t bch_btree_gc_finish(struct cache_set *); void bch_moving_gc(struct closure *); int bch_btree_check(struct cache_set *, struct btree_op *); uint8_t __bch_btree_mark_key(struct cache_set *, int, struct bkey *); void bch_keybuf_init(struct keybuf *); void bch_refill_keybuf(struct cache_set *, struct keybuf *, struct bkey *, keybuf_pred_fn *); bool bch_keybuf_check_overlapping(struct keybuf *, struct bkey *, struct bkey *); void bch_keybuf_del(struct keybuf *, struct keybuf_key *); struct keybuf_key *bch_keybuf_next(struct keybuf *); struct keybuf_key *bch_keybuf_next_rescan(struct cache_set *, struct keybuf *, struct bkey *, keybuf_pred_fn *); #endif